Lukas Krickl [Fri, 21 Mar 2025 17:19:19 +0000 (18:19 +0100)]
scroll: scroll updates are now correctly performed right after moving
This prevents the cursor from being displayed incorrectly for a single
frame causing a flash.
Lukas Krickl [Thu, 20 Mar 2025 18:51:28 +0000 (19:51 +0100)]
cursor: working on making cursor movement better
Mostly trying to improvie cursor sprite positoning when scrolling.
Lukas Krickl [Thu, 20 Mar 2025 18:32:42 +0000 (19:32 +0100)]
player: Removed cursor abort again for now
unlink2 [Thu, 20 Mar 2025 18:26:31 +0000 (18:26 +0000)]
Merge pull request 'Scope change' (#5) from scope-change into master
Reviewed-on: https://codeberg.org/unlink2/gbrg/pulls/5
Lukas Krickl [Wed, 19 Mar 2025 21:48:27 +0000 (22:48 +0100)]
cursor: working on aborting cursor move and scroll when reaching the
edge of the map
Lukas Krickl [Tue, 18 Mar 2025 20:15:42 +0000 (21:15 +0100)]
ui: Added window
Lukas Krickl [Tue, 18 Mar 2025 19:32:58 +0000 (20:32 +0100)]
Removed story.md
Lukas Krickl [Tue, 18 Mar 2025 17:37:02 +0000 (18:37 +0100)]
tiles: added placeholder tiles for rci buildings
Lukas Krickl [Tue, 18 Mar 2025 16:29:25 +0000 (17:29 +0100)]
video: Added delay to scroll
also added a few tiles
Lukas Krickl [Tue, 18 Mar 2025 16:11:43 +0000 (17:11 +0100)]
cursor: moved cursor movement to macro
Lukas Krickl [Mon, 17 Mar 2025 16:55:14 +0000 (17:55 +0100)]
scroll: Added basic scrolling to map
Lukas Krickl [Mon, 17 Mar 2025 15:36:54 +0000 (16:36 +0100)]
map: changed map size to 32*24
Lukas Krickl [Mon, 17 Mar 2025 15:33:44 +0000 (16:33 +0100)]
map: Added base map loader
Lukas Krickl [Mon, 17 Mar 2025 04:22:12 +0000 (05:22 +0100)]
defs: Tiles now have an offset to refer to a head tile
This head tile is used to point to a tile that manages to overall state
of multi-tile structures.
Lukas Krickl [Sun, 16 Mar 2025 20:55:10 +0000 (21:55 +0100)]
player: Added basic cursor movement
Lukas Krickl [Sun, 16 Mar 2025 20:13:33 +0000 (21:13 +0100)]
defs: Added struct def for cells
Lukas Krickl [Sun, 16 Mar 2025 19:28:09 +0000 (20:28 +0100)]
scope change: removed most gameplay code
This will be a full-on rework of the engine.
Lukas Krickl [Sun, 16 Mar 2025 16:45:37 +0000 (17:45 +0100)]
TODO: clarified tile update
Lukas Krickl [Sun, 16 Mar 2025 11:34:59 +0000 (12:34 +0100)]
Scope change: Updated readme and TODO
unlink2 [Sun, 16 Mar 2025 11:05:56 +0000 (11:05 +0000)]
Merge pull request 'bat-rework' (#4) from bat-rework into master
Reviewed-on: https://codeberg.org/unlink2/gbrg/pulls/4
Lukas Krickl [Sat, 15 Mar 2025 04:43:42 +0000 (05:43 +0100)]
tiles: Added placeholder 'at' symbol
Lukas Krickl [Thu, 13 Mar 2025 18:49:54 +0000 (19:49 +0100)]
Added todo
Lukas Krickl [Sun, 9 Mar 2025 11:38:07 +0000 (12:38 +0100)]
actor: restored actor ability to collide with walls and doors
Lukas Krickl [Sun, 9 Mar 2025 11:11:16 +0000 (12:11 +0100)]
actor: Removed old animation code
Lukas Krickl [Fri, 7 Mar 2025 14:16:38 +0000 (15:16 +0100)]
TODO: reworded todo item for stats
Lukas Krickl [Fri, 7 Mar 2025 14:06:22 +0000 (15:06 +0100)]
TODO: Added todo for new stats system
Lukas Krickl [Thu, 6 Mar 2025 20:10:37 +0000 (21:10 +0100)]
bat: bats now pick a random direction to walk in again
Bats can now move on their own again, but they do not perform collision
checks nor mark tiles as occupied yet.
