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gbrg/.git
2025-05-25
Lukas Krickl
map: added unit_get_tile subroutine
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2025-05-25
Lukas Krickl
map: added ptr to map tile flags to map converter
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2025-05-25
Lukas Krickl
STORY: Added basic plot
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2025-05-25
Lukas Krickl
unit: Refactored act def macros to allow for more futur...
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2025-05-24
Lukas Krickl
unit: Added oam flag setter to idle/active
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2025-05-24
Lukas Krickl
sys: Added farcall sys call
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2025-05-24
Lukas Krickl
unit: draw now uses actor's tile and oam flags
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2025-05-24
Lukas Krickl
unit: Added tile and oam flags to default actor model
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2025-05-24
Lukas Krickl
updated tileset
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2025-05-24
Lukas Krickl
updated default unit tile
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2025-05-23
Lukas Krickl
unit: fixed end turn being delayed if inputs are held
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2025-05-22
Lukas Krickl
units: Draw calls are not done outside of the state...
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2025-05-21
Lukas Krickl
unit: implemented a temporary fix for unit redrawing...
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2025-05-21
Lukas Krickl
unit: working on fixing sprite flickering when moving
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2025-05-21
Lukas Krickl
unit: Fixed unit switching interrupting the last move
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2025-05-20
Lukas Krickl
unit: made unit switching more user friendly
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2025-05-20
Lukas Krickl
unit: unit swapping now seems to work correctly
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2025-05-20
Lukas Krickl
unit: improved unit switching
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2025-05-20
Lukas Krickl
unit: units now mark the correct unit as active
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2025-05-20
Lukas Krickl
wip: unit switching bugfixing
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2025-05-20
Lukas Krickl
unit: wip unit selector
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2025-05-19
Lukas Krickl
unit: wip unit switching
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2025-05-18
Lukas Krickl
unit: Added move reset function
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2025-05-18
Lukas Krickl
unit: added retry code for next unit selector
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2025-05-18
Lukas Krickl
unit: wip actor switching
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2025-05-18
Lukas Krickl
unit: wip for unit switching
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2025-05-14
Lukas Krickl
unit: Added ui redraw when using moves
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2025-05-14
Lukas Krickl
ui: Added used moves indicator to UI
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2025-05-13
Lukas Krickl
ui: Added basic ui element for remaining moves
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2025-05-13
Lukas Krickl
unit: wip unit switching
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2025-05-12
Lukas Krickl
unit: Added camera scroll code
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2025-05-12
Lukas Krickl
unit: camera now ceners on selected unit
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2025-05-12
Lukas Krickl
unit: Added unit scroll update
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2025-05-12
Lukas Krickl
unit: Added basic movement and state transitions
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2025-05-12
Lukas Krickl
actors: Added states to actor templates
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2025-05-12
Lukas Krickl
unit: Added stubs for movement code and scroll adjustmnets
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2025-05-12
Lukas Krickl
unit: working on input handling
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2025-05-12
Lukas Krickl
map: Added map header for future expansion purposes
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2025-05-11
Lukas Krickl
unit: fixed scroll offset calculation
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2025-05-11
Lukas Krickl
unit: Added basic drawing rotuine for demo_1 unit
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2025-05-11
Lukas Krickl
cursor: Renamed cursor rotuines to reflect their actual use
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2025-05-10
Lukas Krickl
map: the map converter can now add flags
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2025-05-10
Lukas Krickl
sys: moved call_hl to rst 0x08
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2025-05-08
Lukas Krickl
Added flags to actor struct
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2025-05-07
Lukas Krickl
actors: Added tile position to actor def
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2025-05-06
Lukas Krickl
unit: Added unit demo code
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2025-05-06
Lukas Krickl
tiles: Added test unit tiles
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2025-05-06
Lukas Krickl
game: Added new unit placement state
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2025-05-06
Lukas Krickl
unit: Added act_def macro
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2025-05-04
Lukas Krickl
Tiles: update tileset
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2025-05-04
Lukas Krickl
actors: Added actor table state machine code
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2025-05-04
Lukas Krickl
units: Added stub for unit update
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2025-05-04
Lukas Krickl
defs: Added new actor tables
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2025-05-04
Lukas Krickl
defs: Added new actor def
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2025-05-04
Lukas Krickl
cleanup: Removed dead code
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2025-05-04
Lukas Krickl
TODO: Updated notes on tiles
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2025-05-04
Lukas Krickl
TODO: added more notes
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2025-05-04
Lukas Krickl
Added more todo items
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2025-05-04
Lukas Krickl
Added TODO
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2025-05-04
Lukas Krickl
Reworked TODO
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2025-05-02
Lukas Krickl
buildings: Added docs for buildings
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2025-04-27
Lukas Krickl
added todo notes
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2025-04-24
Lukas Krickl
building: Added under construction tile
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2025-04-24
Lukas Krickl
bg: fixed issue where the bg update queue would incorre...
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2025-04-24
Lukas Krickl
cells: wip debugging cell out of bounds write
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2025-04-24
Lukas Krickl
assert: added new parameter to assert macro
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2025-04-23
Lukas Krickl
BUGS: Added cell write crash bug
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2025-04-23
Lukas Krickl
map: Added note for eventual map loader rewrite
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2025-04-23
Lukas Krickl
cells: cells now have a timer just like states
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2025-04-23
Lukas Krickl
simulation: simulation updates now happen in a fixed...
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2025-04-20
Lukas Krickl
cells: Added update loop
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2025-04-20
Lukas Krickl
cells: Added additional input to cells
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2025-04-18
Lukas Krickl
building: Added cell state setter
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2025-04-18
Lukas Krickl
roads: Added road building
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2025-04-18
Lukas Krickl
bg: Added tile update queue processing
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2025-04-15
Lukas Krickl
bg: made queue index 2 byte offset
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2025-04-14
Lukas Krickl
macros: Fixed macro expansion bug in ulas
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2025-04-14
Lukas Krickl
bg: Added bg update queue
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2025-04-12
Lukas Krickl
update: added stubs for cell updates
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2025-04-10
Lukas Krickl
player: Fixed out of bounds jump when aborting up moves
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2025-04-10
Lukas Krickl
buildings: cusros can now call the building state
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2025-04-10
Lukas Krickl
player: Added code to calculate cursor building offset...
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2025-04-10
Lukas Krickl
player: stub for building buildigs
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2025-04-08
Lukas Krickl
simulation: Added cell update loop
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2025-04-08
Lukas Krickl
simulation: wip simulation loop
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2025-04-08
Lukas Krickl
cells: Added copy code for next cell update routine
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2025-04-08
Lukas Krickl
cells: refactored cell struct to save more memory
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2025-04-08
Lukas Krickl
cells: wip cell update code
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2025-04-02
Lukas Krickl
cells: removed comment
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2025-04-02
Lukas Krickl
cells: stubs for cell updating and management
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2025-04-02
Lukas Krickl
cells: Added basic setup for cell templates
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2025-04-01
Lukas Krickl
cursor: Added preview tile
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2025-04-01
Lukas Krickl
state: cursor states are now also simply using a state...
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2025-03-30
Lukas Krickl
ui: Added basic mapping for cursor selector
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2025-03-30
Lukas Krickl
tiles: Updated 'R'
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2025-03-30
Lukas Krickl
ui: Added more strings and adjuted label position
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2025-03-30
Lukas Krickl
ui: added cursor movemnet
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2025-03-30
Lukas Krickl
tile update
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2025-03-30
Lukas Krickl
ui: leaving build menu now clears oam
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2025-03-29
Lukas Krickl
character encoding: Fixed char encoding to start at...
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