From 79770888ce605c779238c9e16f46a46ace5943c1 Mon Sep 17 00:00:00 2001 From: Lukas Krickl Date: Sun, 2 Nov 2025 06:48:00 +0100 Subject: [PATCH] TODO: Added note about food --- TODO.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/TODO.md b/TODO.md index 44df566..158cfd3 100644 --- a/TODO.md +++ b/TODO.md @@ -30,7 +30,9 @@ [ ] Loading is based on patterns. Each pattern has 20 tiles (with all infos) when a row is rendered objects are loaded and executed (e.g. change pattern) the map is loaded into a map buffer and then fully rendered to the screen - +[ ] food tiles grow. If they are being harversted they cannot grow + if the food counter reaches 255 it spreads to a nearby tile + food can be destoyed by a player if the tile is not being harvested by anohter actor ## Actors @@ -40,6 +42,7 @@ [ ] Enemy performs actions based on a map script [ ] Each player has a spawn rate of ants based on food collected [ ] if a player loses their hive they lose +[ ] each player has a total food count Possible actions: [ ] gather food (clears tile) -- 2.30.2