Lukas Krickl [Sat, 10 May 2025 18:38:12 +0000 (20:38 +0200)]
map: the map converter can now add flags
The map loader loads flags from maps correctly
Lukas Krickl [Sat, 10 May 2025 16:53:39 +0000 (18:53 +0200)]
sys: moved call_hl to rst 0x08
Lukas Krickl [Thu, 8 May 2025 06:56:01 +0000 (08:56 +0200)]
Added flags to actor struct
Lukas Krickl [Wed, 7 May 2025 18:17:35 +0000 (20:17 +0200)]
actors: Added tile position to actor def
Lukas Krickl [Tue, 6 May 2025 18:22:17 +0000 (20:22 +0200)]
unit: Added unit demo code
This code simply sets up a unit update state for testing purposes
Lukas Krickl [Tue, 6 May 2025 15:33:37 +0000 (17:33 +0200)]
tiles: Added test unit tiles
Lukas Krickl [Tue, 6 May 2025 15:04:23 +0000 (17:04 +0200)]
game: Added new unit placement state
Lukas Krickl [Tue, 6 May 2025 14:34:44 +0000 (16:34 +0200)]
unit: Added act_def macro
Lukas Krickl [Sun, 4 May 2025 17:25:22 +0000 (19:25 +0200)]
Tiles: update tileset
Lukas Krickl [Sun, 4 May 2025 14:35:12 +0000 (16:35 +0200)]
actors: Added actor table state machine code
Lukas Krickl [Sun, 4 May 2025 13:35:45 +0000 (15:35 +0200)]
units: Added stub for unit update
Lukas Krickl [Sun, 4 May 2025 13:25:41 +0000 (15:25 +0200)]
defs: Added new actor tables
Also removed more dead code
Lukas Krickl [Sun, 4 May 2025 07:51:33 +0000 (09:51 +0200)]
defs: Added new actor def
Lukas Krickl [Sun, 4 May 2025 07:42:16 +0000 (09:42 +0200)]
cleanup: Removed dead code
Lukas Krickl [Sun, 4 May 2025 06:14:20 +0000 (08:14 +0200)]
TODO: Updated notes on tiles
Lukas Krickl [Sun, 4 May 2025 05:36:30 +0000 (07:36 +0200)]
TODO: added more notes
Lukas Krickl [Sun, 4 May 2025 05:23:46 +0000 (07:23 +0200)]
Added more todo items
Lukas Krickl [Sun, 4 May 2025 04:31:27 +0000 (06:31 +0200)]
Added TODO
Lukas Krickl [Sun, 4 May 2025 03:58:11 +0000 (05:58 +0200)]
Reworked TODO
Lukas Krickl [Fri, 2 May 2025 16:47:10 +0000 (18:47 +0200)]
buildings: Added docs for buildings
Lukas Krickl [Sun, 27 Apr 2025 06:09:19 +0000 (08:09 +0200)]
added todo notes
Lukas Krickl [Thu, 24 Apr 2025 18:55:18 +0000 (20:55 +0200)]
building: Added under construction tile
Lukas Krickl [Thu, 24 Apr 2025 16:10:04 +0000 (18:10 +0200)]
bg: fixed issue where the bg update queue would incorrectly process
every byte as a single update call
This caused out of bounds writes to seemingly random addresses.
Lukas Krickl [Thu, 24 Apr 2025 03:54:19 +0000 (05:54 +0200)]
cells: wip debugging cell out of bounds write
Lukas Krickl [Thu, 24 Apr 2025 03:24:59 +0000 (05:24 +0200)]
assert: added new parameter to assert macro
Lukas Krickl [Wed, 23 Apr 2025 19:42:11 +0000 (21:42 +0200)]
BUGS: Added cell write crash bug
Lukas Krickl [Wed, 23 Apr 2025 19:25:29 +0000 (21:25 +0200)]
map: Added note for eventual map loader rewrite
Lukas Krickl [Wed, 23 Apr 2025 19:20:29 +0000 (21:20 +0200)]
cells: cells now have a timer just like states
This allows easier scheduling e.g. for build timers
Lukas Krickl [Wed, 23 Apr 2025 16:01:51 +0000 (18:01 +0200)]
simulation: simulation updates now happen in a fixed interval per frame
This makes the game hit its 60fps target.
