Lukas Krickl [Sun, 3 Aug 2025 16:38:46 +0000 (18:38 +0200)]
actsave: Added basic actor saving mechanism
This code simply stores a few select properties of all actors into a temporary table.
Lukas Krickl [Sat, 2 Aug 2025 16:18:23 +0000 (18:18 +0200)]
actsave: Added setup for loading and storing actor restore data
Lukas Krickl [Sat, 2 Aug 2025 10:20:17 +0000 (12:20 +0200)]
map: added separate call for clearing act_sg
Lukas Krickl [Sat, 2 Aug 2025 10:05:37 +0000 (12:05 +0200)]
actor saving: Added stubs for actor savegame calls
Lukas Krickl [Sat, 2 Aug 2025 04:46:09 +0000 (06:46 +0200)]
defs: Added actor savegame typedef
Lukas Krickl [Fri, 1 Aug 2025 17:02:00 +0000 (19:02 +0200)]
mapgen: Fixed type in rotuine name
Lukas Krickl [Fri, 1 Aug 2025 15:58:10 +0000 (17:58 +0200)]
mapgen: actors are now spawned based on the current floor instead of the map header
Lukas Krickl [Fri, 1 Aug 2025 15:54:40 +0000 (17:54 +0200)]
mapgen: Added check for units spawning in walls and randomized units that are spawned
Lukas Krickl [Fri, 1 Aug 2025 15:13:18 +0000 (17:13 +0200)]
mapgen: actor type and positions are now randomly selected
This is done by selecting a random actor form the map's actor table.
Currently psotions can be anywhere including walls. This will need to be fixed later :^)
Lukas Krickl [Thu, 31 Jul 2025 19:49:43 +0000 (21:49 +0200)]
mapgen: Added stub for placing random actors on a new map
Lukas Krickl [Thu, 31 Jul 2025 18:10:12 +0000 (20:10 +0200)]
tiles: made floor tiles dark when indoors
Lukas Krickl [Thu, 31 Jul 2025 17:05:58 +0000 (19:05 +0200)]
units: Added prio bit to priest unit...
Lukas Krickl [Thu, 31 Jul 2025 17:00:56 +0000 (19:00 +0200)]
unit rendering: units are now hidden if they are inside a room
This is done by simply swapping the bg tilemap to a tile when the player is
not indoors. The BG priority bit is also set for all unit objects.
Lukas Krickl [Thu, 31 Jul 2025 12:15:13 +0000 (14:15 +0200)]
player: Added special flag that indicates if a player is inside a covered area (e.g. inside a room)
Lukas Krickl [Wed, 30 Jul 2025 15:18:41 +0000 (17:18 +0200)]
map: Added new flag for covered tile
Lukas Krickl [Wed, 30 Jul 2025 14:00:13 +0000 (16:00 +0200)]
roompattern: replaced floors with roof pattern tiles
Lukas Krickl [Wed, 30 Jul 2025 04:30:26 +0000 (06:30 +0200)]
mapgen: Fixed collision flags not being set when overwriting door patterns
Lukas Krickl [Tue, 29 Jul 2025 20:54:44 +0000 (22:54 +0200)]
mapgen: added door fixup for all directions
Doors still do not get collision from this, but eventually closed doors *will* have collision anyway.
Lukas Krickl [Tue, 29 Jul 2025 17:15:29 +0000 (19:15 +0200)]
mapgen: moved tile checker logic to a macro
Lukas Krickl [Tue, 29 Jul 2025 15:51:19 +0000 (17:51 +0200)]
mapgen: added fix for left doors
This fix prevents doors from being generated
next to walls
Lukas Krickl [Tue, 29 Jul 2025 15:00:01 +0000 (17:00 +0200)]
Added TODO note
Lukas Krickl [Tue, 29 Jul 2025 03:53:02 +0000 (05:53 +0200)]
chore: Added note about mapgen trying to avoid doors next to walls
Lukas Krickl [Sun, 27 Jul 2025 07:29:31 +0000 (09:29 +0200)]
maps: fxied bottom east exit table. updated tiles
Lukas Krickl [Sun, 27 Jul 2025 06:33:52 +0000 (08:33 +0200)]
room patterns: Added room pattern generation for special patterns
Mainmenu now ticks rng every frame to ensure randomness when pressing
new game.
