gbrg/.git
27 hours agotiles: modifier tiles can now be drawn
Lukas Krickl [Thu, 13 Nov 2025 13:35:48 +0000 (14:35 +0100)]
tiles: modifier tiles can now be drawn

36 hours agotiles: tile updates are now pre-computed
Lukas Krickl [Thu, 13 Nov 2025 04:52:19 +0000 (05:52 +0100)]
tiles: tile updates are now pre-computed

This saves a lot of time during vblank

2 days agotiles: wip refactoring tile drawing
Lukas Krickl [Wed, 12 Nov 2025 04:51:26 +0000 (05:51 +0100)]
tiles: wip refactoring tile drawing

2 days agotiles: added tile flags
Lukas Krickl [Tue, 11 Nov 2025 21:13:49 +0000 (22:13 +0100)]
tiles: added tile flags

3 days agotiles: adjacent tiles are now stored in an array
Lukas Krickl [Tue, 11 Nov 2025 17:19:35 +0000 (18:19 +0100)]
tiles: adjacent tiles are now stored in an array

3 days agotiles: Added adjacnet up getters
Lukas Krickl [Tue, 11 Nov 2025 16:30:07 +0000 (17:30 +0100)]
tiles: Added adjacnet up getters

4 days agotiles: added get adjacent tile clearing
Lukas Krickl [Mon, 10 Nov 2025 12:47:07 +0000 (13:47 +0100)]
tiles: added get adjacent tile clearing

5 days agodefs: Added stub for getting adjacent tiles
Lukas Krickl [Sun, 9 Nov 2025 11:30:43 +0000 (12:30 +0100)]
defs: Added stub for getting adjacent tiles

6 days agotiles: tiles now call the update routine
Lukas Krickl [Sat, 8 Nov 2025 16:32:25 +0000 (17:32 +0100)]
tiles: tiles now call the update routine

6 days agomap: added tile update call test
Lukas Krickl [Sat, 8 Nov 2025 05:30:41 +0000 (06:30 +0100)]
map: added tile update call test

7 days agoplayer: cursor now flickers to make it semi-transparent
Lukas Krickl [Fri, 7 Nov 2025 07:32:38 +0000 (08:32 +0100)]
player: cursor now flickers to make it semi-transparent

9 days agotiles: wip added tile update logic
Lukas Krickl [Wed, 5 Nov 2025 04:34:51 +0000 (05:34 +0100)]
tiles: wip added tile update logic

10 days agotiles: tiles now have an owner id
Lukas Krickl [Tue, 4 Nov 2025 04:39:47 +0000 (05:39 +0100)]
tiles: tiles now have an owner id

Reworked tile types to take tile owner into account
Reworked UI to take tile owner into account

12 days agoui: fixed string drawing routine
Lukas Krickl [Sun, 2 Nov 2025 13:07:59 +0000 (14:07 +0100)]
ui: fixed string drawing routine

12 days agoui: wip tile rendering
Lukas Krickl [Sun, 2 Nov 2025 12:21:23 +0000 (13:21 +0100)]
ui: wip tile rendering

12 days agoTODO: Added note about food
Lukas Krickl [Sun, 2 Nov 2025 05:48:00 +0000 (06:48 +0100)]
TODO: Added note about food

12 days agoui: added stub for UI draw request
Lukas Krickl [Sat, 1 Nov 2025 17:41:10 +0000 (18:41 +0100)]
ui: added stub for UI draw request

13 days agoplayer: cursor is now capped to map bounds
Lukas Krickl [Sat, 1 Nov 2025 15:56:56 +0000 (16:56 +0100)]
player: cursor is now capped to map bounds

13 days agovideo: scrolling does now not wrap around the screen anymore
Lukas Krickl [Sat, 1 Nov 2025 11:20:34 +0000 (12:20 +0100)]
video: scrolling does now not wrap around the screen anymore

13 days agoplayer: Added cursor movement
Lukas Krickl [Sat, 1 Nov 2025 06:49:24 +0000 (07:49 +0100)]
player: Added cursor movement

fixed cursor rendering

2 weeks agomap: wip player scrolling
Lukas Krickl [Thu, 30 Oct 2025 16:57:20 +0000 (17:57 +0100)]
map: wip player scrolling