Currently inputs still get eaten if a frame drops though.
Lukas Krickl [Sun, 20 Apr 2025 18:12:00 +0000 (20:12 +0200)]
cells: Added update loop
The simulation update loop currently updates all cells in a single
frame.
This is way too slow and will need to be split up.
Lukas Krickl [Sun, 20 Apr 2025 06:16:44 +0000 (08:16 +0200)]
cells: Added additional input to cells
cells now also get passed the screen ptr to their tile in bc
Lukas Krickl [Fri, 18 Apr 2025 19:16:10 +0000 (21:16 +0200)]
building: Added cell state setter
Lukas Krickl [Fri, 18 Apr 2025 11:47:00 +0000 (13:47 +0200)]
roads: Added road building
Roads now will need to check adjacent tiles to draw the correct tile.
Lukas Krickl [Fri, 18 Apr 2025 07:56:55 +0000 (09:56 +0200)]
bg: Added tile update queue processing
Lukas Krickl [Tue, 15 Apr 2025 03:35:16 +0000 (05:35 +0200)]
bg: made queue index 2 byte offset
Lukas Krickl [Mon, 14 Apr 2025 15:22:05 +0000 (17:22 +0200)]
macros: Fixed macro expansion bug in ulas
Lukas Krickl [Mon, 14 Apr 2025 13:41:55 +0000 (15:41 +0200)]
bg: Added bg update queue
This queue can store up to 32 update requests for tiles.
Lukas Krickl [Sat, 12 Apr 2025 19:06:48 +0000 (21:06 +0200)]
update: added stubs for cell updates
Lukas Krickl [Thu, 10 Apr 2025 16:45:08 +0000 (18:45 +0200)]
player: Fixed out of bounds jump when aborting up moves
Lukas Krickl [Thu, 10 Apr 2025 15:27:55 +0000 (17:27 +0200)]
buildings: cusros can now call the building state
Lukas Krickl [Thu, 10 Apr 2025 12:04:29 +0000 (14:04 +0200)]
player: Added code to calculate cursor building offset when pressing a
Lukas Krickl [Thu, 10 Apr 2025 11:05:04 +0000 (13:05 +0200)]
player: stub for building buildigs
Lukas Krickl [Tue, 8 Apr 2025 18:04:38 +0000 (20:04 +0200)]
simulation: Added cell update loop
Lukas Krickl [Tue, 8 Apr 2025 15:48:21 +0000 (17:48 +0200)]
simulation: wip simulation loop
Lukas Krickl [Tue, 8 Apr 2025 15:04:30 +0000 (17:04 +0200)]
cells: Added copy code for next cell update routine
Lukas Krickl [Tue, 8 Apr 2025 14:57:17 +0000 (16:57 +0200)]
cells: refactored cell struct to save more memory
Lukas Krickl [Tue, 8 Apr 2025 10:54:24 +0000 (12:54 +0200)]
cells: wip cell update code
Lukas Krickl [Wed, 2 Apr 2025 10:43:36 +0000 (12:43 +0200)]
cells: removed comment
Lukas Krickl [Wed, 2 Apr 2025 10:42:50 +0000 (12:42 +0200)]
cells: stubs for cell updating and management
Lukas Krickl [Wed, 2 Apr 2025 07:40:30 +0000 (09:40 +0200)]
cells: Added basic setup for cell templates
This allows updating cells
Lukas Krickl [Tue, 1 Apr 2025 19:25:41 +0000 (21:25 +0200)]
cursor: Added preview tile
Lukas Krickl [Tue, 1 Apr 2025 11:13:00 +0000 (13:13 +0200)]