Lukas Krickl [Sat, 26 Jul 2025 17:01:22 +0000 (19:01 +0200)]
roompatterns: Added new patterns and fixed tile mapping
Lukas Krickl [Sat, 26 Jul 2025 15:28:09 +0000 (17:28 +0200)]
mapgen: Added room pattern placement for all 4 basic corners of the map
Currently there are only 2 room patterns but the basic idea works
correctly ;)
Lukas Krickl [Sat, 26 Jul 2025 12:37:12 +0000 (14:37 +0200)]
roomgen: wip room generation
This is currently rather broken and corrupts the map :^)
Lukas Krickl [Sat, 26 Jul 2025 05:22:33 +0000 (07:22 +0200)]
mapgen: wip room patter drawing
Lukas Krickl [Fri, 25 Jul 2025 16:06:42 +0000 (18:06 +0200)]
seeds: pressing new play now generates a new seed set
Added seed index to every map
Lukas Krickl [Fri, 25 Jul 2025 14:43:53 +0000 (16:43 +0200)]
banking: Fixed accidental write to ram area causing rom size to be out
of alignment
Lukas Krickl [Fri, 25 Jul 2025 14:39:23 +0000 (16:39 +0200)]
chore: fixed map header size def
Lukas Krickl [Fri, 25 Jul 2025 14:37:56 +0000 (16:37 +0200)]
banking: Fixed banking
Lukas Krickl [Fri, 25 Jul 2025 13:23:13 +0000 (15:23 +0200)]
mapgen: Added seed index to maps
Lukas Krickl [Fri, 25 Jul 2025 07:40:52 +0000 (09:40 +0200)]
mapgen: updated mapgen docs
Lukas Krickl [Fri, 25 Jul 2025 05:08:11 +0000 (07:08 +0200)]
room patterns: Added stub for room pattern draw
Lukas Krickl [Thu, 24 Jul 2025 20:48:45 +0000 (22:48 +0200)]
room patterns: Added header to pattern struct
Lukas Krickl [Thu, 24 Jul 2025 20:41:27 +0000 (22:41 +0200)]
rooms: Added room pattern definitions
Lukas Krickl [Thu, 24 Jul 2025 16:15:35 +0000 (18:15 +0200)]
mapgen: Added setup for room patterns
Lukas Krickl [Wed, 23 Jul 2025 07:05:29 +0000 (09:05 +0200)]
stats: Added note about magic res
Lukas Krickl [Tue, 22 Jul 2025 18:59:55 +0000 (20:59 +0200)]
maps: Added names to all maps
Lukas Krickl [Tue, 22 Jul 2025 18:31:08 +0000 (20:31 +0200)]
maps: set up exit tables
Lukas Krickl [Tue, 22 Jul 2025 13:12:02 +0000 (15:12 +0200)]
maps: wip new maps
Lukas Krickl [Tue, 22 Jul 2025 10:58:49 +0000 (12:58 +0200)]
maps: Added left, right, up, down flags to mapgen
This allows setting up exits for an entire corner of the map easily.
Set up exit tables for the _c map for now.
Lukas Krickl [Tue, 22 Jul 2025 07:55:23 +0000 (09:55 +0200)]
maps: wip setup for mapgen maps
Lukas Krickl [Mon, 21 Jul 2025 16:42:49 +0000 (18:42 +0200)]
mapgen: Added notes about seed input
Lukas Krickl [Mon, 21 Jul 2025 07:20:31 +0000 (09:20 +0200)]
TODO: added nots for spells and equipment
Lukas Krickl [Sun, 20 Jul 2025 15:54:18 +0000 (17:54 +0200)]
actors: reworked actor table
This change was made to make general actors more slim.
Actors do not need equipment and inventory slots.
Instead general actors now have a runtime spot for loot table
information.
Only the player has a special memory space for inventory/equipment data
now.
Lukas Krickl [Sun, 20 Jul 2025 06:30:44 +0000 (08:30 +0200)]
game speed: speed is now based on a global setting
This means all tile moves are the same speed for both player and
enemies. The AI script will determine when to move for enemies later on.
This will allow choosing between a more real time and a more tactical
gameplay style.
Lukas Krickl [Sun, 20 Jul 2025 03:23:36 +0000 (05:23 +0200)]
maps: Added additional template maps
Lukas Krickl [Sat, 19 Jul 2025 15:03:42 +0000 (17:03 +0200)]
maps: renamed maps to indicate their direction.
