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gbrg/.git
2025-09-29
Lukas Krickl
actors: actor table is now split into logical groups
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2025-09-28
Lukas Krickl
defs: Reduced actor max to 16
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2025-09-28
Lukas Krickl
projectile: Added stub for player performing an attack...
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2025-09-26
Lukas Krickl
player: Added cap for right and bottom of screen when...
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2025-09-26
Lukas Krickl
player: the player now spans in the bottom center of...
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2025-09-26
Lukas Krickl
actor: made the default collider smaller
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2025-09-26
Lukas Krickl
actor: Added actor spawning map object
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2025-09-26
Lukas Krickl
makefile: Added option to easily change symbol type
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2025-09-26
Lukas Krickl
rectangle: made jumps relative
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2025-09-26
Lukas Krickl
actor: collision now uses pre-computed points for the...
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2025-09-26
Lukas Krickl
actor: added temporary pre-calculation for rectangle...
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2025-09-26
Lukas Krickl
player: wip weapon types
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2025-09-25
Lukas Krickl
player: movement now happens on the same frame again
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2025-09-25
Lukas Krickl
actor: collision checks now only check points that...
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2025-09-24
Lukas Krickl
player: splut up/down and left/right direction into...
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2025-09-24
Lukas Krickl
video: fixed oam flickering when frame is skipped
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2025-09-24
Lukas Krickl
actors: Added some more demo actors to test performance
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2025-09-24
Lukas Krickl
actor: Added actor -> actor collision
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2025-09-24
Lukas Krickl
player: Added underflow and overflow protection to...
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2025-09-24
Lukas Krickl
rectangle: fixed collision breaking during scroll due...
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2025-09-24
Lukas Krickl
player: scroll only happens if a move was made
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2025-09-23
Lukas Krickl
video: scroll adjust timer now does not depend on scrol...
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2025-09-23
Lukas Krickl
scroll adjust: made step configurable
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2025-09-23
Lukas Krickl
player: Added sub-pixel movement
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2025-09-23
Lukas Krickl
update: video adjust scroll now hapens in game update...
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2025-09-23
Lukas Krickl
video: vblank now skips everything but inptus if update...
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2025-09-23
Lukas Krickl
mapobj: map objects are not loaded as soon as the playe...
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2025-09-23
Lukas Krickl
rectangle collision: fixed rect to rect collision for...
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2025-09-23
Lukas Krickl
debug: Fixed debug rect draw
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2025-09-23
Lukas Krickl
debug: debug rectangle draw now uses the same point...
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2025-09-22
Lukas Krickl
collision: wip actor -> rectangle collision
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2025-09-22
Lukas Krickl
actors: test movement now loads tmp rect
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2025-09-22
Lukas Krickl
actor: wip collision code
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2025-09-22
Lukas Krickl
collision: wip player movement
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2025-09-22
Lukas Krickl
rectangle: Added routines to get each point in a rectangle
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2025-09-21
Lukas Krickl
map: Added second debug rectangle
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2025-09-21
Lukas Krickl
debug: Fixed x positons for right points in debug rectangle
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2025-09-21
Lukas Krickl
debug: fixed top debug rectangle draw
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2025-09-21
Lukas Krickl
removed maps
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2025-09-21
Lukas Krickl
debug: wip rectangle debug renderer
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2025-09-21
Lukas Krickl
maps: removed legacy maps and script
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2025-09-21
Lukas Krickl
map: Added rectangle loader and adjustment for rectangl...
