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gbrg/.git
2025-11-28
Lukas Krickl
tiles: Added event struct
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2025-11-27
Lukas Krickl
map: get_tile now returns a static null tile if oob...
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2025-11-27
Lukas Krickl
actor: Added basic collision check when moving
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2025-11-26
Lukas Krickl
map: vram origin is now configurable
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2025-11-26
Lukas Krickl
map: maps are now 10x8 tiles
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2025-11-25
Lukas Krickl
spirtes: reverted some sprites
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2025-11-24
Lukas Krickl
player: reworked movement to be grid based
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2025-11-23
Lukas Krickl
defs: Added act cb flags p0 and state
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2025-11-22
Lukas Krickl
actors: Added combat stats ptr
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2025-11-21
Lukas Krickl
tiles: Added test wall tile
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2025-11-21
Lukas Krickl
actors: refactoring actor system
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2025-11-21
Lukas Krickl
updated TODO
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2025-11-20
Lukas Krickl
debug: fixed update tile rendereing
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2025-11-19
Lukas Krickl
debug: wip added renderer for current tile
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2025-11-17
Lukas Krickl
tiles: adjacent clear now uses the struct's size instea...
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2025-11-17
Lukas Krickl
tiles: added more docs for tile_get_adjacent
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2025-11-17
Lukas Krickl
defs: Added type for tile adjacent struct
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2025-11-16
Lukas Krickl
debug: Added suspend resume code
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2025-11-16
Lukas Krickl
debug: added suspend update call
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2025-11-15
Lukas Krickl
debug: Added debug toggle inputs
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2025-11-15
Lukas Krickl
debug: Added stub for future debug features
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2025-11-14
Lukas Krickl
defs: documented t_resource
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2025-11-14
Lukas Krickl
tiles: added test for food spread
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2025-11-14
Lukas Krickl
tiles: reowrked most in-game tiles
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2025-11-13
Lukas Krickl
tiles: modifier tiles can now be drawn
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2025-11-13
Lukas Krickl
tiles: tile updates are now pre-computed
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2025-11-12
Lukas Krickl
tiles: wip refactoring tile drawing
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2025-11-11
Lukas Krickl
tiles: added tile flags
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2025-11-11
Lukas Krickl
tiles: adjacent tiles are now stored in an array
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2025-11-11
Lukas Krickl
tiles: Added adjacnet up getters
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2025-11-10
Lukas Krickl
tiles: added get adjacent tile clearing
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2025-11-09
Lukas Krickl
defs: Added stub for getting adjacent tiles
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2025-11-08
Lukas Krickl
tiles: tiles now call the update routine
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2025-11-08
Lukas Krickl
map: added tile update call test
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2025-11-07
Lukas Krickl
player: cursor now flickers to make it semi-transparent
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2025-11-05
Lukas Krickl
tiles: wip added tile update logic
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2025-11-04
Lukas Krickl
tiles: tiles now have an owner id
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2025-11-02
Lukas Krickl
ui: fixed string drawing routine
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2025-11-02
Lukas Krickl
ui: wip tile rendering
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2025-11-02
Lukas Krickl
TODO: Added note about food
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2025-11-01
Lukas Krickl
ui: added stub for UI draw request
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2025-11-01
Lukas Krickl
player: cursor is now capped to map bounds
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2025-11-01
Lukas Krickl
video: scrolling does now not wrap around the screen...
