Lukas Krickl [Tue, 12 Aug 2025 15:14:05 +0000 (17:14 +0200)]
objanim: renamed door open animation to allow room for more animations in different directions
Lukas Krickl [Mon, 11 Aug 2025 18:29:48 +0000 (20:29 +0200)]
door opening: Fixed animation getting stuck.
This was caused because the cf flag was never cleared if the player did not move.
Lukas Krickl [Mon, 11 Aug 2025 16:50:34 +0000 (18:50 +0200)]
collision: moved last cf flags y and x position for collision to actor
Lukas Krickl [Mon, 11 Aug 2025 15:54:38 +0000 (17:54 +0200)]
defs: fixed player rt macros
Lukas Krickl [Mon, 11 Aug 2025 15:52:08 +0000 (17:52 +0200)]
defs: Added actor last collision values
Lukas Krickl [Mon, 11 Aug 2025 15:48:26 +0000 (17:48 +0200)]
Added known bug
Lukas Krickl [Mon, 11 Aug 2025 15:44:56 +0000 (17:44 +0200)]
doors: doors now have collision.
The door animation now only plays when the player touches a door.
This made the code a lot simpler to deal with overall.
Lukas Krickl [Sun, 10 Aug 2025 19:34:08 +0000 (21:34 +0200)]
unit collision test: writes y and x positon to wram as a return value
Lukas Krickl [Sun, 10 Aug 2025 14:32:36 +0000 (16:32 +0200)]
unit: try move now writes the tile flags if collision occured
Lukas Krickl [Sun, 10 Aug 2025 09:24:25 +0000 (11:24 +0200)]
player: disabled rendering while door animation is playing
Lukas Krickl [Sun, 10 Aug 2025 07:33:09 +0000 (09:33 +0200)]
player: skipping input on the frame a door animation is triggered
Lukas Krickl [Sun, 10 Aug 2025 06:47:07 +0000 (08:47 +0200)]
objanim: the animation now overwrites player rt special flags
This makes it so the room is only uncovered when the animation finishes.
Lukas Krickl [Sun, 10 Aug 2025 06:28:22 +0000 (08:28 +0200)]
gameplay: the game now pauses while the door opening animation is playing.
For this a new special flag to pause update was added.
This pause needs to be handeled in update routines.
This is done to keep rendering some objects while not processing gameplay code.
Lukas Krickl [Sun, 10 Aug 2025 06:17:24 +0000 (08:17 +0200)]
vblank: Added way to overwrite vblank handler at runtime
This is done by having 4 bytes of self modifying code in wram.
It offers enough space for a call and a reti instruction.
Currently it is simply hard-set to the default handler, but if a custom handler is ever needed
it can be put there.
Lukas Krickl [Sat, 9 Aug 2025 18:58:55 +0000 (20:58 +0200)]
roompatterns: Defined door tiles as constants
Lukas Krickl [Sat, 9 Aug 2025 04:19:56 +0000 (06:19 +0200)]
objanim: Fixed door tile
Lukas Krickl [Sat, 9 Aug 2025 04:18:53 +0000 (06:18 +0200)]
objanim: Added door tile animation
This still needs to be adjusted correctly.
Lukas Krickl [Sat, 9 Aug 2025 03:44:38 +0000 (05:44 +0200)]
unit: moved tile to screen to a macro
Lukas Krickl [Fri, 8 Aug 2025 15:21:10 +0000 (17:21 +0200)]
objanim: Added placeholder animation for when a door opens.
This serves as a proof of concept for obj animations.
Soon there should be proper opening sprites for doors in all directions.
Lukas Krickl [Fri, 8 Aug 2025 13:10:27 +0000 (15:10 +0200)]
objanim: Added setup code for object animations
Lukas Krickl [Fri, 8 Aug 2025 08:29:04 +0000 (10:29 +0200)]
Added TODO
Lukas Krickl [Fri, 8 Aug 2025 04:38:09 +0000 (06:38 +0200)]
object animation: added stub for object animations
This system will allow playing simple animations e.g. when a door opens.
Lukas Krickl [Thu, 7 Aug 2025 20:15:18 +0000 (22:15 +0200)]
players: Moved redraw into a more generic routine
Lukas Krickl [Thu, 7 Aug 2025 16:34:51 +0000 (18:34 +0200)]
Added TODO
Lukas Krickl [Thu, 7 Aug 2025 16:28:36 +0000 (18:28 +0200)]
map: Added partial room redrawn when the player touches a door.
