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gbrg/.git
2026-02-16
Lukas Krickl
mapgen: Added room pattern drawing.
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2026-02-14
Lukas Krickl
mapgen: Added map section drawing macro
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2026-02-13
Lukas Krickl
mapgen: added docs for generating rooms
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2026-02-12
Lukas Krickl
TODO: Added not for UI
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2026-02-11
Lukas Krickl
mapgen: Added simple room drawing test
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2026-02-10
Lukas Krickl
defs: Added tileindex enum
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2026-02-10
Lukas Krickl
mapgen: the generated map is now loaded
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2026-02-10
Lukas Krickl
mapgen: Added basic map header
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2026-02-09
Lukas Krickl
wram: Added new defs for mapgen level
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2026-02-09
Lukas Krickl
mapgen: wip map buffer
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2026-02-08
Lukas Krickl
mapgen: wip added mapgen stub
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2026-02-06
Lukas Krickl
player: target tile is now flickering anymore
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2026-02-06
Lukas Krickl
actor: when an enemy dies it now changes the tile type
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2026-02-04
Lukas Krickl
actor: fixed actor -> actor collision
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2026-02-03
Lukas Krickl
actor: fixed endianess problem when setting actor table
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2026-02-03
Lukas Krickl
m16: Added zero flag. Moved m16 registers to hram.
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2026-02-03
Lukas Krickl
math: wip 16 bit math
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2026-02-02
Lukas Krickl
math: Added carry flag for m16
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2026-02-02
Lukas Krickl
attr: added sub16 call for attacking
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2026-02-02
Lukas Krickl
math: Added read m16 macros
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2026-02-01
Lukas Krickl
math: Added 16 bit sub
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2026-02-01
Lukas Krickl
math: Addd 16 bit add
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2026-01-31
Lukas Krickl
math: added stubs for 16 bit math
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2026-01-31
Lukas Krickl
math: Added 16 bit math registers
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2026-01-31
Lukas Krickl
attributes: damage is now a 16 bit value
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2026-01-30
Lukas Krickl
actor: Added default hp setter in tact init
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2026-01-29
Lukas Krickl
action: Added simple actor_die call when an actor is...
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2026-01-27
Lukas Krickl
action: Added actor getter
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2026-01-26
Lukas Krickl
action: added tile getter to attack action
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2026-01-25
Lukas Krickl
player: Added b button action
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2026-01-25
Lukas Krickl
actions: Added stub for action calling
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2026-01-23
Lukas Krickl
player: Added map redraw flag
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2026-01-22
Lukas Krickl
map: Added blood tile
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2026-01-22
Lukas Krickl
player: target is now a vector instead of an absolute...
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2026-01-21
Lukas Krickl
player: settarget now also happens in the init call
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2026-01-19
Lukas Krickl
player: Added target positon drawing
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2026-01-17
Lukas Krickl
attr: added hp calculation
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2026-01-17
Lukas Krickl
player: reworked equipment
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2026-01-17
Lukas Krickl
macros: fixed itemdef macro
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2026-01-17
Lukas Krickl
stats: stamina is now a stat
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2026-01-16
Lukas Krickl
update: Added auto-ticking
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2026-01-16
Lukas Krickl
render: fixed flickering when moving
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2026-01-16
Lukas Krickl
actor: fixed rendering
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2026-01-15
Lukas Krickl
map uncover: uncovering now works when opening a door
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2026-01-15
Lukas Krickl
map: wip recursive flood map uncover marker
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2026-01-13
Lukas Krickl
map: uncovering now works based entierly on the view...
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2026-01-13
Lukas Krickl
map: wip map uncovering
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2026-01-12
Lukas Krickl
maps: maps are now 32x32
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2026-01-12
Lukas Krickl
tiles: made tile size smaller
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2026-01-12
Lukas Krickl
map: Added inner wall tile type
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2026-01-12
Lukas Krickl
actor: Added actor rendering
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2026-01-12
Lukas Krickl
drawing: Added double buffering
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2026-01-12
Lukas Krickl
player: Added basic movement and wall collisions
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2026-01-12
Lukas Krickl
player: Added basic movement and rendering
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2026-01-12
Lukas Krickl
map: Added basic map rendering
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2026-01-12
Lukas Krickl
map: wip map rendering
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2026-01-12
Lukas Krickl
attr: removed stamina
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2026-01-11
Lukas Krickl
map: Added flagging code to mark tiles as visible
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2026-01-11
Lukas Krickl
wip: map rendering
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2026-01-11
Lukas Krickl
mem: moved tiles to a dedicated ram bank.
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2026-01-11
Lukas Krickl
map: tiles are now loaded from the actual tile table
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2026-01-10
Lukas Krickl
enabled 8x16 objects
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2026-01-10
Lukas Krickl
removed legacy map code and movement code
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2026-01-10
Lukas Krickl
removed unused maps
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2026-01-10
Lukas Krickl
added todo
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2026-01-10
Lukas Krickl
added movement todo
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2026-01-10
Lukas Krickl
added TODO for new map drawing routine
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2026-01-10
Lukas Krickl
map: reverted render buffer to use 14x20 tiles
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2026-01-09
Lukas Krickl
wram: moved render buffer to 0xD000. Increased the...
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2026-01-09
Lukas Krickl
render: Added stub for rendering
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2026-01-08
Lukas Krickl
map: removed hard coded map renderer
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2026-01-08
Lukas Krickl
added assets as module
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2026-01-07
Lukas Krickl
map: Added pillar sprite
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2026-01-06
Lukas Krickl
TODO: Added map todos
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2026-01-06
Lukas Krickl
doors: reverted doors to be blank
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2026-01-06
Lukas Krickl
player: Added overlay drawing for player weapon
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2026-01-05
Lukas Krickl
LICENSE: Updated year
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2026-01-05
Lukas Krickl
sprite overlay: Added oam alloc
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2026-01-04
Lukas Krickl
tiles: bank8800 is now not assuming 8x16 objects anymore
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2026-01-04
Lukas Krickl
sprite: Added overlay sprite def
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2026-01-04
Lukas Krickl
sprites: Added build step for sprite overlays
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2026-01-04
Lukas Krickl
tiles: Added comment to tile banks indicating that...
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2026-01-04
Lukas Krickl
cleanup of directory structure
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2026-01-03
Lukas Krickl
updated l1
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2026-01-03
Lukas Krickl
map: reworked door tiles to give a better viewport
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2026-01-03
Lukas Krickl
updated open door tiles
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2026-01-03
Lukas Krickl
ui: the UI window is now taller.
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2026-01-03
Lukas Krickl
player: added placeholder weapon drawing
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2026-01-03
Lukas Krickl
maps: adjusting wall templates
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2026-01-03
Lukas Krickl
bank: Added more banks
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2026-01-03
Lukas Krickl
Added basic story.md
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2026-01-02
Lukas Krickl
far center door is now making distance more clear
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2026-01-02
Lukas Krickl
added more tiles
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2026-01-02
Lukas Krickl
map: Added far wall rendering
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2026-01-02
Lukas Krickl
map: Added more wall templates
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2026-01-02
Lukas Krickl
map: Added new rendering templates.
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2026-01-01
Lukas Krickl
update: fixed rendering of actors...
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2026-01-01
Lukas Krickl
update: actors now do not render anymore when the path...
origin/map-render-rework
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2026-01-01
Lukas Krickl
maps: rendering now works as before
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2026-01-01
Lukas Krickl
maps: Added near center wall drawing
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