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2025-11-01
Lukas Krickl
player: Added cursor movement
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2025-10-30
Lukas Krickl
map: wip player scrolling
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2025-10-30
Lukas Krickl
map: the map loader now draws maps correctly
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2025-10-30
Lukas Krickl
map: wip full map draw
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2025-10-30
Lukas Krickl
map: Added tile draw routine
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2025-10-30
Lukas Krickl
levels: Added tile loader
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2025-10-30
Lukas Krickl
map: added stub for tiles
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2025-10-30
Lukas Krickl
player: wip rendering
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2025-10-30
Lukas Krickl
refactor: huge code cleanup
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2025-10-29
Lukas Krickl
tiles: Added stub for new tile system
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2025-10-29
Lukas Krickl
Added todo note
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2025-10-29
Lukas Krickl
TODO: Added todo note
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2025-10-29
Lukas Krickl
updated map loader TODO notes
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2025-10-29
Lukas Krickl
Updated notes
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2025-10-29
Lukas Krickl
TODO: updated notes
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2025-10-29
Lukas Krickl
TODO: updated todo
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2025-10-28
Lukas Krickl
actor: Added ability to perform partial actor updates
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2025-10-28
Lukas Krickl
enemy: guards now use jump tables instead of repeated...
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2025-10-27
Lukas Krickl
enemy: added basic walking guard
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2025-10-26
Lukas Krickl
ui: Fixed player hp display when entering hard mode
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2025-10-25
Lukas Krickl
hard mode: Hard mode selector now works
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2025-10-24
Lukas Krickl
game: Added hard mode flag
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2025-10-24
Lukas Krickl
ui: hpmax is now a variable.
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2025-10-23
Lukas Krickl
ui: Added placeholder for enemy hp bar
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2025-10-22
Lukas Krickl
ui: added player hp bar
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2025-10-21
Lukas Krickl
ui: wip hp draw
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2025-10-18
Lukas Krickl
sprites: update sprites and renamed basic weapon to...
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2025-10-17
Lukas Krickl
ui: wip hp display
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2025-10-17
Lukas Krickl
tiles: Added hp bar tiles
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2025-10-16
Lukas Krickl
player: Added debug hp output
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2025-10-15
Lukas Krickl
ui: wip adding ui elements
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2025-10-14
Lukas Krickl
player: Added basic walking animation
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2025-10-12
Lukas Krickl
player: reworked player tile to only take a single...
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2025-10-11
Lukas Krickl
mainmenu: level transition now only happens if the...
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2025-10-11
Lukas Krickl
player: updated player gfx
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2025-10-11
Lukas Krickl
mainmenu: Added test for easy/hard mode selector
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2025-10-11
Lukas Krickl
map: Added main menu map
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2025-10-10
Lukas Krickl
map: l1 now has correct collision
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2025-10-10
Lukas Krickl
mapobj: it is now no longer possible to create a 0...
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2025-10-10
Lukas Krickl
map: Added new rectangle clear object.
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2025-10-10
Lukas Krickl
projectile: Added shoot and hit noise
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2025-10-10
Lukas Krickl
video: reverted rectangle despawn to use bottom corner
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2025-10-07
Lukas Krickl
map: wip rectangle defs
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2025-10-07
Lukas Krickl
video: rectangles now despawn if the top corner is...
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2025-10-07
Lukas Krickl
porjectile: projectile hitboxes are now smaller
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2025-10-06
Lukas Krickl
map: map arrow animation now does not run obj check...
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2025-10-05
Lukas Krickl
map: Fixed map arrow animation not clearing correctly
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2025-10-05
Lukas Krickl
video: position adjustment now only affects enemies...
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2025-10-05
Lukas Krickl
map: added GO arrow to start of l1
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2025-10-05
Lukas Krickl
map: Added more patterns to l1
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2025-10-05
Lukas Krickl
map: Added map enable scroll if all enemis are defeated...
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2025-10-05
Lukas Krickl
map: Added up arrow animation
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2025-10-05
Lukas Krickl
map: Added map routine and map object that can set...
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2025-10-04
Lukas Krickl
video: scrolls now happen on a per-pixel basis
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2025-10-04
Lukas Krickl
update: oam now only clears the unused objects each...
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2025-10-04
Lukas Krickl
porjectile: Added player check
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2025-10-04
Lukas Krickl
projectile: Added p0 flag to indicate if projectile...
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