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gbrg/.git
2025-01-02
Lukas Krickl
tiles: Added placeholder door tiles
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2025-01-02
Lukas Krickl
map: Added ability to re-roll exit if direction is...
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2025-01-02
Lukas Krickl
make: Added maps/ to the include search path list
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2025-01-02
Lukas Krickl
make: Removed verbose setting from build flags
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2025-01-02
Lukas Krickl
map: Refactored actor table in base maps
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2025-01-02
Lukas Krickl
map: WIP actor table saving
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2025-01-02
Lukas Krickl
map: Added randomness to room linking to make sure...
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2025-01-02
Lukas Krickl
map: Rooms now dynamically add doors
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2025-01-01
Lukas Krickl
map: rooms are now generate in a basic recursive manner
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2025-01-01
Lukas Krickl
map: room linking is now generic
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2025-01-01
Lukas Krickl
map: added rotuine to link two rooms to each other
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2025-01-01
Lukas Krickl
map: Added reverse look-up-table for directions
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2025-01-01
Lukas Krickl
map: Removed clearing code for exits since they should...
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2025-01-01
Lukas Krickl
LICENSE: Updated year to 2025
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2024-12-31
Lukas Krickl
preproc: Added DEBUG guard around map load panic
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2024-12-31
Lukas Krickl
map: Added proof of concept for linking rooms in ram
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2024-12-31
Lukas Krickl
map: Added basic panic handler that is called when...
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2024-12-31
Lukas Krickl
map: Added base room copy routine
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2024-12-31
Lukas Krickl
Moved stack to end of DXXX wram bank
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2024-12-31
Lukas Krickl
map: maps now set the correct tile ptr for a newly...
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2024-12-30
Lukas Krickl
map: wip map copy
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2024-12-30
Lukas Krickl
map: Added basic structure and docs for mapgen
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2024-12-30
Lukas Krickl
Added floor usae to map_gen docs
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2024-12-30
Lukas Krickl
Added wram defs
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2024-12-29
Lukas Krickl
Renamed room_struct to room_header
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2024-12-28
Lukas Krickl
WIP: Added placeholders for map generator
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2024-12-28
Lukas Krickl
hram: Added hram section
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2024-12-28
Lukas Krickl
map: Added map ram section
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2024-12-27
Lukas Krickl
Added future refactoring idea for actor tables to TODO
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2024-12-27
Lukas Krickl
map: renamed curr_room_init_actors to curr_room_actor_table
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2024-12-27
Lukas Krickl
Added version to save game
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2024-12-27
Lukas Krickl
Added version to save game
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2024-12-27
Lukas Krickl
Added room body struct
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2024-12-27
Lukas Krickl
Added docs for save game
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2024-12-27
Lukas Krickl
Added struct for save game
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2024-12-27
Lukas Krickl
Added better docs for savegame storage
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2024-12-26
Lukas Krickl
Updated tileset player tiles
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2024-12-26
Lukas Krickl
Added a few constants for save game size
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2024-12-24
Lukas Krickl
Made vram access more secure when loading maps.
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2024-12-24
Lukas Krickl
Added new test room.
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2024-12-24
Lukas Krickl
Added optional vblank wait to room row draw
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2024-12-24
Lukas Krickl
Fixed crash during room transitions
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2024-12-24
Lukas Krickl
WIP: room loading
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2024-12-24
Lukas Krickl
Added a few bug notes
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2024-12-23
Lukas Krickl
Room loading now disables lcd to draw new room.
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2024-12-23
Lukas Krickl
WIP: room loader
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2024-12-23
Lukas Krickl
Added ability to flag room loading
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2024-12-23
Lukas Krickl
WIP: exit direction selection
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2024-12-21
Lukas Krickl
Added notes about scrolling
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2024-12-20
Lukas Krickl
WIP: room transition loader
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2024-12-20
Lukas Krickl
Bat actors now use direction constants for movement
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2024-12-20
Lukas Krickl
Added special exit flag
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2024-12-15
Lukas Krickl
Added notes for room transitions
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2024-12-15
Lukas Krickl
Added docs for room transitions
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2024-12-15
Lukas Krickl
Removed unused map function
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2024-12-15
Lukas Krickl
Removed test room loader code and replaced it with...
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2024-12-15
Lukas Krickl
WIP: exit table for rooms
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2024-12-12
Lukas Krickl
Removed redundant comparison in actor update
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2024-12-11
Lukas Krickl
Added docs for map flags
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2024-12-11
Lukas Krickl
Added new rand table.
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2024-12-10
Lukas Krickl
Added actor collision checking
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2024-12-09
Lukas Krickl
Added def for -TILE_SIZE
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2024-12-09
Lukas Krickl
Added dedicated memory space for animation target coord...
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2024-12-08
Lukas Krickl
Fixed bug that caused actors to incorrectly end their...
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2024-12-08
Lukas Krickl
Added basic calls to clear animation memory whenever...
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2024-12-08
Lukas Krickl
Improved who_next performance
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2024-12-07
unlink2
Merge pull request 'enemy-behaviour' (#2) from simple...
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2024-12-07
Lukas Krickl
Added assert macro
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2024-12-04
Lukas Krickl
Fixed enum value for doors
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2024-12-04
Lukas Krickl
Added BREAK macro
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2024-12-04
Lukas Krickl
Moved flag reading to map
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2024-12-04
Lukas Krickl
Added door flags to base room
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2024-12-04
Lukas Krickl
WIP: reworking room flag access
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2024-12-02
Lukas Krickl
WIP: flag setting for maps
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2024-11-29
Lukas Krickl
Added constant rand call to main loop
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2024-11-29
Lukas Krickl
Added test animation for bats
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2024-11-29
Lukas Krickl
WIP: bat movement
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2024-11-29
Lukas Krickl
Added basic 'rng' function
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2024-11-26
Lukas Krickl
Added simple player animation
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2024-11-26
Lukas Krickl
Moved animation load macro to macro defs
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2024-11-26
Lukas Krickl
Moved animation loading to a macro
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2024-11-25
Lukas Krickl
Added bat tiles for simple animations
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2024-11-25
Lukas Krickl
Optimized call_tbl a bit
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2024-11-25
Lukas Krickl
Added template for plot
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2024-11-25
Lukas Krickl
Updated map converter to align actors to the tile grid
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2024-11-25
Lukas Krickl
WIP: actor table update
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2024-11-20
Lukas Krickl
Added basic bat rendering
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2024-11-20
Lukas Krickl
wip: Added bat actor and move duplicate actor code...
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2024-11-19
Lukas Krickl
Added bat sprite
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2024-11-19
Lukas Krickl
Added test noise for walking
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2024-11-19
Lukas Krickl
Updted readme.
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2024-11-19
Lukas Krickl
Added audio register definitions
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2024-11-19
Lukas Krickl
Added audio init code
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2024-11-18
Lukas Krickl
Added skip turn code to all other actor types for now
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2024-11-18
Lukas Krickl
The player's turn is now ended after a move
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2024-11-18
Lukas Krickl
Added system for ending turns
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2024-11-18
Lukas Krickl
Added who_next call
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2024-11-18
Lukas Krickl
Fixed take damage debug buttons
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2024-11-18
Lukas Krickl
Added collision check for new movement
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2024-11-18
Lukas Krickl
Added new movement for player.
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