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gbrg/.git
2025-08-26
Lukas Krickl
unit_cpu: wip action attack
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2025-08-26
Lukas Krickl
unit_cpu: Added stub for attack state
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2025-08-26
Lukas Krickl
mapgen: Fixed units spawnning in bad spots
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2025-08-25
Lukas Krickl
mapgen: actor spawning now checks if an actor already...
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2025-08-25
Lukas Krickl
mapgen: The player now spawns in a random spot
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2025-08-24
Lukas Krickl
mapgen: wip placing player randomly
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2025-08-24
Lukas Krickl
mapgen: player spawn map is now selected randomly
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2025-08-24
Lukas Krickl
action: Added miss text
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2025-08-23
Lukas Krickl
ui: Added max hp display
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2025-08-23
Lukas Krickl
stats: Added basic hp display
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2025-08-23
Lukas Krickl
strings: Added decimal printing
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2025-08-23
Lukas Krickl
action: fixed stack error when no unit is hit
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2025-08-23
Lukas Krickl
action: added basic display for damage value
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2025-08-22
Lukas Krickl
actsave: fixed bug when calculating act sg pointer
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2025-08-22
Lukas Krickl
act_sg: now saving type as well to prevent actors from...
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2025-08-22
Lukas Krickl
act_save: actsave now stores mp and hp
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2025-08-22
Lukas Krickl
stats: Added basic damage calculation
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2025-08-21
Lukas Krickl
stats: added stubs for calculating some stats
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2025-08-21
Lukas Krickl
unit_cpu: Made the default AI follow the player a littl...
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2025-08-21
Lukas Krickl
action: Added basic attack effect
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2025-08-21
Lukas Krickl
mapgen: fixed most issues with the current door placeme...
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2025-08-21
Lukas Krickl
mapgen: Fixed various small issues in door placement
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2025-08-21
Lukas Krickl
mapgen: wip mapgen
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2025-08-21
Lukas Krickl
mapgen: wip door generator
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2025-08-21
Lukas Krickl
removing doors now does not set the exit flag anymore...
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2025-08-21
Lukas Krickl
rooms: Added more template maps
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2025-08-21
Lukas Krickl
mapgen: if a player spawns on a door the door tile...
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2025-08-21
Lukas Krickl
player: updated exit handling to allow for map cursor...
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2025-08-21
Lukas Krickl
doors: doors are not covered anymore
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2025-08-21
Lukas Krickl
exits: removed rerferences to existing exit tables
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2025-08-21
Lukas Krickl
mapgen: refactored map loader
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2025-08-20
Lukas Krickl
mapgen: wip rework of mapgen
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2025-08-20
Lukas Krickl
Added notes for map rework
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2025-08-20
Lukas Krickl
map: removed seed index
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2025-08-19
Lukas Krickl
mapgen: Added door drawing routine
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2025-08-19
Lukas Krickl
maps: wip reworking map system
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2025-08-19
Lukas Krickl
TODO: Added note about mapgen rework
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2025-08-18
Lukas Krickl
action: Added tile offset to attack action
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2025-08-17
Lukas Krickl
attack: wip added attack animation
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2025-08-17
Lukas Krickl
action: Added delay to active after picking an attack...
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2025-08-17
Lukas Krickl
actions: Added setup for picking directions
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2025-08-16
Lukas Krickl
action: Added ability to abort attack command
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2025-08-16
Lukas Krickl
attack: Added direction UI setup.
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2025-08-16
Lukas Krickl
unit: Added basic stub for handling assinged actions...
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2025-08-15
Lukas Krickl
TODO: Added note for menu and actions
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2025-08-15
Lukas Krickl
unit: removed dedicated attack state.