2 weeks agomap: the map loader now draws maps correctly
Lukas Krickl [Thu, 30 Oct 2025 11:43:25 +0000 (12:43 +0100)]
map: the map loader now draws maps correctly

2 weeks agomap: wip full map draw
Lukas Krickl [Thu, 30 Oct 2025 11:19:28 +0000 (12:19 +0100)]
map: wip full map draw

2 weeks agomap: Added tile draw routine
Lukas Krickl [Thu, 30 Oct 2025 10:22:55 +0000 (11:22 +0100)]
map: Added tile draw routine

2 weeks agolevels: Added tile loader
Lukas Krickl [Thu, 30 Oct 2025 08:55:59 +0000 (09:55 +0100)]
levels: Added tile loader

2 weeks agomap: added stub for tiles
Lukas Krickl [Thu, 30 Oct 2025 06:31:59 +0000 (07:31 +0100)]
map: added stub for tiles

2 weeks agoplayer: wip rendering
Lukas Krickl [Thu, 30 Oct 2025 05:36:42 +0000 (06:36 +0100)]
player: wip rendering

2 weeks agorefactor: huge code cleanup
Lukas Krickl [Thu, 30 Oct 2025 05:13:37 +0000 (06:13 +0100)]
refactor: huge code cleanup

This change removes a lot of code for a faild map system :^)

2 weeks agotiles: Added stub for new tile system
Lukas Krickl [Wed, 29 Oct 2025 16:27:48 +0000 (17:27 +0100)]
tiles: Added stub for new tile system

2 weeks agoAdded todo note
Lukas Krickl [Wed, 29 Oct 2025 15:26:24 +0000 (16:26 +0100)]
Added todo note

2 weeks agoTODO: Added todo note
Lukas Krickl [Wed, 29 Oct 2025 14:30:05 +0000 (15:30 +0100)]
TODO: Added todo note

2 weeks agoupdated map loader TODO notes
Lukas Krickl [Wed, 29 Oct 2025 14:07:09 +0000 (15:07 +0100)]
updated map loader TODO notes

2 weeks agoUpdated notes
Lukas Krickl [Wed, 29 Oct 2025 14:00:21 +0000 (15:00 +0100)]
Updated notes

2 weeks agoTODO: updated notes
Lukas Krickl [Wed, 29 Oct 2025 13:58:45 +0000 (14:58 +0100)]
TODO: updated notes

2 weeks agoTODO: updated todo
Lukas Krickl [Wed, 29 Oct 2025 13:03:08 +0000 (14:03 +0100)]
TODO: updated todo

2 weeks agoactor: Added ability to perform partial actor updates
Lukas Krickl [Tue, 28 Oct 2025 17:47:25 +0000 (18:47 +0100)]
actor: Added ability to perform partial actor updates

2 weeks agoenemy: guards now use jump tables instead of repeated cmps
Lukas Krickl [Tue, 28 Oct 2025 04:51:04 +0000 (05:51 +0100)]
enemy: guards now use jump tables instead of repeated cmps

2 weeks agoenemy: added basic walking guard
Lukas Krickl [Mon, 27 Oct 2025 14:09:26 +0000 (15:09 +0100)]
enemy: added basic walking guard

2 weeks agoui: Fixed player hp display when entering hard mode
Lukas Krickl [Sun, 26 Oct 2025 04:31:00 +0000 (05:31 +0100)]
ui: Fixed player hp display when entering hard mode

2 weeks agohard mode: Hard mode selector now works
Lukas Krickl [Sat, 25 Oct 2025 03:33:41 +0000 (05:33 +0200)]
hard mode: Hard mode selector now works

3 weeks agogame: Added hard mode flag
Lukas Krickl [Fri, 24 Oct 2025 13:05:05 +0000 (15:05 +0200)]
game: Added hard mode flag

3 weeks agoui: hpmax is now a variable.
Lukas Krickl [Fri, 24 Oct 2025 03:25:40 +0000 (05:25 +0200)]
ui: hpmax is now a variable.

This will have to be set by hard mode.