state: cursor states are now also simply using a state machine
Lukas Krickl [Sun, 30 Mar 2025 16:31:48 +0000 (18:31 +0200)]
ui: Added basic mapping for cursor selector
This is the first step to being able to place buildings
Lukas Krickl [Sun, 30 Mar 2025 06:00:30 +0000 (08:00 +0200)]
tiles: Updated 'R'
Lukas Krickl [Sun, 30 Mar 2025 05:41:21 +0000 (07:41 +0200)]
ui: Added more strings and adjuted label position
Lukas Krickl [Sun, 30 Mar 2025 04:47:38 +0000 (06:47 +0200)]
ui: added cursor movemnet
the ui cursor can now move and displays strings from a table
Lukas Krickl [Sun, 30 Mar 2025 04:21:39 +0000 (06:21 +0200)]
tile update
Lukas Krickl [Sun, 30 Mar 2025 04:16:40 +0000 (06:16 +0200)]
ui: leaving build menu now clears oam
Lukas Krickl [Sat, 29 Mar 2025 18:05:53 +0000 (19:05 +0100)]
character encoding: Fixed char encoding to start at 1 for '0'
This allows NUL terminated strings to be used and still contain '0'
Lukas Krickl [Sat, 29 Mar 2025 17:57:35 +0000 (18:57 +0100)]
ui: Added objputs
This routine allows printing using objects rather than bg tiles.
Lukas Krickl [Sat, 29 Mar 2025 15:57:43 +0000 (16:57 +0100)]
ui: Added basic ui state change
Lukas Krickl [Sat, 29 Mar 2025 10:51:42 +0000 (11:51 +0100)]
cells: Updated cell struct
Added more notes for how cells operate
Lukas Krickl [Sat, 29 Mar 2025 06:37:57 +0000 (07:37 +0100)]
updated raod grass and water tiles
Lukas Krickl [Sat, 29 Mar 2025 06:27:26 +0000 (07:27 +0100)]
update: Removed update table
Lukas Krickl [Sat, 29 Mar 2025 05:22:26 +0000 (06:22 +0100)]
ui: added stub for UI state
Lukas Krickl [Fri, 28 Mar 2025 17:20:03 +0000 (18:20 +0100)]
map: reduced cell memory size
Lukas Krickl [Fri, 28 Mar 2025 13:28:39 +0000 (14:28 +0100)]
game_state: game state updates now use the same state machine as actors
Lukas Krickl [Thu, 27 Mar 2025 19:56:04 +0000 (20:56 +0100)]
state: Added proper state machine based cursor movement
Lukas Krickl [Thu, 27 Mar 2025 16:59:28 +0000 (17:59 +0100)]
cursor: cursor movement is now handeled by the state system
Lukas Krickl [Thu, 27 Mar 2025 12:59:23 +0000 (13:59 +0100)]
wip: state update routine
Lukas Krickl [Thu, 27 Mar 2025 11:56:04 +0000 (12:56 +0100)]
wip: state machine for cursor
Lukas Krickl [Thu, 27 Mar 2025 10:53:38 +0000 (11:53 +0100)]
Added note about state handling
Lukas Krickl [Thu, 27 Mar 2025 10:45:39 +0000 (11:45 +0100)]
state machine: working on a simple state machine
This can be used for simple cursor actions
Lukas Krickl [Thu, 27 Mar 2025 10:16:09 +0000 (11:16 +0100)]
cursor: the cursor can no longer wrap
Scroll also stops when getting to the edge.