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2025-08-15
Lukas Krickl
player: Added player turn taken flag
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2025-08-15
Lukas Krickl
unit: Added stubs for attack state
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2025-08-15
Lukas Krickl
defs: Added additional note for battle order
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2025-08-15
Lukas Krickl
defs: Added battle order to actors
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2025-08-15
Lukas Krickl
battle: Added notes about unit state switching
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2025-08-15
Lukas Krickl
unit: Added unit fine at
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2025-08-14
Lukas Krickl
unit: Added stub for unit find at
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2025-08-13
Lukas Krickl
defs: Added battle record struct
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2025-08-13
Lukas Krickl
battle: Added stub for battle mode
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2025-08-13
Lukas Krickl
objanim: Added left and right door opening animations
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2025-08-12
Lukas Krickl
roompattern: fixed constant names for left and right...
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2025-08-12
Lukas Krickl
objanim: removed infinite animation loop for left door
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2025-08-12
Lukas Krickl
objanim: wip left and right door animation
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2025-08-12
Lukas Krickl
objanim: Added top door animation
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2025-08-12
Lukas Krickl
objanim: Added framework for makign door animations...
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2025-08-12
Lukas Krickl
objanim: Added simple animation for down door opening.
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2025-08-12
Lukas Krickl
objanim: renamed door open animation to allow room...
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2025-08-11
Lukas Krickl
door opening: Fixed animation getting stuck.
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2025-08-11
Lukas Krickl
collision: moved last cf flags y and x position for...
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2025-08-11
Lukas Krickl
defs: fixed player rt macros
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2025-08-11
Lukas Krickl
defs: Added actor last collision values
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2025-08-11
Lukas Krickl
Added known bug
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2025-08-11
Lukas Krickl
doors: doors now have collision.
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2025-08-10
Lukas Krickl
unit collision test: writes y and x positon to wram...
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2025-08-10
Lukas Krickl
unit: try move now writes the tile flags if collision...
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2025-08-10
Lukas Krickl
player: disabled rendering while door animation is...
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2025-08-10
Lukas Krickl
player: skipping input on the frame a door animation...
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2025-08-10
Lukas Krickl
objanim: the animation now overwrites player rt special...
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2025-08-10
Lukas Krickl
gameplay: the game now pauses while the door opening...
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2025-08-10
Lukas Krickl
vblank: Added way to overwrite vblank handler at runtime
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2025-08-09
Lukas Krickl
roompatterns: Defined door tiles as constants
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2025-08-09
Lukas Krickl
objanim: Fixed door tile
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2025-08-09
Lukas Krickl
objanim: Added door tile animation
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2025-08-09
Lukas Krickl
unit: moved tile to screen to a macro
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2025-08-08
Lukas Krickl
objanim: Added placeholder animation for when a door...
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2025-08-08
Lukas Krickl
objanim: Added setup code for object animations
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2025-08-08
Lukas Krickl
Added TODO
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2025-08-08
Lukas Krickl
object animation: added stub for object animations
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2025-08-07
Lukas Krickl
players: Moved redraw into a more generic routine
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2025-08-07
Lukas Krickl
Added TODO
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2025-08-07
Lukas Krickl
map: Added partial room redrawn when the player touches...
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2025-08-06
Lukas Krickl
player: Added stub for door removal when the player...
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2025-08-05
Lukas Krickl
mapgen: reduced amount of spawned actors
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2025-08-05
Lukas Krickl
unit: Added basic chaser cpu script
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2025-08-05
Lukas Krickl
chore: added new math helper function to get an absolut...
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2025-08-05
Lukas Krickl
unit: moved unit cpu code to new file for generic cpu...
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2025-08-05
Lukas Krickl
Updated TODO
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2025-08-03
Lukas Krickl
actsave: Added basic actor saving mechanism
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2025-08-02
Lukas Krickl
actsave: Added setup for loading and storing actor...
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2025-08-02
Lukas Krickl
map: added separate call for clearing act_sg
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2025-08-02
Lukas Krickl
actor saving: Added stubs for actor savegame calls
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2025-08-02
Lukas Krickl
defs: Added actor savegame typedef
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2025-08-01
Lukas Krickl
mapgen: Fixed type in rotuine name
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2025-08-01
Lukas Krickl
mapgen: actors are now spawned based on the current...
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