Lukas Krickl [Sun, 15 Jun 2025 10:51:41 +0000 (12:51 +0200)]
TODO: updated todo
Lukas Krickl [Sat, 14 Jun 2025 02:12:11 +0000 (04:12 +0200)]
TODO: Added todo note
Lukas Krickl [Fri, 13 Jun 2025 11:42:32 +0000 (13:42 +0200)]
unit: Added docs for equipment and inventory
Lukas Krickl [Fri, 13 Jun 2025 04:03:45 +0000 (06:03 +0200)]
stats: reworked stats to save memory
Lukas Krickl [Tue, 10 Jun 2025 18:41:11 +0000 (20:41 +0200)]
unit: Added new stats
Lukas Krickl [Sun, 8 Jun 2025 20:09:08 +0000 (22:09 +0200)]
unit: Added stub for attributes
Attributes will be additions to stats such as weapon skills
Lukas Krickl [Sun, 8 Jun 2025 15:09:08 +0000 (17:09 +0200)]
unit: added basic random move cpu state
Lukas Krickl [Sun, 8 Jun 2025 08:58:16 +0000 (10:58 +0200)]
units: removed p1 units. All units are now kept in the same table
Lukas Krickl [Sun, 8 Jun 2025 05:52:52 +0000 (07:52 +0200)]
unit: Added individual dice display to each unit
Lukas Krickl [Fri, 6 Jun 2025 04:06:30 +0000 (06:06 +0200)]
unit: Added level and placeholders for dice display
Lukas Krickl [Fri, 6 Jun 2025 03:19:49 +0000 (05:19 +0200)]
Updated TODO
Lukas Krickl [Thu, 5 Jun 2025 16:32:30 +0000 (18:32 +0200)]
Updted todo
Lukas Krickl [Thu, 5 Jun 2025 16:25:12 +0000 (18:25 +0200)]
dice display: Added dice display for units
This change exposed a bug in the UI update code. UI updats need to draw
tiles which should actually happen in vblank.
UI updates where they are now should simply schedule a vblank update in
the future.
Lukas Krickl [Thu, 5 Jun 2025 07:18:09 +0000 (09:18 +0200)]
dice: wip dice display
Lukas Krickl [Wed, 4 Jun 2025 13:41:12 +0000 (15:41 +0200)]
bank8800: Added dice assets
Lukas Krickl [Sun, 1 Jun 2025 14:09:50 +0000 (16:09 +0200)]
TODO: updated todo list
Lukas Krickl [Sun, 1 Jun 2025 09:51:16 +0000 (11:51 +0200)]
text: added status text stub
Lukas Krickl [Sun, 1 Jun 2025 06:40:15 +0000 (08:40 +0200)]
unit: Added a roll to initiative.
Lukas Krickl [Sun, 1 Jun 2025 06:16:21 +0000 (08:16 +0200)]
rand: Added helper for d16 rolls
Lukas Krickl [Sat, 31 May 2025 16:11:40 +0000 (18:11 +0200)]
unit: Added basic collision check to move code
This change introduces a bug that prevents a unit from moving to the
very last tile of a map :^)
Lukas Krickl [Sat, 31 May 2025 03:39:17 +0000 (05:39 +0200)]
effect: added effect definition for all units
Lukas Krickl [Fri, 30 May 2025 12:51:32 +0000 (14:51 +0200)]
defs: Added placeholder macros for unit inventory equipment and effects
Lukas Krickl [Fri, 30 May 2025 12:39:37 +0000 (14:39 +0200)]
unit: added more stats to each unit
Lukas Krickl [Tue, 27 May 2025 17:57:06 +0000 (19:57 +0200)]
map: wip get tile sub routine
Lukas Krickl [Sun, 25 May 2025 16:49:09 +0000 (18:49 +0200)]
map: added unit_get_tile subroutine
This commit also reverts some of the map script changes made in the last
commit
Lukas Krickl [Sun, 25 May 2025 15:37:03 +0000 (17:37 +0200)]
map: added ptr to map tile flags to map converter
Lukas Krickl [Sun, 25 May 2025 10:56:26 +0000 (12:56 +0200)]
STORY: Added basic plot