Lukas Krickl [Wed, 26 Mar 2025 17:21:21 +0000 (18:21 +0100)]
cursor: preventing camera from scrolling out of bounds in top/left
direction
Lukas Krickl [Wed, 26 Mar 2025 16:48:05 +0000 (17:48 +0100)]
working on canceling scrolls when camera cannot move
Lukas Krickl [Sat, 22 Mar 2025 17:36:30 +0000 (18:36 +0100)]
WIP: working on aborting moves when they would wrap map
Lukas Krickl [Fri, 21 Mar 2025 19:20:26 +0000 (20:20 +0100)]
tiles: re-arranged tiles and fixed map
Lukas Krickl [Fri, 21 Mar 2025 18:56:30 +0000 (19:56 +0100)]
tiles: reworked tile loader to use better bank names
Lukas Krickl [Fri, 21 Mar 2025 17:34:55 +0000 (18:34 +0100)]
video: Added bg tileset cycles
Lukas Krickl [Fri, 21 Mar 2025 17:19:19 +0000 (18:19 +0100)]
scroll: scroll updates are now correctly performed right after moving
This prevents the cursor from being displayed incorrectly for a single
frame causing a flash.
Lukas Krickl [Thu, 20 Mar 2025 18:51:28 +0000 (19:51 +0100)]
cursor: working on making cursor movement better
Mostly trying to improvie cursor sprite positoning when scrolling.
Lukas Krickl [Thu, 20 Mar 2025 18:32:42 +0000 (19:32 +0100)]
player: Removed cursor abort again for now
unlink2 [Thu, 20 Mar 2025 18:26:31 +0000 (18:26 +0000)]
Merge pull request 'Scope change' (#5) from scope-change into master
Reviewed-on: https://codeberg.org/unlink2/gbrg/pulls/5
Lukas Krickl [Wed, 19 Mar 2025 21:48:27 +0000 (22:48 +0100)]
cursor: working on aborting cursor move and scroll when reaching the
edge of the map
Lukas Krickl [Tue, 18 Mar 2025 20:15:42 +0000 (21:15 +0100)]
ui: Added window
Lukas Krickl [Tue, 18 Mar 2025 19:32:58 +0000 (20:32 +0100)]
Removed story.md
Lukas Krickl [Tue, 18 Mar 2025 17:37:02 +0000 (18:37 +0100)]
tiles: added placeholder tiles for rci buildings
Lukas Krickl [Tue, 18 Mar 2025 16:29:25 +0000 (17:29 +0100)]
video: Added delay to scroll
also added a few tiles
Lukas Krickl [Tue, 18 Mar 2025 16:11:43 +0000 (17:11 +0100)]
cursor: moved cursor movement to macro
Lukas Krickl [Mon, 17 Mar 2025 16:55:14 +0000 (17:55 +0100)]
scroll: Added basic scrolling to map
Lukas Krickl [Mon, 17 Mar 2025 15:36:54 +0000 (16:36 +0100)]
map: changed map size to 32*24
Lukas Krickl [Mon, 17 Mar 2025 15:33:44 +0000 (16:33 +0100)]
map: Added base map loader
Lukas Krickl [Mon, 17 Mar 2025 04:22:12 +0000 (05:22 +0100)]
defs: Tiles now have an offset to refer to a head tile
This head tile is used to point to a tile that manages to overall state
of multi-tile structures.
Lukas Krickl [Sun, 16 Mar 2025 20:55:10 +0000 (21:55 +0100)]
player: Added basic cursor movement
Lukas Krickl [Sun, 16 Mar 2025 20:13:33 +0000 (21:13 +0100)]
defs: Added struct def for cells
Lukas Krickl [Sun, 16 Mar 2025 19:28:09 +0000 (20:28 +0100)]
scope change: removed most gameplay code
This will be a full-on rework of the engine.
Lukas Krickl [Sun, 16 Mar 2025 16:45:37 +0000 (17:45 +0100)]
TODO: clarified tile update
Lukas Krickl [Sun, 16 Mar 2025 11:34:59 +0000 (12:34 +0100)]
Scope change: Updated readme and TODO
unlink2 [Sun, 16 Mar 2025 11:05:56 +0000 (11:05 +0000)]
Merge pull request 'bat-rework' (#4) from bat-rework into master
Reviewed-on: https://codeberg.org/unlink2/gbrg/pulls/4