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2025-09-21
Lukas Krickl
debug: Added debug functin switcher
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2025-09-21
Lukas Krickl
debug: Added jp to hl for debug routine
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2025-09-21
Lukas Krickl
debug: Added stub for debug functions
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2025-09-21
Lukas Krickl
defs: removed y_hi from actors and rectangles
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2025-09-21
Lukas Krickl
collision: added basic stubs for collision rectangles
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2025-09-21
Lukas Krickl
map: Added wall row pattern
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2025-09-20
Lukas Krickl
map: Added disable scroll object
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2025-09-20
Lukas Krickl
video: Added despawn logic for actors going off-screen
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2025-09-20
Lukas Krickl
scroll: fixed scrolling triggering too frequently
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2025-09-20
Lukas Krickl
video: made scroll smooth
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2025-09-20
Lukas Krickl
actor: adjusting actors with scroll
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2025-09-20
Lukas Krickl
map: wip map scrolling
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2025-09-20
Lukas Krickl
mapobj: Added basic mapobject handling.
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2025-09-20
Lukas Krickl
chore: Added rectangel defs
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2025-09-20
Lukas Krickl
player: Added basic movement
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2025-09-20
Lukas Krickl
enemy: added demo actor draw
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2025-09-20
unlink2
Merge pull request 'position rework and movement rework...
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2025-09-20
Lukas Krickl
actor: wip 16 bit positions
origin/movement-rework
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2025-09-19
Lukas Krickl
actor: Added generic actor draw function
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2025-09-19
Lukas Krickl
actor: wip actor drawing
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2025-09-19
Lukas Krickl
map: Added initial pattern page draw
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2025-09-19
Lukas Krickl
map: Added def macros for various structs
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2025-09-19
Lukas Krickl
map: Re-added tile bank loader
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2025-09-19
Lukas Krickl
defs: wip rowpatterns
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2025-09-19
Lukas Krickl
removed most test maps
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2025-09-19
Lukas Krickl
rework: Removed existing map setup and actor code
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2025-09-19
Lukas Krickl
updated todo
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2025-09-19
Lukas Krickl
TODO: Added todo for mapobjects
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2025-09-19
Lukas Krickl
added more todos
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2025-09-19
Lukas Krickl
TODO: Added note
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2025-09-19
Lukas Krickl
movement: Fixed tile collision checks and exits
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2025-09-19
Lukas Krickl
position rework: positions are now absolute pixels
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2025-09-18
Lukas Krickl
added more todos
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2025-09-18
Lukas Krickl
TODO: Added todo note
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2025-09-16
Lukas Krickl
removed BREAK
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2025-09-16
Lukas Krickl
mapgen: fixed hl being corruped when setting actor...
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2025-09-16
Lukas Krickl
mapgen: disabled act sg during initial map load
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2025-09-16
Lukas Krickl
mapgen: fixed typo
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2025-09-15
Lukas Krickl
audio: Added simple attack noise
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2025-09-15
Lukas Krickl
audio: Added walk and door open sound
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2025-09-15
Lukas Krickl
util: Added strz macro
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2025-09-14
Lukas Krickl
debug: Added jump to debug routines
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2025-09-14
Lukas Krickl
debug: made debug menu interactive
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2025-09-14
Lukas Krickl
debug: Added stub for debug menu
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2025-09-14
Lukas Krickl
animation: fixed timer sometimes skipping the end frame
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2025-09-14
Lukas Krickl
animations: Added new attack animations to all unit...
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2025-09-13
Lukas Krickl
animations: Added animation loading based on tables
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2025-09-13
Lukas Krickl
animations: Added stub for animation switching
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2025-09-09
Lukas Krickl
animation: Added frame wait state
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2025-09-08
Lukas Krickl
animation: added basic delay for animation
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2025-09-08
Lukas Krickl
animation: Refactored animation code
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2025-09-08
Lukas Krickl
animation: Added defs for new animation system
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2025-09-08
Lukas Krickl
removed debug BREAK
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2025-09-08
Lukas Krickl
animation: Added actor runtime tile offsets
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2025-09-08
Lukas Krickl
actor: removed prev input rt variable
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2025-09-08
Lukas Krickl
act: Added new rt value for previous inputs
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2025-09-08
Lukas Krickl
shoot: Added stub for shoot action
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2025-09-07
Lukas Krickl
TODO: Added todo for combat animations
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