Lukas Krickl [Sun, 25 May 2025 06:22:24 +0000 (08:22 +0200)]
unit: Refactored act def macros to allow for more future stats
Lukas Krickl [Sat, 24 May 2025 16:24:21 +0000 (18:24 +0200)]
unit: Added oam flag setter to idle/active
Lukas Krickl [Sat, 24 May 2025 15:29:59 +0000 (17:29 +0200)]
sys: Added farcall sys call
Lukas Krickl [Sat, 24 May 2025 15:26:23 +0000 (17:26 +0200)]
unit: draw now uses actor's tile and oam flags
Lukas Krickl [Sat, 24 May 2025 06:56:43 +0000 (08:56 +0200)]
unit: Added tile and oam flags to default actor model
Lukas Krickl [Sat, 24 May 2025 06:40:44 +0000 (08:40 +0200)]
updated tileset
Lukas Krickl [Sat, 24 May 2025 05:28:13 +0000 (07:28 +0200)]
updated default unit tile
Lukas Krickl [Fri, 23 May 2025 03:57:45 +0000 (05:57 +0200)]
unit: fixed end turn being delayed if inputs are held
Lukas Krickl [Thu, 22 May 2025 03:25:27 +0000 (05:25 +0200)]
units: Draw calls are not done outside of the state machine
This allows drawing to continue even if the unit state is awaiting
an idle state.
It also allows states to be shared between units more easily.
Lukas Krickl [Wed, 21 May 2025 16:23:22 +0000 (18:23 +0200)]
unit: implemented a temporary fix for unit redrawing failing
This fix currently pauses all obj updates while a unit is moving.
This is not a great solution and will need to be addressed properly
later.
State machine transitions are causing unit redraws to not happen.
Maybe a proper solution would be to have a few sprites for units in
motion that are not affected by the regular unit updates.
Lukas Krickl [Wed, 21 May 2025 15:58:02 +0000 (17:58 +0200)]
unit: working on fixing sprite flickering when moving
Lukas Krickl [Wed, 21 May 2025 03:41:26 +0000 (05:41 +0200)]
unit: Fixed unit switching interrupting the last move
Unit switching is now requrested by the idle state
Lukas Krickl [Tue, 20 May 2025 16:32:01 +0000 (18:32 +0200)]
unit: made unit switching more user friendly
This change simply delays the switch for a few frames
Lukas Krickl [Tue, 20 May 2025 16:10:37 +0000 (18:10 +0200)]
unit: unit swapping now seems to work correctly
Unit moves were not being reset correctly
Lukas Krickl [Tue, 20 May 2025 16:03:11 +0000 (18:03 +0200)]
unit: improved unit switching
Unit switching now forces the current unti to sleep and the new unit to
wake up.
Unit switching now is controlled by a flag and done in the gameplay
update loop.
Lukas Krickl [Tue, 20 May 2025 13:16:27 +0000 (15:16 +0200)]
unit: units now mark the correct unit as active
Lukas Krickl [Tue, 20 May 2025 12:53:22 +0000 (14:53 +0200)]
wip: unit switching bugfixing
The switching code is still broken, but now at least the correct init
value and actor ptr are stored by the end :^)
Lukas Krickl [Tue, 20 May 2025 03:57:52 +0000 (05:57 +0200)]
unit: wip unit selector
Lukas Krickl [Mon, 19 May 2025 16:09:26 +0000 (18:09 +0200)]
unit: wip unit switching
This still has very broken side effects.
Unit switching breaks the camera and the active actor.
The second actor should be switched to but it is not moving at all.