Lukas Krickl [Mon, 3 Mar 2025 06:30:35 +0000 (07:30 +0100)]
TODO: Added note about actor spawning
Lukas Krickl [Sat, 1 Mar 2025 22:38:10 +0000 (23:38 +0100)]
chore: Updated gitignore
Lukas Krickl [Sat, 1 Mar 2025 18:31:27 +0000 (19:31 +0100)]
symbols: Changed default symbol format
Lukas Krickl [Thu, 27 Feb 2025 19:50:32 +0000 (20:50 +0100)]
actor/player: Added basic cursor tile
This tile indicate which actor is currently moving.
Lukas Krickl [Thu, 27 Feb 2025 05:04:10 +0000 (06:04 +0100)]
base_room: re-generated room
Lukas Krickl [Wed, 26 Feb 2025 19:10:38 +0000 (20:10 +0100)]
maps: Fixed bug that caused the mapgen script to palce actors wrongly.
Actor position rounding was incorrect causing actors to be in the wrong
spot.
Lukas Krickl [Wed, 26 Feb 2025 04:47:39 +0000 (05:47 +0100)]
BUGS: Added note about actor positions
Lukas Krickl [Mon, 24 Feb 2025 05:03:24 +0000 (06:03 +0100)]
TODO: Added cursor note
Lukas Krickl [Sun, 23 Feb 2025 13:56:56 +0000 (14:56 +0100)]
actor: removed bat update code
This is now replaced with a never ending state machine update.
Lukas Krickl [Sun, 23 Feb 2025 11:16:14 +0000 (12:16 +0100)]
state machine: every actor now has its own state machine memory area
Each actor gets 3 bytes. the sm load ptr macro now loads the correct
offset.
When a turn is ended the sm offset is advanced by sm_size. If the actor
table is reset to 0, sm offset is also reset.
Lukas Krickl [Sun, 23 Feb 2025 06:26:43 +0000 (07:26 +0100)]
actor: Renamed player_go to actor_go states
Lukas Krickl [Fri, 21 Feb 2025 17:19:06 +0000 (18:19 +0100)]
actors rework: cleanup
Lukas Krickl [Tue, 18 Feb 2025 15:59:03 +0000 (16:59 +0100)]
sram: Fixed sram_rand allocation
Lukas Krickl [Sat, 15 Feb 2025 14:17:18 +0000 (15:17 +0100)]
rand: Replaced rand with a very basic feedback shift register
This is by no means perfect but it is more random than what was here
before
unlink2 [Sat, 15 Feb 2025 08:40:44 +0000 (08:40 +0000)]
Merge pull request 'state: Removed old player input handling - replaced with new state machine' (#3) from state-machine-movement into master
Reviewed-on: https://codeberg.org/unlink2/gbrg/pulls/3
Lukas Krickl [Sat, 15 Feb 2025 05:49:04 +0000 (06:49 +0100)]
rand: srand is now stored in sram
This makes it so srand is not always the same value on boot.
Lukas Krickl [Sat, 15 Feb 2025 04:37:22 +0000 (05:37 +0100)]
TODO: Added extra note about combat
Lukas Krickl [Fri, 14 Feb 2025 16:59:18 +0000 (17:59 +0100)]
TODO: Added combat note
Lukas Krickl [Thu, 6 Feb 2025 15:56:53 +0000 (16:56 +0100)]
state: adding states for bat enemy
Lukas Krickl [Sun, 2 Feb 2025 09:58:41 +0000 (10:58 +0100)]
animation: made walk speed more easily adjustable
Lukas Krickl [Sun, 2 Feb 2025 06:55:51 +0000 (07:55 +0100)]
TODO: Added notes about items
Lukas Krickl [Sun, 2 Feb 2025 05:30:32 +0000 (06:30 +0100)]
state: Removed old player input handling - replaced with new state
machine
The new implmenetation is a more modular approach to handling actor
states.
It works by swapping a simple state parameter out and calling
functions from a table.
The table to call is still left up to the actors.
