gbrg/.git
2025-06-17 Lukas Kricklunit display: removed cursor around active unit
2025-06-17 Lukas Kricklui: fixed moves max still being read from memory in...
2025-06-16 Lukas Kricklunit: reworked moves stat to have the max calculated
2025-06-15 Lukas KricklTODO: updated todo
2025-06-14 Lukas KricklTODO: Added todo note
2025-06-13 Lukas Kricklunit: Added docs for equipment and inventory
2025-06-13 Lukas Kricklstats: reworked stats to save memory
2025-06-10 Lukas Kricklunit: Added new stats
2025-06-08 Lukas Kricklunit: Added stub for attributes
2025-06-08 Lukas Kricklunit: added basic random move cpu state
2025-06-08 Lukas Kricklunits: removed p1 units. All units are now kept in...
2025-06-08 Lukas Kricklunit: Added individual dice display to each unit
2025-06-06 Lukas Kricklunit: Added level and placeholders for dice display
2025-06-06 Lukas KricklUpdated TODO
2025-06-05 Lukas KricklUpdted todo
2025-06-05 Lukas Krickldice display: Added dice display for units
2025-06-05 Lukas Krickldice: wip dice display
2025-06-04 Lukas Kricklbank8800: Added dice assets
2025-06-01 Lukas KricklTODO: updated todo list
2025-06-01 Lukas Krickltext: added status text stub
2025-06-01 Lukas Kricklunit: Added a roll to initiative.
2025-06-01 Lukas Kricklrand: Added helper for d16 rolls
2025-05-31 Lukas Kricklunit: Added basic collision check to move code
2025-05-31 Lukas Krickleffect: added effect definition for all units
2025-05-30 Lukas Krickldefs: Added placeholder macros for unit inventory equip...
2025-05-30 Lukas Kricklunit: added more stats to each unit
2025-05-27 Lukas Kricklmap: wip get tile sub routine
2025-05-25 Lukas Kricklmap: added unit_get_tile subroutine
2025-05-25 Lukas Kricklmap: added ptr to map tile flags to map converter
2025-05-25 Lukas KricklSTORY: Added basic plot
2025-05-25 Lukas Kricklunit: Refactored act def macros to allow for more futur...
2025-05-24 Lukas Kricklunit: Added oam flag setter to idle/active
2025-05-24 Lukas Kricklsys: Added farcall sys call
2025-05-24 Lukas Kricklunit: draw now uses actor's tile and oam flags
2025-05-24 Lukas Kricklunit: Added tile and oam flags to default actor model
2025-05-24 Lukas Kricklupdated tileset
2025-05-24 Lukas Kricklupdated default unit tile
2025-05-23 Lukas Kricklunit: fixed end turn being delayed if inputs are held
2025-05-22 Lukas Kricklunits: Draw calls are not done outside of the state...
2025-05-21 Lukas Kricklunit: implemented a temporary fix for unit redrawing...
2025-05-21 Lukas Kricklunit: working on fixing sprite flickering when moving
2025-05-21 Lukas Kricklunit: Fixed unit switching interrupting the last move
2025-05-20 Lukas Kricklunit: made unit switching more user friendly
2025-05-20 Lukas Kricklunit: unit swapping now seems to work correctly
2025-05-20 Lukas Kricklunit: improved unit switching
2025-05-20 Lukas Kricklunit: units now mark the correct unit as active
2025-05-20 Lukas Kricklwip: unit switching bugfixing
2025-05-20 Lukas Kricklunit: wip unit selector
2025-05-19 Lukas Kricklunit: wip unit switching
2025-05-18 Lukas Kricklunit: Added move reset function
2025-05-18 Lukas Kricklunit: added retry code for next unit selector
2025-05-18 Lukas Kricklunit: wip actor switching
2025-05-18 Lukas Kricklunit: wip for unit switching
2025-05-14 Lukas Kricklunit: Added ui redraw when using moves
2025-05-14 Lukas Kricklui: Added used moves indicator to UI
2025-05-13 Lukas Kricklui: Added basic ui element for remaining moves
2025-05-13 Lukas Kricklunit: wip unit switching
2025-05-12 Lukas Kricklunit: Added camera scroll code
2025-05-12 Lukas Kricklunit: camera now ceners on selected unit
2025-05-12 Lukas Kricklunit: Added unit scroll update
2025-05-12 Lukas Kricklunit: Added basic movement and state transitions
2025-05-12 Lukas Kricklactors: Added states to actor templates
2025-05-12 Lukas Kricklunit: Added stubs for movement code and scroll adjustmnets
2025-05-12 Lukas Kricklunit: working on input handling
2025-05-12 Lukas Kricklmap: Added map header for future expansion purposes
2025-05-11 Lukas Kricklunit: fixed scroll offset calculation
2025-05-11 Lukas Kricklunit: Added basic drawing rotuine for demo_1 unit
2025-05-11 Lukas Kricklcursor: Renamed cursor rotuines to reflect their actual use
2025-05-10 Lukas Kricklmap: the map converter can now add flags
2025-05-10 Lukas Kricklsys: moved call_hl to rst 0x08
2025-05-08 Lukas KricklAdded flags to actor struct
2025-05-07 Lukas Kricklactors: Added tile position to actor def
2025-05-06 Lukas Kricklunit: Added unit demo code
2025-05-06 Lukas Krickltiles: Added test unit tiles
2025-05-06 Lukas Kricklgame: Added new unit placement state
2025-05-06 Lukas Kricklunit: Added act_def macro
2025-05-04 Lukas KricklTiles: update tileset
2025-05-04 Lukas Kricklactors: Added actor table state machine code
2025-05-04 Lukas Kricklunits: Added stub for unit update
2025-05-04 Lukas Krickldefs: Added new actor tables
2025-05-04 Lukas Krickldefs: Added new actor def
2025-05-04 Lukas Kricklcleanup: Removed dead code
2025-05-04 Lukas KricklTODO: Updated notes on tiles
2025-05-04 Lukas KricklTODO: added more notes
2025-05-04 Lukas KricklAdded more todo items
2025-05-04 Lukas KricklAdded TODO
2025-05-04 Lukas KricklReworked TODO
2025-05-02 Lukas Kricklbuildings: Added docs for buildings
2025-04-27 Lukas Krickladded todo notes
2025-04-24 Lukas Kricklbuilding: Added under construction tile
2025-04-24 Lukas Kricklbg: fixed issue where the bg update queue would incorre...
2025-04-24 Lukas Kricklcells: wip debugging cell out of bounds write
2025-04-24 Lukas Kricklassert: added new parameter to assert macro
2025-04-23 Lukas KricklBUGS: Added cell write crash bug
2025-04-23 Lukas Kricklmap: Added note for eventual map loader rewrite
2025-04-23 Lukas Kricklcells: cells now have a timer just like states
2025-04-23 Lukas Kricklsimulation: simulation updates now happen in a fixed...
2025-04-20 Lukas Kricklcells: Added update loop
2025-04-20 Lukas Kricklcells: Added additional input to cells
2025-04-18 Lukas Kricklbuilding: Added cell state setter
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