This is because maps will just serve as a template for room placement
soon.
Lukas Krickl [Sat, 19 Jul 2025 13:54:07 +0000 (15:54 +0200)]
mapgen: added stub for room generator
Lukas Krickl [Sat, 19 Jul 2025 07:14:36 +0000 (09:14 +0200)]
Added more mapgen notes
Lukas Krickl [Sat, 19 Jul 2025 05:45:39 +0000 (07:45 +0200)]
Added note about room placement
Lukas Krickl [Sat, 19 Jul 2025 05:40:06 +0000 (07:40 +0200)]
Added notes about mapgen
Lukas Krickl [Sat, 19 Jul 2025 05:12:36 +0000 (07:12 +0200)]
Added todo note
Lukas Krickl [Sat, 19 Jul 2025 05:10:16 +0000 (07:10 +0200)]
TODO: added todo note
Lukas Krickl [Fri, 18 Jul 2025 07:14:44 +0000 (09:14 +0200)]
TODO: added unit notes
Lukas Krickl [Thu, 17 Jul 2025 19:05:49 +0000 (21:05 +0200)]
map: Added way to redraw 2 rows of tiles similar to UI redraw
Lukas Krickl [Thu, 17 Jul 2025 15:42:32 +0000 (17:42 +0200)]
stats: reworked stats
Removed a bunch of stats that are only derived from other stats and
equipment.
Lukas Krickl [Thu, 17 Jul 2025 04:01:35 +0000 (06:01 +0200)]
updated macros
Lukas Krickl [Thu, 17 Jul 2025 03:55:33 +0000 (05:55 +0200)]
defs: updated stats
Lukas Krickl [Wed, 16 Jul 2025 15:01:18 +0000 (17:01 +0200)]
actor: Added equipment ptrs
Lukas Krickl [Wed, 16 Jul 2025 14:30:50 +0000 (16:30 +0200)]
stats: cleaned up stats
Replaced some stats with resistances
Lukas Krickl [Wed, 16 Jul 2025 08:54:45 +0000 (10:54 +0200)]
redraw: made redraw more generic.
Moved to video
Lukas Krickl [Wed, 16 Jul 2025 03:50:21 +0000 (05:50 +0200)]
UI: added def for tiles per frame processing
Lukas Krickl [Tue, 15 Jul 2025 19:17:39 +0000 (21:17 +0200)]
video: added new system to redraw UI
The new system redraws the UI with a request system.
The entire UI tilemap is mirrored in wram where it can be updated
outside of blanks.
Lukas Krickl [Tue, 15 Jul 2025 18:11:48 +0000 (20:11 +0200)]
TODO: Added additionaly todo for map redraws
Lukas Krickl [Tue, 15 Jul 2025 18:10:32 +0000 (20:10 +0200)]
TODO: Added some notes about redraws
Lukas Krickl [Tue, 15 Jul 2025 17:14:34 +0000 (19:14 +0200)]
video: made menu to level transiton look nicer
Moved BGP handling for fade out to a shadow register
fade in now takes a target palette as a parameter.
Moved IE to a shadow register so interrupts can be centrally configured
even if they are disabled.
Lukas Krickl [Tue, 15 Jul 2025 16:05:29 +0000 (18:05 +0200)]
font update
Lukas Krickl [Tue, 15 Jul 2025 15:48:13 +0000 (17:48 +0200)]
shadow bgp: removed
Lukas Krickl [Tue, 15 Jul 2025 15:46:49 +0000 (17:46 +0200)]
main menu: added basic framework for menus
This menu is currently not doing much.
Moved palette loading to game_init and main_menu_init.
Lukas Krickl [Tue, 15 Jul 2025 03:49:37 +0000 (05:49 +0200)]
defs: reduced size of BGE_MAX to 4
Lukas Krickl [Tue, 15 Jul 2025 03:45:30 +0000 (05:45 +0200)]
mainmenu: lcd is now disabled when writing menu
Maps kinda want lcd enabled during load.
The menu should not really have the lcd on anyway.
Maybe one day vblank_wait should just return if the lcd is off....
Lukas Krickl [Mon, 14 Jul 2025 15:27:51 +0000 (17:27 +0200)]
main menu: wip main memu loader
This refactored default loading and moved it to game init.
The menu rendering is currently still broken.