3 weeks agoui: Added placeholder for enemy hp bar
Lukas Krickl [Thu, 23 Oct 2025 03:24:07 +0000 (05:24 +0200)]
ui: Added placeholder for enemy hp bar

3 weeks agoui: added player hp bar
Lukas Krickl [Wed, 22 Oct 2025 03:33:34 +0000 (05:33 +0200)]
ui: added player hp bar

3 weeks agoui: wip hp draw
Lukas Krickl [Tue, 21 Oct 2025 14:54:45 +0000 (16:54 +0200)]
ui: wip hp draw

3 weeks agosprites: update sprites and renamed basic weapon to arrow
Lukas Krickl [Sat, 18 Oct 2025 10:49:00 +0000 (12:49 +0200)]
sprites: update sprites and renamed basic weapon to arrow

4 weeks agoui: wip hp display
Lukas Krickl [Fri, 17 Oct 2025 06:04:52 +0000 (08:04 +0200)]
ui: wip hp display

4 weeks agotiles: Added hp bar tiles
Lukas Krickl [Fri, 17 Oct 2025 04:47:25 +0000 (06:47 +0200)]
tiles: Added hp bar tiles

4 weeks agoplayer: Added debug hp output
Lukas Krickl [Thu, 16 Oct 2025 04:59:30 +0000 (06:59 +0200)]
player: Added debug hp output

4 weeks agoui: wip adding ui elements
Lukas Krickl [Wed, 15 Oct 2025 12:25:51 +0000 (14:25 +0200)]
ui: wip adding ui elements

4 weeks agoplayer: Added basic walking animation
Lukas Krickl [Tue, 14 Oct 2025 04:18:20 +0000 (06:18 +0200)]
player: Added basic walking animation

4 weeks agoplayer: reworked player tile to only take a single tile
Lukas Krickl [Sun, 12 Oct 2025 05:17:51 +0000 (07:17 +0200)]
player: reworked player tile to only take a single tile

Added weapon rendering system

4 weeks agomainmenu: level transition now only happens if the player walks up
Lukas Krickl [Sat, 11 Oct 2025 18:38:38 +0000 (20:38 +0200)]
mainmenu: level transition now only happens if the player walks up

4 weeks agoplayer: updated player gfx
Lukas Krickl [Sat, 11 Oct 2025 17:18:14 +0000 (19:18 +0200)]
player: updated player gfx

4 weeks agomainmenu: Added test for easy/hard mode selector
Lukas Krickl [Sat, 11 Oct 2025 16:25:43 +0000 (18:25 +0200)]
mainmenu: Added test for easy/hard mode selector

4 weeks agomap: Added main menu map
Lukas Krickl [Sat, 11 Oct 2025 15:19:50 +0000 (17:19 +0200)]
map: Added main menu map

For now this map just loads l1 right away.
In the future there will be a menu here :)

5 weeks agomap: l1 now has correct collision
Lukas Krickl [Fri, 10 Oct 2025 16:14:33 +0000 (18:14 +0200)]
map: l1 now has correct collision

5 weeks agomapobj: it is now no longer possible to create a 0-size rectangle
Lukas Krickl [Fri, 10 Oct 2025 15:43:45 +0000 (17:43 +0200)]
mapobj: it is now no longer possible to create a 0-size rectangle

5 weeks agomap: Added new rectangle clear object.
Lukas Krickl [Fri, 10 Oct 2025 15:13:37 +0000 (17:13 +0200)]
map: Added new rectangle clear object.

This object allows the targeted removal of all collision objects.
This is way more straight forward than automatically clearing large rectangles.

5 weeks agoprojectile: Added shoot and hit noise
Lukas Krickl [Fri, 10 Oct 2025 07:16:57 +0000 (09:16 +0200)]
projectile: Added shoot and hit noise

5 weeks agovideo: reverted rectangle despawn to use bottom corner
Lukas Krickl [Fri, 10 Oct 2025 04:41:56 +0000 (06:41 +0200)]
video: reverted rectangle despawn to use bottom corner

This will need some rework later. Using the bottom corner caps
the possible size of rectangles.