Fixed room redraw request offset calculation
Lukas Krickl [Wed, 6 Aug 2025 11:14:03 +0000 (13:14 +0200)]
player: Added stub for door removal when the player enters it
Lukas Krickl [Tue, 5 Aug 2025 19:54:04 +0000 (21:54 +0200)]
mapgen: reduced amount of spawned actors
Lukas Krickl [Tue, 5 Aug 2025 18:21:45 +0000 (20:21 +0200)]
unit: Added basic chaser cpu script
Lukas Krickl [Tue, 5 Aug 2025 16:26:09 +0000 (18:26 +0200)]
chore: added new math helper function to get an absolute distance btween 2 numbers
Lukas Krickl [Tue, 5 Aug 2025 10:09:39 +0000 (12:09 +0200)]
unit: moved unit cpu code to new file for generic cpu scripts
Lukas Krickl [Tue, 5 Aug 2025 07:55:15 +0000 (09:55 +0200)]
Updated TODO
Lukas Krickl [Sun, 3 Aug 2025 16:38:46 +0000 (18:38 +0200)]
actsave: Added basic actor saving mechanism
This code simply stores a few select properties of all actors into a temporary table.
Lukas Krickl [Sat, 2 Aug 2025 16:18:23 +0000 (18:18 +0200)]
actsave: Added setup for loading and storing actor restore data
Lukas Krickl [Sat, 2 Aug 2025 10:20:17 +0000 (12:20 +0200)]
map: added separate call for clearing act_sg
Lukas Krickl [Sat, 2 Aug 2025 10:05:37 +0000 (12:05 +0200)]
actor saving: Added stubs for actor savegame calls
Lukas Krickl [Sat, 2 Aug 2025 04:46:09 +0000 (06:46 +0200)]
defs: Added actor savegame typedef
Lukas Krickl [Fri, 1 Aug 2025 17:02:00 +0000 (19:02 +0200)]
mapgen: Fixed type in rotuine name
Lukas Krickl [Fri, 1 Aug 2025 15:58:10 +0000 (17:58 +0200)]
mapgen: actors are now spawned based on the current floor instead of the map header
Lukas Krickl [Fri, 1 Aug 2025 15:54:40 +0000 (17:54 +0200)]
mapgen: Added check for units spawning in walls and randomized units that are spawned
Lukas Krickl [Fri, 1 Aug 2025 15:13:18 +0000 (17:13 +0200)]
mapgen: actor type and positions are now randomly selected
This is done by selecting a random actor form the map's actor table.
Currently psotions can be anywhere including walls. This will need to be fixed later :^)
Lukas Krickl [Thu, 31 Jul 2025 19:49:43 +0000 (21:49 +0200)]
mapgen: Added stub for placing random actors on a new map
Lukas Krickl [Thu, 31 Jul 2025 18:10:12 +0000 (20:10 +0200)]
tiles: made floor tiles dark when indoors
Lukas Krickl [Thu, 31 Jul 2025 17:05:58 +0000 (19:05 +0200)]
units: Added prio bit to priest unit...
Lukas Krickl [Thu, 31 Jul 2025 17:00:56 +0000 (19:00 +0200)]
unit rendering: units are now hidden if they are inside a room
This is done by simply swapping the bg tilemap to a tile when the player is
not indoors. The BG priority bit is also set for all unit objects.
Lukas Krickl [Thu, 31 Jul 2025 12:15:13 +0000 (14:15 +0200)]
player: Added special flag that indicates if a player is inside a covered area (e.g. inside a room)
Lukas Krickl [Wed, 30 Jul 2025 15:18:41 +0000 (17:18 +0200)]
map: Added new flag for covered tile
Lukas Krickl [Wed, 30 Jul 2025 14:00:13 +0000 (16:00 +0200)]
roompattern: replaced floors with roof pattern tiles
Lukas Krickl [Wed, 30 Jul 2025 04:30:26 +0000 (06:30 +0200)]
mapgen: Fixed collision flags not being set when overwriting door patterns
Lukas Krickl [Tue, 29 Jul 2025 20:54:44 +0000 (22:54 +0200)]
mapgen: added door fixup for all directions
Doors still do not get collision from this, but eventually closed doors *will* have collision anyway.
