gbrg/.git
2025-01-02 Lukas Kricklmap: Added ability to re-roll exit if direction is...
2025-01-02 Lukas Kricklmake: Added maps/ to the include search path list
2025-01-02 Lukas Kricklmake: Removed verbose setting from build flags
2025-01-02 Lukas Kricklmap: Refactored actor table in base maps
2025-01-02 Lukas Kricklmap: WIP actor table saving
2025-01-02 Lukas Kricklmap: Added randomness to room linking to make sure...
2025-01-02 Lukas Kricklmap: Rooms now dynamically add doors
2025-01-01 Lukas Kricklmap: rooms are now generate in a basic recursive manner
2025-01-01 Lukas Kricklmap: room linking is now generic
2025-01-01 Lukas Kricklmap: added rotuine to link two rooms to each other
2025-01-01 Lukas Kricklmap: Added reverse look-up-table for directions
2025-01-01 Lukas Kricklmap: Removed clearing code for exits since they should...
2025-01-01 Lukas KricklLICENSE: Updated year to 2025
2024-12-31 Lukas Kricklpreproc: Added DEBUG guard around map load panic
2024-12-31 Lukas Kricklmap: Added proof of concept for linking rooms in ram
2024-12-31 Lukas Kricklmap: Added basic panic handler that is called when...
2024-12-31 Lukas Kricklmap: Added base room copy routine
2024-12-31 Lukas KricklMoved stack to end of DXXX wram bank
2024-12-31 Lukas Kricklmap: maps now set the correct tile ptr for a newly...
2024-12-30 Lukas Kricklmap: wip map copy
2024-12-30 Lukas Kricklmap: Added basic structure and docs for mapgen
2024-12-30 Lukas KricklAdded floor usae to map_gen docs
2024-12-30 Lukas KricklAdded wram defs
2024-12-29 Lukas KricklRenamed room_struct to room_header
2024-12-28 Lukas KricklWIP: Added placeholders for map generator
2024-12-28 Lukas Kricklhram: Added hram section
2024-12-28 Lukas Kricklmap: Added map ram section
2024-12-27 Lukas KricklAdded future refactoring idea for actor tables to TODO
2024-12-27 Lukas Kricklmap: renamed curr_room_init_actors to curr_room_actor_table
2024-12-27 Lukas KricklAdded version to save game
2024-12-27 Lukas KricklAdded version to save game
2024-12-27 Lukas KricklAdded room body struct
2024-12-27 Lukas KricklAdded docs for save game
2024-12-27 Lukas KricklAdded struct for save game
2024-12-27 Lukas KricklAdded better docs for savegame storage
2024-12-26 Lukas KricklUpdated tileset player tiles
2024-12-26 Lukas KricklAdded a few constants for save game size
2024-12-24 Lukas KricklMade vram access more secure when loading maps.
2024-12-24 Lukas KricklAdded new test room.
2024-12-24 Lukas KricklAdded optional vblank wait to room row draw
2024-12-24 Lukas KricklFixed crash during room transitions
2024-12-24 Lukas KricklWIP: room loading
2024-12-24 Lukas KricklAdded a few bug notes
2024-12-23 Lukas KricklRoom loading now disables lcd to draw new room.
2024-12-23 Lukas KricklWIP: room loader
2024-12-23 Lukas KricklAdded ability to flag room loading
2024-12-23 Lukas KricklWIP: exit direction selection
2024-12-21 Lukas KricklAdded notes about scrolling
2024-12-20 Lukas KricklWIP: room transition loader
2024-12-20 Lukas KricklBat actors now use direction constants for movement
2024-12-20 Lukas KricklAdded special exit flag
2024-12-15 Lukas KricklAdded notes for room transitions
2024-12-15 Lukas KricklAdded docs for room transitions
2024-12-15 Lukas KricklRemoved unused map function
2024-12-15 Lukas KricklRemoved test room loader code and replaced it with...
2024-12-15 Lukas KricklWIP: exit table for rooms
2024-12-12 Lukas KricklRemoved redundant comparison in actor update
2024-12-11 Lukas KricklAdded docs for map flags
2024-12-11 Lukas KricklAdded new rand table.
2024-12-10 Lukas KricklAdded actor collision checking
2024-12-09 Lukas KricklAdded def for -TILE_SIZE
2024-12-09 Lukas KricklAdded dedicated memory space for animation target coord...
2024-12-08 Lukas KricklFixed bug that caused actors to incorrectly end their...
2024-12-08 Lukas KricklAdded basic calls to clear animation memory whenever...
2024-12-08 Lukas KricklImproved who_next performance
2024-12-07 unlink2Merge pull request 'enemy-behaviour' (#2) from simple...
2024-12-07 Lukas KricklAdded assert macro origin/simple-enemy-behavior
2024-12-04 Lukas KricklFixed enum value for doors
2024-12-04 Lukas KricklAdded BREAK macro
2024-12-04 Lukas KricklMoved flag reading to map
2024-12-04 Lukas KricklAdded door flags to base room
2024-12-04 Lukas KricklWIP: reworking room flag access
2024-12-02 Lukas KricklWIP: flag setting for maps
2024-11-29 Lukas KricklAdded constant rand call to main loop
2024-11-29 Lukas KricklAdded test animation for bats
2024-11-29 Lukas KricklWIP: bat movement
2024-11-29 Lukas KricklAdded basic 'rng' function
2024-11-26 Lukas KricklAdded simple player animation
2024-11-26 Lukas KricklMoved animation load macro to macro defs
2024-11-26 Lukas KricklMoved animation loading to a macro
2024-11-25 Lukas KricklAdded bat tiles for simple animations
2024-11-25 Lukas KricklOptimized call_tbl a bit
2024-11-25 Lukas KricklAdded template for plot
2024-11-25 Lukas KricklUpdated map converter to align actors to the tile grid
2024-11-25 Lukas KricklWIP: actor table update
2024-11-20 Lukas KricklAdded basic bat rendering
2024-11-20 Lukas Kricklwip: Added bat actor and move duplicate actor code...
2024-11-19 Lukas KricklAdded bat sprite
2024-11-19 Lukas KricklAdded test noise for walking
2024-11-19 Lukas KricklUpdted readme.
2024-11-19 Lukas KricklAdded audio register definitions
2024-11-19 Lukas KricklAdded audio init code
2024-11-18 Lukas KricklAdded skip turn code to all other actor types for now
2024-11-18 Lukas KricklThe player's turn is now ended after a move
2024-11-18 Lukas KricklAdded system for ending turns
2024-11-18 Lukas KricklAdded who_next call
2024-11-18 Lukas KricklFixed take damage debug buttons
2024-11-18 Lukas KricklAdded collision check for new movement
2024-11-18 Lukas KricklAdded new movement for player.
2024-11-17 Lukas KricklReworking player input handling for turn-based movement
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