5 weeks agomap: wip rectangle defs
Lukas Krickl [Tue, 7 Oct 2025 04:13:52 +0000 (06:13 +0200)]
map: wip rectangle defs

5 weeks agovideo: rectangles now despawn if the top corner is off-screen
Lukas Krickl [Tue, 7 Oct 2025 04:00:29 +0000 (06:00 +0200)]
video: rectangles now despawn if the top corner is off-screen

5 weeks agoporjectile: projectile hitboxes are now smaller
Lukas Krickl [Tue, 7 Oct 2025 03:45:29 +0000 (05:45 +0200)]
porjectile: projectile hitboxes are now smaller

5 weeks agomap: map arrow animation now does not run obj check anymore if the animation is alrea...
Lukas Krickl [Mon, 6 Oct 2025 03:28:59 +0000 (05:28 +0200)]
map: map arrow animation now does not run obj check anymore if the animation is already running

5 weeks agomap: Fixed map arrow animation not clearing correctly
Lukas Krickl [Sun, 5 Oct 2025 15:02:42 +0000 (17:02 +0200)]
map: Fixed map arrow animation not clearing correctly

5 weeks agovideo: position adjustment now only affects enemies and the player
Lukas Krickl [Sun, 5 Oct 2025 14:01:13 +0000 (16:01 +0200)]
video: position adjustment now only affects enemies and the player

5 weeks agomap: added GO arrow to start of l1
Lukas Krickl [Sun, 5 Oct 2025 13:58:25 +0000 (15:58 +0200)]
map: added GO arrow to start of l1

5 weeks agomap: Added more patterns to l1
Lukas Krickl [Sun, 5 Oct 2025 11:19:47 +0000 (13:19 +0200)]
map: Added more patterns to l1

5 weeks agomap: Added map enable scroll if all enemis are defeated check
Lukas Krickl [Sun, 5 Oct 2025 10:07:05 +0000 (12:07 +0200)]
map: Added map enable scroll if all enemis are defeated check

5 weeks agomap: Added up arrow animation
Lukas Krickl [Sun, 5 Oct 2025 05:54:40 +0000 (07:54 +0200)]
map: Added up arrow animation

5 weeks agomap: Added map routine and map object that can set map routines
Lukas Krickl [Sun, 5 Oct 2025 04:08:33 +0000 (06:08 +0200)]
map: Added map routine and map object that can set map routines

5 weeks agovideo: scrolls now happen on a per-pixel basis
Lukas Krickl [Sat, 4 Oct 2025 19:20:57 +0000 (21:20 +0200)]
video: scrolls now happen on a per-pixel basis
map objects and draws happen every 16th scroll.

5 weeks agoupdate: oam now only clears the unused objects each frame
Lukas Krickl [Sat, 4 Oct 2025 18:51:19 +0000 (20:51 +0200)]
update: oam now only clears the unused objects each frame

5 weeks agoporjectile: Added player check
Lukas Krickl [Sat, 4 Oct 2025 05:58:56 +0000 (07:58 +0200)]
porjectile: Added player check

5 weeks agoprojectile: Added p0 flag to indicate if projectile is owned by player or enemy
Lukas Krickl [Sat, 4 Oct 2025 05:08:25 +0000 (07:08 +0200)]
projectile: Added p0 flag to indicate if projectile is owned by player or enemy

6 weeks agohram: Added hram defs for backup registers
Lukas Krickl [Fri, 3 Oct 2025 04:17:55 +0000 (06:17 +0200)]
hram: Added hram defs for backup registers

6 weeks agorectangle: point test now returns the byte after the rectangle
Lukas Krickl [Thu, 2 Oct 2025 03:27:21 +0000 (05:27 +0200)]
rectangle: point test now returns the byte after the rectangle

This may help needing to increment the pointers in the test loop.

