gbrg/.git
4 days ago Lukas Kricklplayer: settarget now also happens in the init call
6 days ago Lukas Kricklplayer: Added target positon drawing
7 days ago Lukas Kricklattr: added hp calculation
8 days ago Lukas Kricklplayer: reworked equipment
8 days ago Lukas Kricklmacros: fixed itemdef macro
8 days ago Lukas Kricklstats: stamina is now a stat
9 days ago Lukas Kricklupdate: Added auto-ticking
9 days ago Lukas Kricklrender: fixed flickering when moving
9 days ago Lukas Kricklactor: fixed rendering
10 days ago Lukas Kricklmap uncover: uncovering now works when opening a door
10 days ago Lukas Kricklmap: wip recursive flood map uncover marker
12 days ago Lukas Kricklmap: uncovering now works based entierly on the view...
12 days ago Lukas Kricklmap: wip map uncovering
12 days ago Lukas Kricklmaps: maps are now 32x32
12 days ago Lukas Krickltiles: made tile size smaller
12 days ago Lukas Kricklmap: Added inner wall tile type
12 days ago Lukas Kricklactor: Added actor rendering
13 days ago Lukas Krickldrawing: Added double buffering
13 days ago Lukas Kricklplayer: Added basic movement and wall collisions
13 days ago Lukas Kricklplayer: Added basic movement and rendering origin/map-direct-render
13 days ago Lukas Kricklmap: Added basic map rendering
13 days ago Lukas Kricklmap: wip map rendering
13 days ago Lukas Kricklattr: removed stamina
13 days ago Lukas Kricklmap: Added flagging code to mark tiles as visible
2026-01-11 Lukas Kricklwip: map rendering
2026-01-11 Lukas Kricklmem: moved tiles to a dedicated ram bank.
2026-01-11 Lukas Kricklmap: tiles are now loaded from the actual tile table
2026-01-10 Lukas Kricklenabled 8x16 objects
2026-01-10 Lukas Kricklremoved legacy map code and movement code
2026-01-10 Lukas Kricklremoved unused maps
2026-01-10 Lukas Krickladded todo
2026-01-10 Lukas Krickladded movement todo
2026-01-10 Lukas Krickladded TODO for new map drawing routine
2026-01-10 Lukas Kricklmap: reverted render buffer to use 14x20 tiles
2026-01-09 Lukas Kricklwram: moved render buffer to 0xD000. Increased the...
2026-01-09 Lukas Kricklrender: Added stub for rendering
2026-01-08 Lukas Kricklmap: removed hard coded map renderer
2026-01-08 Lukas Krickladded assets as module
2026-01-07 Lukas Kricklmap: Added pillar sprite
2026-01-06 Lukas KricklTODO: Added map todos
2026-01-06 Lukas Krickldoors: reverted doors to be blank
2026-01-06 Lukas Kricklplayer: Added overlay drawing for player weapon
2026-01-05 Lukas KricklLICENSE: Updated year
2026-01-05 Lukas Kricklsprite overlay: Added oam alloc
2026-01-04 Lukas Krickltiles: bank8800 is now not assuming 8x16 objects anymore
2026-01-04 Lukas Kricklsprite: Added overlay sprite def
2026-01-04 Lukas Kricklsprites: Added build step for sprite overlays
2026-01-04 Lukas Krickltiles: Added comment to tile banks indicating that...
2026-01-04 Lukas Kricklcleanup of directory structure
2026-01-03 Lukas Kricklupdated l1
2026-01-03 Lukas Kricklmap: reworked door tiles to give a better viewport
2026-01-03 Lukas Kricklupdated open door tiles
2026-01-03 Lukas Kricklui: the UI window is now taller.
2026-01-03 Lukas Kricklplayer: added placeholder weapon drawing
2026-01-03 Lukas Kricklmaps: adjusting wall templates
2026-01-03 Lukas Kricklbank: Added more banks
2026-01-03 Lukas KricklAdded basic story.md
2026-01-02 Lukas Kricklfar center door is now making distance more clear
2026-01-02 Lukas Krickladded more tiles
2026-01-02 Lukas Kricklmap: Added far wall rendering
2026-01-02 Lukas Kricklmap: Added more wall templates
2026-01-02 Lukas Kricklmap: Added new rendering templates.
2026-01-01 Lukas Kricklupdate: fixed rendering of actors...
2026-01-01 Lukas Kricklupdate: actors now do not render anymore when the path... origin/map-render-rework
2026-01-01 Lukas Kricklmaps: rendering now works as before
2026-01-01 Lukas Kricklmaps: Added near center wall drawing
2026-01-01 Lukas Kricklmap: Fixed tile march for far wall/door rendering
2025-12-31 Lukas Kricklmap: wip rewriting renderer
2025-12-31 Lukas Kricklmap: Added direction vector templates
2025-12-31 Lukas Kricklmap: wip refactor map drawing
2025-12-30 Lukas Kricklmap: Added stub for tile props
2025-12-29 Lukas Krickltmx2map: the tool now only converts bg layers to a...
2025-12-29 Lukas Kricklmap: Added flags1 to tiles
2025-12-22 Lukas Kricklitems: Added damage type to items
2025-12-22 Lukas Kricklcombat: moved combat info to a struct
2025-12-22 Lukas Kricklactor: Added actor die table
2025-12-21 Lukas Kricklplayer: Fixed attribute table in init
2025-12-21 Lukas Kricklactor: added init attr code for player
2025-12-21 Lukas Kricklactor: Attributes are now stored as a ptr in the actor...
2025-12-20 Lukas Kricklattr: Added getter for actor attr table
2025-12-20 Lukas Kricklattr: added stub for attack damage calculation
2025-12-20 Lukas Kricklactor: it is now possible for the player to remove...
2025-12-20 Lukas Krickldefs: Added item struct
2025-12-20 Lukas Kricklactor: Added proficiency and item equipment slots
2025-12-19 Lukas Kricklattrs: wip attribute management
2025-12-19 Lukas Kricklattr: added attribute stubs
2025-12-19 Lukas Kricklmap: turning now causes oam to be cleared
2025-12-19 Lukas Kricklactor: Adjusted draw routine y and x coordinates
2025-12-19 Lukas Krickll1: changed map layout
2025-12-19 Lukas Krickldrawing: Added furthest tile to allow actor visibility...
2025-12-18 Lukas Kricklactors are now rendered using a near and far tile syste...
2025-12-18 Lukas Kricklactor: Added simple bat script
2025-12-18 Lukas Kricklactors: Added basic drawing routine for bats
2025-12-18 Lukas Kricklactor: added collision checks for tiles that contain...
2025-12-18 Lukas Kricklactor: Added actor init code and tables for update...
2025-12-18 Lukas Kricklactor: Added act nearby and prop nearby
2025-12-17 Lukas Kricklactor: act_move_frward and back now perform collision...
2025-12-17 Lukas Kricklplayer: actors can now write their pointer to the tile...
2025-12-17 Lukas Krickltiles: Added prop ptr to tiles
2025-12-17 Lukas Kricklplayer: fixed turn direction
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