Lukas Krickl [Tue, 29 Jul 2025 17:15:29 +0000 (19:15 +0200)]
mapgen: moved tile checker logic to a macro
Lukas Krickl [Tue, 29 Jul 2025 15:51:19 +0000 (17:51 +0200)]
mapgen: added fix for left doors
This fix prevents doors from being generated
next to walls
Lukas Krickl [Tue, 29 Jul 2025 15:00:01 +0000 (17:00 +0200)]
Added TODO note
Lukas Krickl [Tue, 29 Jul 2025 03:53:02 +0000 (05:53 +0200)]
chore: Added note about mapgen trying to avoid doors next to walls
Lukas Krickl [Sun, 27 Jul 2025 07:29:31 +0000 (09:29 +0200)]
maps: fxied bottom east exit table. updated tiles
Lukas Krickl [Sun, 27 Jul 2025 06:33:52 +0000 (08:33 +0200)]
room patterns: Added room pattern generation for special patterns
Mainmenu now ticks rng every frame to ensure randomness when pressing
new game.
Lukas Krickl [Sat, 26 Jul 2025 17:01:22 +0000 (19:01 +0200)]
roompatterns: Added new patterns and fixed tile mapping
Lukas Krickl [Sat, 26 Jul 2025 15:28:09 +0000 (17:28 +0200)]
mapgen: Added room pattern placement for all 4 basic corners of the map
Currently there are only 2 room patterns but the basic idea works
correctly ;)
Lukas Krickl [Sat, 26 Jul 2025 12:37:12 +0000 (14:37 +0200)]
roomgen: wip room generation
This is currently rather broken and corrupts the map :^)
Lukas Krickl [Sat, 26 Jul 2025 05:22:33 +0000 (07:22 +0200)]
mapgen: wip room patter drawing
Lukas Krickl [Fri, 25 Jul 2025 16:06:42 +0000 (18:06 +0200)]
seeds: pressing new play now generates a new seed set
Added seed index to every map
Lukas Krickl [Fri, 25 Jul 2025 14:43:53 +0000 (16:43 +0200)]
banking: Fixed accidental write to ram area causing rom size to be out
of alignment
Lukas Krickl [Fri, 25 Jul 2025 14:39:23 +0000 (16:39 +0200)]
chore: fixed map header size def
Lukas Krickl [Fri, 25 Jul 2025 14:37:56 +0000 (16:37 +0200)]
banking: Fixed banking
Lukas Krickl [Fri, 25 Jul 2025 13:23:13 +0000 (15:23 +0200)]
mapgen: Added seed index to maps
Lukas Krickl [Fri, 25 Jul 2025 07:40:52 +0000 (09:40 +0200)]
mapgen: updated mapgen docs
Lukas Krickl [Fri, 25 Jul 2025 05:08:11 +0000 (07:08 +0200)]
room patterns: Added stub for room pattern draw
Lukas Krickl [Thu, 24 Jul 2025 20:48:45 +0000 (22:48 +0200)]
room patterns: Added header to pattern struct
Lukas Krickl [Thu, 24 Jul 2025 20:41:27 +0000 (22:41 +0200)]
rooms: Added room pattern definitions
Lukas Krickl [Thu, 24 Jul 2025 16:15:35 +0000 (18:15 +0200)]
mapgen: Added setup for room patterns
Lukas Krickl [Wed, 23 Jul 2025 07:05:29 +0000 (09:05 +0200)]
stats: Added note about magic res
Lukas Krickl [Tue, 22 Jul 2025 18:59:55 +0000 (20:59 +0200)]
maps: Added names to all maps
Lukas Krickl [Tue, 22 Jul 2025 18:31:08 +0000 (20:31 +0200)]
maps: set up exit tables
Lukas Krickl [Tue, 22 Jul 2025 13:12:02 +0000 (15:12 +0200)]
maps: wip new maps
Lukas Krickl [Tue, 22 Jul 2025 10:58:49 +0000 (12:58 +0200)]
maps: Added left, right, up, down flags to mapgen
This allows setting up exits for an entire corner of the map easily.
Set up exit tables for the _c map for now.