6 weeks agorectangle collision: Removed redundant point comparisons
Lukas Krickl [Wed, 1 Oct 2025 20:18:42 +0000 (22:18 +0200)]
rectangle collision: Removed redundant point comparisons

6 weeks agorectangle: optimized collision test by removing calls and pushes and calculating...
Lukas Krickl [Wed, 1 Oct 2025 16:09:29 +0000 (18:09 +0200)]
rectangle: optimized collision test by removing calls and pushes and calculating the points more directly

6 weeks agorectangle: added temporary storage for hl while refactoring is ongoing
Lukas Krickl [Wed, 1 Oct 2025 15:53:57 +0000 (17:53 +0200)]
rectangle: added temporary storage for hl while refactoring is ongoing

6 weeks agorectangle: wip optimizing rectangle point test
Lukas Krickl [Wed, 1 Oct 2025 15:24:49 +0000 (17:24 +0200)]
rectangle: wip optimizing rectangle point test

6 weeks agoactor: wip optimizing performacne of collision code
Lukas Krickl [Tue, 30 Sep 2025 16:36:57 +0000 (18:36 +0200)]
actor: wip optimizing performacne of collision code

6 weeks agodefs: reduced max player projectiles and rectangles
Lukas Krickl [Tue, 30 Sep 2025 15:32:41 +0000 (17:32 +0200)]
defs: reduced max player projectiles and rectangles

6 weeks agoplayer: Shooting is now on a timer
Lukas Krickl [Mon, 29 Sep 2025 14:58:59 +0000 (16:58 +0200)]
player: Shooting is now on a timer

6 weeks agoenemy: Added test collision resolution for bullets
Lukas Krickl [Mon, 29 Sep 2025 11:08:35 +0000 (13:08 +0200)]
enemy: Added test collision resolution for bullets

6 weeks agoprojectile: Added collision check for projectiles
Lukas Krickl [Mon, 29 Sep 2025 09:24:31 +0000 (11:24 +0200)]
projectile: Added collision check for projectiles

6 weeks agoactors: actor table is now split into logical groups
Lukas Krickl [Mon, 29 Sep 2025 04:36:30 +0000 (06:36 +0200)]
actors: actor table is now split into logical groups

This allows making collision detection do less work

6 weeks agodefs: Reduced actor max to 16
Lukas Krickl [Sun, 28 Sep 2025 16:02:00 +0000 (18:02 +0200)]
defs: Reduced actor max to 16

6 weeks agoprojectile: Added stub for player performing an attack action
Lukas Krickl [Sun, 28 Sep 2025 04:18:36 +0000 (06:18 +0200)]
projectile: Added stub for player performing an attack action

7 weeks agoplayer: Added cap for right and bottom of screen when moving
Lukas Krickl [Fri, 26 Sep 2025 16:58:47 +0000 (18:58 +0200)]
player: Added cap for right and bottom of screen when moving

7 weeks agoplayer: the player now spans in the bottom center of the map
Lukas Krickl [Fri, 26 Sep 2025 16:15:50 +0000 (18:15 +0200)]
player: the player now spans in the bottom center of the map

7 weeks agoactor: made the default collider smaller
Lukas Krickl [Fri, 26 Sep 2025 16:13:21 +0000 (18:13 +0200)]
actor: made the default collider smaller

7 weeks agoactor: Added actor spawning map object
Lukas Krickl [Fri, 26 Sep 2025 15:33:25 +0000 (17:33 +0200)]
actor: Added actor spawning map object

7 weeks agomakefile: Added option to easily change symbol type
Lukas Krickl [Fri, 26 Sep 2025 09:47:52 +0000 (11:47 +0200)]
makefile: Added option to easily change symbol type

7 weeks agorectangle: made jumps relative
Lukas Krickl [Fri, 26 Sep 2025 08:16:56 +0000 (10:16 +0200)]
rectangle: made jumps relative

7 weeks agoactor: collision now uses pre-computed points for the source rectangle
Lukas Krickl [Fri, 26 Sep 2025 08:11:11 +0000 (10:11 +0200)]
actor: collision now uses pre-computed points for the source rectangle

7 weeks agoactor: added temporary pre-calculation for rectangle points
Lukas Krickl [Fri, 26 Sep 2025 06:48:28 +0000 (08:48 +0200)]
actor: added temporary pre-calculation for rectangle points

7 weeks agoplayer: wip weapon types
Lukas Krickl [Fri, 26 Sep 2025 05:13:35 +0000 (07:13 +0200)]
player: wip weapon types

7 weeks agoplayer: movement now happens on the same frame again
Lukas Krickl [Thu, 25 Sep 2025 09:10:20 +0000 (11:10 +0200)]
player: movement now happens on the same frame again