Lukas Krickl [Sun, 18 May 2025 18:29:55 +0000 (20:29 +0200)]
unit: Added move reset function
Lukas Krickl [Sun, 18 May 2025 08:49:59 +0000 (10:49 +0200)]
unit: added retry code for next unit selector
Lukas Krickl [Sun, 18 May 2025 05:33:37 +0000 (07:33 +0200)]
unit: wip actor switching
Lukas Krickl [Sun, 18 May 2025 04:31:02 +0000 (06:31 +0200)]
unit: wip for unit switching
Lukas Krickl [Wed, 14 May 2025 16:34:08 +0000 (18:34 +0200)]
unit: Added ui redraw when using moves
Lukas Krickl [Wed, 14 May 2025 15:27:00 +0000 (17:27 +0200)]
ui: Added used moves indicator to UI
Lukas Krickl [Tue, 13 May 2025 18:09:40 +0000 (20:09 +0200)]
ui: Added basic ui element for remaining moves
Lukas Krickl [Tue, 13 May 2025 03:41:35 +0000 (05:41 +0200)]
unit: wip unit switching
Lukas Krickl [Mon, 12 May 2025 19:47:51 +0000 (21:47 +0200)]
unit: Added camera scroll code
Lukas Krickl [Mon, 12 May 2025 16:31:18 +0000 (18:31 +0200)]
unit: camera now ceners on selected unit
Lukas Krickl [Mon, 12 May 2025 15:41:45 +0000 (17:41 +0200)]
unit: Added unit scroll update
Lukas Krickl [Mon, 12 May 2025 15:06:44 +0000 (17:06 +0200)]
unit: Added basic movement and state transitions
Lukas Krickl [Mon, 12 May 2025 14:37:38 +0000 (16:37 +0200)]
actors: Added states to actor templates
Lukas Krickl [Mon, 12 May 2025 10:09:13 +0000 (12:09 +0200)]
unit: Added stubs for movement code and scroll adjustmnets
Lukas Krickl [Mon, 12 May 2025 08:10:20 +0000 (10:10 +0200)]
unit: working on input handling
Lukas Krickl [Mon, 12 May 2025 05:12:14 +0000 (07:12 +0200)]
map: Added map header for future expansion purposes
Lukas Krickl [Sun, 11 May 2025 15:47:05 +0000 (17:47 +0200)]
unit: fixed scroll offset calculation
Lukas Krickl [Sun, 11 May 2025 15:31:43 +0000 (17:31 +0200)]
unit: Added basic drawing rotuine for demo_1 unit
Lukas Krickl [Sun, 11 May 2025 04:18:34 +0000 (06:18 +0200)]
cursor: Renamed cursor rotuines to reflect their actual use
This is effectively just a namespace change
Lukas Krickl [Sat, 10 May 2025 18:38:12 +0000 (20:38 +0200)]
map: the map converter can now add flags
The map loader loads flags from maps correctly
Lukas Krickl [Sat, 10 May 2025 16:53:39 +0000 (18:53 +0200)]
sys: moved call_hl to rst 0x08
Lukas Krickl [Thu, 8 May 2025 06:56:01 +0000 (08:56 +0200)]
Added flags to actor struct
Lukas Krickl [Wed, 7 May 2025 18:17:35 +0000 (20:17 +0200)]
actors: Added tile position to actor def
Lukas Krickl [Tue, 6 May 2025 18:22:17 +0000 (20:22 +0200)]
unit: Added unit demo code
This code simply sets up a unit update state for testing purposes
Lukas Krickl [Tue, 6 May 2025 15:33:37 +0000 (17:33 +0200)]
tiles: Added test unit tiles
Lukas Krickl [Tue, 6 May 2025 15:04:23 +0000 (17:04 +0200)]
game: Added new unit placement state
Lukas Krickl [Tue, 6 May 2025 14:34:44 +0000 (16:34 +0200)]
unit: Added act_def macro
Lukas Krickl [Sun, 4 May 2025 17:25:22 +0000 (19:25 +0200)]
Tiles: update tileset
Lukas Krickl [Sun, 4 May 2025 14:35:12 +0000 (16:35 +0200)]
