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gbrg/.git
2026-01-11
Lukas Krickl
map: tiles are now loaded from the actual tile table
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2026-01-10
Lukas Krickl
enabled 8x16 objects
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2026-01-10
Lukas Krickl
removed legacy map code and movement code
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2026-01-10
Lukas Krickl
removed unused maps
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2026-01-10
Lukas Krickl
added todo
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2026-01-10
Lukas Krickl
added movement todo
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2026-01-10
Lukas Krickl
added TODO for new map drawing routine
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2026-01-10
Lukas Krickl
map: reverted render buffer to use 14x20 tiles
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2026-01-09
Lukas Krickl
wram: moved render buffer to 0xD000. Increased the...
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2026-01-09
Lukas Krickl
render: Added stub for rendering
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2026-01-08
Lukas Krickl
map: removed hard coded map renderer
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2026-01-08
Lukas Krickl
added assets as module
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2026-01-07
Lukas Krickl
map: Added pillar sprite
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2026-01-06
Lukas Krickl
TODO: Added map todos
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2026-01-06
Lukas Krickl
doors: reverted doors to be blank
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2026-01-06
Lukas Krickl
player: Added overlay drawing for player weapon
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2026-01-05
Lukas Krickl
LICENSE: Updated year
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2026-01-05
Lukas Krickl
sprite overlay: Added oam alloc
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2026-01-04
Lukas Krickl
tiles: bank8800 is now not assuming 8x16 objects anymore
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2026-01-04
Lukas Krickl
sprite: Added overlay sprite def
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2026-01-04
Lukas Krickl
sprites: Added build step for sprite overlays
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2026-01-04
Lukas Krickl
tiles: Added comment to tile banks indicating that...
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2026-01-04
Lukas Krickl
cleanup of directory structure
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2026-01-03
Lukas Krickl
updated l1
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2026-01-03
Lukas Krickl
map: reworked door tiles to give a better viewport
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2026-01-03
Lukas Krickl
updated open door tiles
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2026-01-03
Lukas Krickl
ui: the UI window is now taller.
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2026-01-03
Lukas Krickl
player: added placeholder weapon drawing
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2026-01-03
Lukas Krickl
maps: adjusting wall templates
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2026-01-03
Lukas Krickl
bank: Added more banks
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2026-01-03
Lukas Krickl
Added basic story.md
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2026-01-02
Lukas Krickl
far center door is now making distance more clear
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2026-01-02
Lukas Krickl
added more tiles
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2026-01-02
Lukas Krickl
map: Added far wall rendering
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2026-01-02
Lukas Krickl
map: Added more wall templates
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2026-01-02
Lukas Krickl
map: Added new rendering templates.
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2026-01-01
Lukas Krickl
update: fixed rendering of actors...
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2026-01-01
Lukas Krickl
update: actors now do not render anymore when the path...
origin/map-render-rework
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2026-01-01
Lukas Krickl
maps: rendering now works as before
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2026-01-01
Lukas Krickl
maps: Added near center wall drawing
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2026-01-01
Lukas Krickl
map: Fixed tile march for far wall/door rendering
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2025-12-31
Lukas Krickl
map: wip rewriting renderer
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2025-12-31
Lukas Krickl
map: Added direction vector templates
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2025-12-31
Lukas Krickl
map: wip refactor map drawing
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2025-12-30
Lukas Krickl
map: Added stub for tile props
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2025-12-29
Lukas Krickl
tmx2map: the tool now only converts bg layers to a...
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2025-12-29
Lukas Krickl
map: Added flags1 to tiles
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2025-12-22
Lukas Krickl
items: Added damage type to items
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2025-12-22
Lukas Krickl
combat: moved combat info to a struct
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2025-12-22
Lukas Krickl
actor: Added actor die table
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2025-12-21
Lukas Krickl
player: Fixed attribute table in init
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2025-12-21
Lukas Krickl
actor: added init attr code for player
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2025-12-21
Lukas Krickl
actor: Attributes are now stored as a ptr in the actor...
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2025-12-20
Lukas Krickl
attr: Added getter for actor attr table
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2025-12-20
Lukas Krickl
attr: added stub for attack damage calculation
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2025-12-20
Lukas Krickl
actor: it is now possible for the player to remove...
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2025-12-20
Lukas Krickl
defs: Added item struct
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2025-12-20
Lukas Krickl
actor: Added proficiency and item equipment slots
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2025-12-19
Lukas Krickl
attrs: wip attribute management
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2025-12-19
Lukas Krickl
attr: added attribute stubs
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2025-12-19
Lukas Krickl
map: turning now causes oam to be cleared
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2025-12-19
Lukas Krickl
actor: Adjusted draw routine y and x coordinates
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2025-12-19
Lukas Krickl
l1: changed map layout
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2025-12-19
Lukas Krickl
drawing: Added furthest tile to allow actor visibility...
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2025-12-18
Lukas Krickl
actors are now rendered using a near and far tile syste...
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2025-12-18
Lukas Krickl
actor: Added simple bat script
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2025-12-18
Lukas Krickl
actors: Added basic drawing routine for bats
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2025-12-18
Lukas Krickl
actor: added collision checks for tiles that contain...
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2025-12-18
Lukas Krickl
actor: Added actor init code and tables for update...
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2025-12-18
Lukas Krickl
actor: Added act nearby and prop nearby
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2025-12-17
Lukas Krickl
actor: act_move_frward and back now perform collision...
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2025-12-17
Lukas Krickl
player: actors can now write their pointer to the tile...
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2025-12-17
Lukas Krickl
tiles: Added prop ptr to tiles
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2025-12-17
Lukas Krickl
player: fixed turn direction
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2025-12-17
Lukas Krickl
ui: minimap is now a regular UI element rendered with...
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2025-12-16
Lukas Krickl
map: doors are now rendered using templates
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2025-12-16
Lukas Krickl
maps: wip map rendering with doors
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2025-12-16
Lukas Krickl
map: wip rendering ahead and doors
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2025-12-16
Lukas Krickl
map: Added template maps for dungeon drawing
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2025-12-16
Lukas Krickl
debug: Added debug minimap
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2025-12-16
Lukas Krickl
maps: Changed map layout loader
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2025-12-15
Lukas Krickl
actor: fixed west and east direction mixup
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2025-12-15
Lukas Krickl
map: wip mapeditor tile loader and directional movement
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2025-12-15
Lukas Krickl
map: Added test map
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2025-12-15
Lukas Krickl
player: Added basic movement
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2025-12-15
Lukas Krickl
player: wip movement on grid
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2025-12-15
Lukas Krickl
tiles: Added tiles for drawing the map
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2025-12-15
Lukas Krickl
player: Added turning mechanics
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2025-12-15
Lukas Krickl
map: refactoring added direction vecotrs and directions...
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2025-12-15
Lukas Krickl
Added TODO
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2025-12-14
Lukas Krickl
chore: removed player collision and gravity routines
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2025-12-14
Lukas Krickl
map: reworked tile bank in map header to use a bank...
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2025-12-14
Lukas Krickl
map: map transitioon loads now fixes player position
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2025-12-13
Lukas Krickl
map: Added full reload code
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2025-12-13
Lukas Krickl
map loader: wip added full redraw flag
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2025-12-12
Lukas Krickl
map: Added map settings load call to allow loading...
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2025-12-12
Lukas Krickl
map: wip map transitons
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2025-12-11
Lukas Krickl
collision: moved collision data to hram
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2025-12-10
Lukas Krickl
actor: Added more collision points
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2025-12-09
Lukas Krickl
player: improved collision box
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