Lukas Krickl [Sat, 1 Feb 2025 13:43:16 +0000 (14:43 +0100)]
state: Added docs for state machine call params
Lukas Krickl [Sat, 1 Feb 2025 12:28:37 +0000 (13:28 +0100)]
state: Added first call to state machine in player
Lukas Krickl [Sat, 1 Feb 2025 12:07:30 +0000 (13:07 +0100)]
state: Added state machine stub for future acotr/player updates
Lukas Krickl [Sat, 1 Feb 2025 06:34:51 +0000 (07:34 +0100)]
anim: Documented use of animation calls
Lukas Krickl [Fri, 31 Jan 2025 04:36:51 +0000 (05:36 +0100)]
animation: Added animation ptr handling
Lukas Krickl [Thu, 30 Jan 2025 04:37:45 +0000 (05:37 +0100)]
animation: Removed animation setup
The first re-write will be replaced with a simpler approach.
Lukas Krickl [Wed, 29 Jan 2025 18:58:49 +0000 (19:58 +0100)]
TODO: Added note about animations
Lukas Krickl [Wed, 29 Jan 2025 17:59:37 +0000 (18:59 +0100)]
TODO: Added notes about combat
Lukas Krickl [Mon, 27 Jan 2025 13:32:24 +0000 (14:32 +0100)]
player: moved collision check to subroutine
Lukas Krickl [Mon, 27 Jan 2025 12:31:16 +0000 (13:31 +0100)]
anim: added static animation step variable
Lukas Krickl [Mon, 27 Jan 2025 09:25:36 +0000 (10:25 +0100)]
anim: Added setup for movement animation
Lukas Krickl [Mon, 27 Jan 2025 04:23:41 +0000 (05:23 +0100)]
warm: made player pointer compatible with code expecting actors
Lukas Krickl [Sun, 26 Jan 2025 18:43:51 +0000 (19:43 +0100)]
collision: Removed dead code
Lukas Krickl [Sun, 26 Jan 2025 18:29:50 +0000 (19:29 +0100)]
animation: reduced walk animation call to a single function instead of 4
Lukas Krickl [Sun, 26 Jan 2025 18:14:06 +0000 (19:14 +0100)]
animation: removed ready flag
Instead if no animation is playing simply set the type to nop
Lukas Krickl [Sun, 26 Jan 2025 17:53:00 +0000 (18:53 +0100)]
animation: added basic setup for new animation system
Lukas Krickl [Sun, 26 Jan 2025 06:35:57 +0000 (07:35 +0100)]
anim: Added struct for animations
Lukas Krickl [Sun, 26 Jan 2025 05:46:28 +0000 (06:46 +0100)]
animation: Added basic animation update table
This will limit us to 127 animations but I think this will be
plenty for now. If there is every a point where the table
might run out we might need to introduce a new system.
Lukas Krickl [Sun, 26 Jan 2025 05:17:07 +0000 (06:17 +0100)]
animation: Added basic docs for animations
Lukas Krickl [Sun, 26 Jan 2025 05:08:34 +0000 (06:08 +0100)]
animation: Added new animation file
This will replace the existing manual playback of animations
with a more general system.
Lukas Krickl [Sun, 26 Jan 2025 04:53:23 +0000 (05:53 +0100)]
TODO: updated todo
Lukas Krickl [Sat, 25 Jan 2025 15:11:44 +0000 (16:11 +0100)]
map: Added docs for room traversal
Lukas Krickl [Sat, 25 Jan 2025 10:55:03 +0000 (11:55 +0100)]
map: Added the ability to have branching paths in rooms
This is simply done by following door pointers when a direction with
an existing door is picked.
Lukas Krickl [Sat, 25 Jan 2025 05:51:52 +0000 (06:51 +0100)]
map: Fixed de not being preserved when re-trying room door placement
Lukas Krickl [Sat, 25 Jan 2025 05:17:56 +0000 (06:17 +0100)]
map: Added note about future dungeon generation
Lukas Krickl [Sun, 19 Jan 2025 16:23:57 +0000 (17:23 +0100)]
gitignore: Added .patch to gitignore
Lukas Krickl [Sun, 19 Jan 2025 15:59:18 +0000 (16:59 +0100)]
defs: moved defs from wram.s to defs.s
Lukas Krickl [Sun, 19 Jan 2025 09:47:47 +0000 (10:47 +0100)]
mapram: Removed .section from mapram to avoid mlb generation being wrong
Lukas Krickl [Sun, 19 Jan 2025 07:05:20 +0000 (08:05 +0100)]
defs: Move .section to their proper locations
Lukas Krickl [Sun, 19 Jan 2025 06:34:57 +0000 (07:34 +0100)]
sections: Renamed sections to more style apropriate names
Lukas Krickl [Sun, 19 Jan 2025 06:26:54 +0000 (07:26 +0100)]
defs: Added new def file for structs
TODO: move all structs to this file.