Lukas Krickl [Tue, 22 Jul 2025 07:55:23 +0000 (09:55 +0200)]
maps: wip setup for mapgen maps
Lukas Krickl [Mon, 21 Jul 2025 16:42:49 +0000 (18:42 +0200)]
mapgen: Added notes about seed input
Lukas Krickl [Mon, 21 Jul 2025 07:20:31 +0000 (09:20 +0200)]
TODO: added nots for spells and equipment
Lukas Krickl [Sun, 20 Jul 2025 15:54:18 +0000 (17:54 +0200)]
actors: reworked actor table
This change was made to make general actors more slim.
Actors do not need equipment and inventory slots.
Instead general actors now have a runtime spot for loot table
information.
Only the player has a special memory space for inventory/equipment data
now.
Lukas Krickl [Sun, 20 Jul 2025 06:30:44 +0000 (08:30 +0200)]
game speed: speed is now based on a global setting
This means all tile moves are the same speed for both player and
enemies. The AI script will determine when to move for enemies later on.
This will allow choosing between a more real time and a more tactical
gameplay style.
Lukas Krickl [Sun, 20 Jul 2025 03:23:36 +0000 (05:23 +0200)]
maps: Added additional template maps
Lukas Krickl [Sat, 19 Jul 2025 15:03:42 +0000 (17:03 +0200)]
maps: renamed maps to indicate their direction.
This is because maps will just serve as a template for room placement
soon.
Lukas Krickl [Sat, 19 Jul 2025 13:54:07 +0000 (15:54 +0200)]
mapgen: added stub for room generator
Lukas Krickl [Sat, 19 Jul 2025 07:14:36 +0000 (09:14 +0200)]
Added more mapgen notes
Lukas Krickl [Sat, 19 Jul 2025 05:45:39 +0000 (07:45 +0200)]
Added note about room placement
Lukas Krickl [Sat, 19 Jul 2025 05:40:06 +0000 (07:40 +0200)]
Added notes about mapgen
Lukas Krickl [Sat, 19 Jul 2025 05:12:36 +0000 (07:12 +0200)]
Added todo note
Lukas Krickl [Sat, 19 Jul 2025 05:10:16 +0000 (07:10 +0200)]
TODO: added todo note
Lukas Krickl [Fri, 18 Jul 2025 07:14:44 +0000 (09:14 +0200)]
TODO: added unit notes
Lukas Krickl [Thu, 17 Jul 2025 19:05:49 +0000 (21:05 +0200)]
map: Added way to redraw 2 rows of tiles similar to UI redraw
Lukas Krickl [Thu, 17 Jul 2025 15:42:32 +0000 (17:42 +0200)]
stats: reworked stats
Removed a bunch of stats that are only derived from other stats and
equipment.
Lukas Krickl [Thu, 17 Jul 2025 04:01:35 +0000 (06:01 +0200)]
updated macros
Lukas Krickl [Thu, 17 Jul 2025 03:55:33 +0000 (05:55 +0200)]
defs: updated stats
Lukas Krickl [Wed, 16 Jul 2025 15:01:18 +0000 (17:01 +0200)]
actor: Added equipment ptrs
Lukas Krickl [Wed, 16 Jul 2025 14:30:50 +0000 (16:30 +0200)]
stats: cleaned up stats
Replaced some stats with resistances
Lukas Krickl [Wed, 16 Jul 2025 08:54:45 +0000 (10:54 +0200)]
redraw: made redraw more generic.
Moved to video
Lukas Krickl [Wed, 16 Jul 2025 03:50:21 +0000 (05:50 +0200)]
UI: added def for tiles per frame processing
Lukas Krickl [Tue, 15 Jul 2025 19:17:39 +0000 (21:17 +0200)]
video: added new system to redraw UI
The new system redraws the UI with a request system.
The entire UI tilemap is mirrored in wram where it can be updated
outside of blanks.
Lukas Krickl [Tue, 15 Jul 2025 18:11:48 +0000 (20:11 +0200)]
TODO: Added additionaly todo for map redraws
Lukas Krickl [Tue, 15 Jul 2025 18:10:32 +0000 (20:10 +0200)]
TODO: Added some notes about redraws
Lukas Krickl [Tue, 15 Jul 2025 17:14:34 +0000 (19:14 +0200)]
video: made menu to level transiton look nicer
Moved BGP handling for fade out to a shadow register
fade in now takes a target palette as a parameter.
Moved IE to a shadow register so interrupts can be centrally configured
even if they are disabled.