gbrg/.git
2025-05-24 Lukas Kricklunit: Added oam flag setter to idle/active
2025-05-24 Lukas Kricklsys: Added farcall sys call
2025-05-24 Lukas Kricklunit: draw now uses actor's tile and oam flags
2025-05-24 Lukas Kricklunit: Added tile and oam flags to default actor model
2025-05-24 Lukas Kricklupdated tileset
2025-05-24 Lukas Kricklupdated default unit tile
2025-05-23 Lukas Kricklunit: fixed end turn being delayed if inputs are held
2025-05-22 Lukas Kricklunits: Draw calls are not done outside of the state...
2025-05-21 Lukas Kricklunit: implemented a temporary fix for unit redrawing...
2025-05-21 Lukas Kricklunit: working on fixing sprite flickering when moving
2025-05-21 Lukas Kricklunit: Fixed unit switching interrupting the last move
2025-05-20 Lukas Kricklunit: made unit switching more user friendly
2025-05-20 Lukas Kricklunit: unit swapping now seems to work correctly
2025-05-20 Lukas Kricklunit: improved unit switching
2025-05-20 Lukas Kricklunit: units now mark the correct unit as active
2025-05-20 Lukas Kricklwip: unit switching bugfixing
2025-05-20 Lukas Kricklunit: wip unit selector
2025-05-19 Lukas Kricklunit: wip unit switching
2025-05-18 Lukas Kricklunit: Added move reset function
2025-05-18 Lukas Kricklunit: added retry code for next unit selector
2025-05-18 Lukas Kricklunit: wip actor switching
2025-05-18 Lukas Kricklunit: wip for unit switching
2025-05-14 Lukas Kricklunit: Added ui redraw when using moves
2025-05-14 Lukas Kricklui: Added used moves indicator to UI
2025-05-13 Lukas Kricklui: Added basic ui element for remaining moves
2025-05-13 Lukas Kricklunit: wip unit switching
2025-05-12 Lukas Kricklunit: Added camera scroll code
2025-05-12 Lukas Kricklunit: camera now ceners on selected unit
2025-05-12 Lukas Kricklunit: Added unit scroll update
2025-05-12 Lukas Kricklunit: Added basic movement and state transitions
2025-05-12 Lukas Kricklactors: Added states to actor templates
2025-05-12 Lukas Kricklunit: Added stubs for movement code and scroll adjustmnets
2025-05-12 Lukas Kricklunit: working on input handling
2025-05-12 Lukas Kricklmap: Added map header for future expansion purposes
2025-05-11 Lukas Kricklunit: fixed scroll offset calculation
2025-05-11 Lukas Kricklunit: Added basic drawing rotuine for demo_1 unit
2025-05-11 Lukas Kricklcursor: Renamed cursor rotuines to reflect their actual use
2025-05-10 Lukas Kricklmap: the map converter can now add flags
2025-05-10 Lukas Kricklsys: moved call_hl to rst 0x08
2025-05-08 Lukas KricklAdded flags to actor struct
2025-05-07 Lukas Kricklactors: Added tile position to actor def
2025-05-06 Lukas Kricklunit: Added unit demo code
2025-05-06 Lukas Krickltiles: Added test unit tiles
2025-05-06 Lukas Kricklgame: Added new unit placement state
2025-05-06 Lukas Kricklunit: Added act_def macro
2025-05-04 Lukas KricklTiles: update tileset
2025-05-04 Lukas Kricklactors: Added actor table state machine code
2025-05-04 Lukas Kricklunits: Added stub for unit update
2025-05-04 Lukas Krickldefs: Added new actor tables
2025-05-04 Lukas Krickldefs: Added new actor def
2025-05-04 Lukas Kricklcleanup: Removed dead code
2025-05-04 Lukas KricklTODO: Updated notes on tiles
2025-05-04 Lukas KricklTODO: added more notes
2025-05-04 Lukas KricklAdded more todo items
2025-05-04 Lukas KricklAdded TODO
2025-05-04 Lukas KricklReworked TODO
2025-05-02 Lukas Kricklbuildings: Added docs for buildings
2025-04-27 Lukas Krickladded todo notes
2025-04-24 Lukas Kricklbuilding: Added under construction tile
2025-04-24 Lukas Kricklbg: fixed issue where the bg update queue would incorre...
2025-04-24 Lukas Kricklcells: wip debugging cell out of bounds write
2025-04-24 Lukas Kricklassert: added new parameter to assert macro
2025-04-23 Lukas KricklBUGS: Added cell write crash bug
2025-04-23 Lukas Kricklmap: Added note for eventual map loader rewrite
2025-04-23 Lukas Kricklcells: cells now have a timer just like states
2025-04-23 Lukas Kricklsimulation: simulation updates now happen in a fixed...
2025-04-20 Lukas Kricklcells: Added update loop
2025-04-20 Lukas Kricklcells: Added additional input to cells
2025-04-18 Lukas Kricklbuilding: Added cell state setter
2025-04-18 Lukas Kricklroads: Added road building
2025-04-18 Lukas Kricklbg: Added tile update queue processing
2025-04-15 Lukas Kricklbg: made queue index 2 byte offset
2025-04-14 Lukas Kricklmacros: Fixed macro expansion bug in ulas
2025-04-14 Lukas Kricklbg: Added bg update queue
2025-04-12 Lukas Kricklupdate: added stubs for cell updates
2025-04-10 Lukas Kricklplayer: Fixed out of bounds jump when aborting up moves
2025-04-10 Lukas Kricklbuildings: cusros can now call the building state
2025-04-10 Lukas Kricklplayer: Added code to calculate cursor building offset...
2025-04-10 Lukas Kricklplayer: stub for building buildigs
2025-04-08 Lukas Kricklsimulation: Added cell update loop
2025-04-08 Lukas Kricklsimulation: wip simulation loop
2025-04-08 Lukas Kricklcells: Added copy code for next cell update routine
2025-04-08 Lukas Kricklcells: refactored cell struct to save more memory
2025-04-08 Lukas Kricklcells: wip cell update code
2025-04-02 Lukas Kricklcells: removed comment
2025-04-02 Lukas Kricklcells: stubs for cell updating and management
2025-04-02 Lukas Kricklcells: Added basic setup for cell templates
2025-04-01 Lukas Kricklcursor: Added preview tile
2025-04-01 Lukas Kricklstate: cursor states are now also simply using a state...
2025-03-30 Lukas Kricklui: Added basic mapping for cursor selector
2025-03-30 Lukas Krickltiles: Updated 'R'
2025-03-30 Lukas Kricklui: Added more strings and adjuted label position
2025-03-30 Lukas Kricklui: added cursor movemnet
2025-03-30 Lukas Krickltile update
2025-03-30 Lukas Kricklui: leaving build menu now clears oam
2025-03-29 Lukas Kricklcharacter encoding: Fixed char encoding to start at...
2025-03-29 Lukas Kricklui: Added objputs
2025-03-29 Lukas Kricklui: Added basic ui state change
2025-03-29 Lukas Kricklcells: Updated cell struct
2025-03-29 Lukas Kricklupdated raod grass and water tiles
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