Added new .section keyword to places where it makes sense
Lukas Krickl [Sat, 18 Jan 2025 05:58:24 +0000 (06:58 +0100)]
actor: moved rf flag setter to a macro
This allows it to also be used as a copy-paste for palyer flag purposes.
Lukas Krickl [Fri, 17 Jan 2025 20:03:31 +0000 (21:03 +0100)]
actor: Added player version of rf flag update sub
Lukas Krickl [Wed, 15 Jan 2025 17:03:16 +0000 (18:03 +0100)]
BUGS: Added bug note for anim_move
Lukas Krickl [Wed, 15 Jan 2025 16:31:35 +0000 (17:31 +0100)]
actor: Fixed actors clearing their position whenever they move
Lukas Krickl [Wed, 15 Jan 2025 04:48:43 +0000 (05:48 +0100)]
actor: added mask for tile postions
Lukas Krickl [Tue, 14 Jan 2025 20:42:57 +0000 (21:42 +0100)]
actor: Fixed actor tile flagging
Actors now flag the correct tile, but they will unflag during their next
turn. This means that collision is till broken, but less broken than
before :^)
The actors flagged the wrong tile due to a missing offset for the target
position.
Lukas Krickl [Tue, 14 Jan 2025 05:07:50 +0000 (06:07 +0100)]
map: removed map_set and map_unset_flag
Lukas Krickl [Mon, 13 Jan 2025 08:36:44 +0000 (09:36 +0100)]
actor: Added code for allowing actors to set RF_ACTOR
This seems to still be a bit broken, but actors are now setting up their
room flags when they move.
Lukas Krickl [Sun, 12 Jan 2025 17:54:56 +0000 (18:54 +0100)]
actor: wip code for setting RF_ACTOR flag
Lukas Krickl [Mon, 6 Jan 2025 07:14:10 +0000 (08:14 +0100)]
map: Mapgen now loads the table entries correctly.
Before this was rather broken and the fact that it did not crash was
just luck. It was not reading room pointers correctly nor was the room
max mask not masking correctly due to an off-by-one-error :^)
Lukas Krickl [Mon, 6 Jan 2025 06:37:05 +0000 (07:37 +0100)]
map: mapgen now will not generate the same room twice in a row
This is simply done by calling rand again if the room is the same as the
previous room.
Lukas Krickl [Mon, 6 Jan 2025 06:28:06 +0000 (07:28 +0100)]
map: Fixed f1 room table size calculation.
This was an off-by-one error due to the placement of the start label
which included the table length itself.
Lukas Krickl [Sat, 4 Jan 2025 10:31:42 +0000 (11:31 +0100)]
maps: Added 2 additional base maps
Lukas Krickl [Sat, 4 Jan 2025 06:44:35 +0000 (07:44 +0100)]
base_room2/tileset1: Added new floor and block tiles
Lukas Krickl [Fri, 3 Jan 2025 18:43:01 +0000 (19:43 +0100)]
wram: Added first flag for player
Lukas Krickl [Fri, 3 Jan 2025 09:27:48 +0000 (10:27 +0100)]
map: renamed base room table to f1 room table
Lukas Krickl [Thu, 2 Jan 2025 21:50:21 +0000 (22:50 +0100)]
map: Maps can now swap room tables based on the current floor
Lukas Krickl [Thu, 2 Jan 2025 21:40:43 +0000 (22:40 +0100)]
tiles: Added placeholder door tiles
Lukas Krickl [Thu, 2 Jan 2025 20:01:36 +0000 (21:01 +0100)]
map: Added ability to re-roll exit if direction is already taken
This is still lacking a fallback in case all 4 directions are taken.
This should not be possible right now anyway though.
Added .sav to girignore :^)
Lukas Krickl [Thu, 2 Jan 2025 18:57:34 +0000 (19:57 +0100)]
make: Added maps/ to the include search path list