actors: Added actor table state machine code
Lukas Krickl [Sun, 4 May 2025 13:35:45 +0000 (15:35 +0200)]
units: Added stub for unit update
Lukas Krickl [Sun, 4 May 2025 13:25:41 +0000 (15:25 +0200)]
defs: Added new actor tables
Also removed more dead code
Lukas Krickl [Sun, 4 May 2025 07:51:33 +0000 (09:51 +0200)]
defs: Added new actor def
Lukas Krickl [Sun, 4 May 2025 07:42:16 +0000 (09:42 +0200)]
cleanup: Removed dead code
Lukas Krickl [Sun, 4 May 2025 06:14:20 +0000 (08:14 +0200)]
TODO: Updated notes on tiles
Lukas Krickl [Sun, 4 May 2025 05:36:30 +0000 (07:36 +0200)]
TODO: added more notes
Lukas Krickl [Sun, 4 May 2025 05:23:46 +0000 (07:23 +0200)]
Added more todo items
Lukas Krickl [Sun, 4 May 2025 04:31:27 +0000 (06:31 +0200)]
Added TODO
Lukas Krickl [Sun, 4 May 2025 03:58:11 +0000 (05:58 +0200)]
Reworked TODO
Lukas Krickl [Fri, 2 May 2025 16:47:10 +0000 (18:47 +0200)]
buildings: Added docs for buildings
Lukas Krickl [Sun, 27 Apr 2025 06:09:19 +0000 (08:09 +0200)]
added todo notes
Lukas Krickl [Thu, 24 Apr 2025 18:55:18 +0000 (20:55 +0200)]
building: Added under construction tile
Lukas Krickl [Thu, 24 Apr 2025 16:10:04 +0000 (18:10 +0200)]
bg: fixed issue where the bg update queue would incorrectly process
every byte as a single update call
This caused out of bounds writes to seemingly random addresses.
Lukas Krickl [Thu, 24 Apr 2025 03:54:19 +0000 (05:54 +0200)]
cells: wip debugging cell out of bounds write
Lukas Krickl [Thu, 24 Apr 2025 03:24:59 +0000 (05:24 +0200)]
assert: added new parameter to assert macro
Lukas Krickl [Wed, 23 Apr 2025 19:42:11 +0000 (21:42 +0200)]
BUGS: Added cell write crash bug
Lukas Krickl [Wed, 23 Apr 2025 19:25:29 +0000 (21:25 +0200)]
map: Added note for eventual map loader rewrite
Lukas Krickl [Wed, 23 Apr 2025 19:20:29 +0000 (21:20 +0200)]
cells: cells now have a timer just like states
This allows easier scheduling e.g. for build timers
Lukas Krickl [Wed, 23 Apr 2025 16:01:51 +0000 (18:01 +0200)]
simulation: simulation updates now happen in a fixed interval per frame
This makes the game hit its 60fps target.
Currently inputs still get eaten if a frame drops though.
Lukas Krickl [Sun, 20 Apr 2025 18:12:00 +0000 (20:12 +0200)]
cells: Added update loop
The simulation update loop currently updates all cells in a single
frame.
This is way too slow and will need to be split up.
Lukas Krickl [Sun, 20 Apr 2025 06:16:44 +0000 (08:16 +0200)]
cells: Added additional input to cells
cells now also get passed the screen ptr to their tile in bc
Lukas Krickl [Fri, 18 Apr 2025 19:16:10 +0000 (21:16 +0200)]
building: Added cell state setter
Lukas Krickl [Fri, 18 Apr 2025 11:47:00 +0000 (13:47 +0200)]
roads: Added road building
Roads now will need to check adjacent tiles to draw the correct tile.
Lukas Krickl [Fri, 18 Apr 2025 07:56:55 +0000 (09:56 +0200)]
bg: Added tile update queue processing
Lukas Krickl [Tue, 15 Apr 2025 03:35:16 +0000 (05:35 +0200)]
bg: made queue index 2 byte offset