Lukas Krickl [Mon, 14 Jul 2025 03:53:13 +0000 (05:53 +0200)]
video: vblank and not vblank wait not correctly disable interrpts
They ensure to restore IE as it was before they were called.
This makes sure the vblank handler does not cause the wait loop to miss
its condition. This resulted in an infinite loop under certain
conditions.
Lukas Krickl [Sun, 13 Jul 2025 15:31:55 +0000 (17:31 +0200)]
mainmenu: added stubs for main menu
Lukas Krickl [Sun, 13 Jul 2025 14:53:53 +0000 (16:53 +0200)]
video: updated background update queue to a more simple system.
Background updates now happen every frame for up to 10 tiles.
Tiles can have flags set to either set the base address, write a tile or
both. This works on SCRN0 or SCRN1.
Lukas Krickl [Sun, 13 Jul 2025 10:19:17 +0000 (12:19 +0200)]
video: removed call to bg queue process for now
Lukas Krickl [Sun, 13 Jul 2025 07:52:14 +0000 (09:52 +0200)]
video: wip bg update system
Lukas Krickl [Sun, 13 Jul 2025 05:32:37 +0000 (07:32 +0200)]
unit: fixed movement delya being too long
This was caused by the delay timer only being set *after* collision
check.
This caused the delay to be the last unit's delay which may be slower or
faster than expected.
Lukas Krickl [Thu, 10 Jul 2025 04:27:44 +0000 (06:27 +0200)]
video: disabling oam on window
Lukas Krickl [Thu, 10 Jul 2025 03:53:06 +0000 (05:53 +0200)]
video: wip stat interrupts
Lukas Krickl [Wed, 9 Jul 2025 05:40:55 +0000 (07:40 +0200)]
video: wip disabling objects when window is drawing
Lukas Krickl [Wed, 9 Jul 2025 05:27:08 +0000 (07:27 +0200)]
BUGS: Added bug
Lukas Krickl [Wed, 9 Jul 2025 05:18:48 +0000 (07:18 +0200)]
bg update: wip new queue system
Lukas Krickl [Wed, 9 Jul 2025 03:43:55 +0000 (05:43 +0200)]
ui: moved bg update to video.s
Lukas Krickl [Wed, 9 Jul 2025 02:56:10 +0000 (04:56 +0200)]
bank8c00: Added alternative empty tile
Lukas Krickl [Tue, 8 Jul 2025 03:53:46 +0000 (05:53 +0200)]
player: moved when scroll to center is called
This makes the camera behave a bit nicer.
It still kinda looks a bit off when moving a lot.
Lukas Krickl [Mon, 7 Jul 2025 07:11:57 +0000 (09:11 +0200)]
video: Added fade out and fade in for map transitions
Lukas Krickl [Mon, 7 Jul 2025 03:51:38 +0000 (05:51 +0200)]
map load: Added a bit of a delay between loads
Lukas Krickl [Sat, 5 Jul 2025 19:24:23 +0000 (21:24 +0200)]
maps: Added 3rd demo map
Lukas Krickl [Sat, 5 Jul 2025 18:57:27 +0000 (20:57 +0200)]
map: Fixed map load corrupting video memory
Map loads now always disable interrupts and the lcd.
In the future maybe we should only disable lcd if we are swapping out
tilesets.
During a map load it would probably be enough to wait for blank
for each row of tiles loaded.
Lukas Krickl [Sat, 5 Jul 2025 08:33:53 +0000 (10:33 +0200)]
maps: wip map load issue
Lukas Krickl [Sat, 5 Jul 2025 07:57:02 +0000 (09:57 +0200)]
maps: wip added second map
Lukas Krickl [Sat, 5 Jul 2025 07:51:17 +0000 (09:51 +0200)]
tms2map: now supports external tilesets
This will make re-using them easier in the future
Lukas Krickl [Sat, 5 Jul 2025 07:17:49 +0000 (09:17 +0200)]
exits: fixed exit table pointer lookup
Lukas Krickl [Sat, 5 Jul 2025 07:12:16 +0000 (09:12 +0200)]
exits: Added position adjust for player
Lukas Krickl [Sat, 5 Jul 2025 04:34:18 +0000 (06:34 +0200)]
defs: Re-defined map exit goto x and y
Lukas Krickl [Sat, 5 Jul 2025 04:32:35 +0000 (06:32 +0200)]
exits: Added map exit loader logic
Player position adjustments are still missing