gbrg/.git
2025-10-30 Lukas Kricklmap: Added tile draw routine
2025-10-30 Lukas Krickllevels: Added tile loader
2025-10-30 Lukas Kricklmap: added stub for tiles
2025-10-30 Lukas Kricklplayer: wip rendering
2025-10-30 Lukas Kricklrefactor: huge code cleanup
2025-10-29 Lukas Krickltiles: Added stub for new tile system
2025-10-29 Lukas KricklAdded todo note
2025-10-29 Lukas KricklTODO: Added todo note
2025-10-29 Lukas Kricklupdated map loader TODO notes
2025-10-29 Lukas KricklUpdated notes
2025-10-29 Lukas KricklTODO: updated notes
2025-10-29 Lukas KricklTODO: updated todo
2025-10-28 Lukas Kricklactor: Added ability to perform partial actor updates
2025-10-28 Lukas Kricklenemy: guards now use jump tables instead of repeated...
2025-10-27 Lukas Kricklenemy: added basic walking guard
2025-10-26 Lukas Kricklui: Fixed player hp display when entering hard mode
2025-10-25 Lukas Kricklhard mode: Hard mode selector now works
2025-10-24 Lukas Kricklgame: Added hard mode flag
2025-10-24 Lukas Kricklui: hpmax is now a variable.
2025-10-23 Lukas Kricklui: Added placeholder for enemy hp bar
2025-10-22 Lukas Kricklui: added player hp bar
2025-10-21 Lukas Kricklui: wip hp draw
2025-10-18 Lukas Kricklsprites: update sprites and renamed basic weapon to...
2025-10-17 Lukas Kricklui: wip hp display
2025-10-17 Lukas Krickltiles: Added hp bar tiles
2025-10-16 Lukas Kricklplayer: Added debug hp output
2025-10-15 Lukas Kricklui: wip adding ui elements
2025-10-14 Lukas Kricklplayer: Added basic walking animation
2025-10-12 Lukas Kricklplayer: reworked player tile to only take a single...
2025-10-11 Lukas Kricklmainmenu: level transition now only happens if the...
2025-10-11 Lukas Kricklplayer: updated player gfx
2025-10-11 Lukas Kricklmainmenu: Added test for easy/hard mode selector
2025-10-11 Lukas Kricklmap: Added main menu map
2025-10-10 Lukas Kricklmap: l1 now has correct collision
2025-10-10 Lukas Kricklmapobj: it is now no longer possible to create a 0...
2025-10-10 Lukas Kricklmap: Added new rectangle clear object.
2025-10-10 Lukas Kricklprojectile: Added shoot and hit noise
2025-10-10 Lukas Kricklvideo: reverted rectangle despawn to use bottom corner
2025-10-07 Lukas Kricklmap: wip rectangle defs
2025-10-07 Lukas Kricklvideo: rectangles now despawn if the top corner is...
2025-10-07 Lukas Kricklporjectile: projectile hitboxes are now smaller
2025-10-06 Lukas Kricklmap: map arrow animation now does not run obj check...
2025-10-05 Lukas Kricklmap: Fixed map arrow animation not clearing correctly
2025-10-05 Lukas Kricklvideo: position adjustment now only affects enemies...
2025-10-05 Lukas Kricklmap: added GO arrow to start of l1
2025-10-05 Lukas Kricklmap: Added more patterns to l1
2025-10-05 Lukas Kricklmap: Added map enable scroll if all enemis are defeated...
2025-10-05 Lukas Kricklmap: Added up arrow animation
2025-10-05 Lukas Kricklmap: Added map routine and map object that can set...
2025-10-04 Lukas Kricklvideo: scrolls now happen on a per-pixel basis
2025-10-04 Lukas Kricklupdate: oam now only clears the unused objects each...
2025-10-04 Lukas Kricklporjectile: Added player check
2025-10-04 Lukas Kricklprojectile: Added p0 flag to indicate if projectile...
2025-10-03 Lukas Kricklhram: Added hram defs for backup registers
2025-10-02 Lukas Kricklrectangle: point test now returns the byte after the...
2025-10-01 Lukas Kricklrectangle collision: Removed redundant point comparisons
2025-10-01 Lukas Kricklrectangle: optimized collision test by removing calls...
2025-10-01 Lukas Kricklrectangle: added temporary storage for hl while refacto...
2025-10-01 Lukas Kricklrectangle: wip optimizing rectangle point test
2025-09-30 Lukas Kricklactor: wip optimizing performacne of collision code
2025-09-30 Lukas Krickldefs: reduced max player projectiles and rectangles
2025-09-29 Lukas Kricklplayer: Shooting is now on a timer
2025-09-29 Lukas Kricklenemy: Added test collision resolution for bullets
2025-09-29 Lukas Kricklprojectile: Added collision check for projectiles
2025-09-29 Lukas Kricklactors: actor table is now split into logical groups
2025-09-28 Lukas Krickldefs: Reduced actor max to 16
2025-09-28 Lukas Kricklprojectile: Added stub for player performing an attack...
2025-09-26 Lukas Kricklplayer: Added cap for right and bottom of screen when...
2025-09-26 Lukas Kricklplayer: the player now spans in the bottom center of...
2025-09-26 Lukas Kricklactor: made the default collider smaller
2025-09-26 Lukas Kricklactor: Added actor spawning map object
2025-09-26 Lukas Kricklmakefile: Added option to easily change symbol type
2025-09-26 Lukas Kricklrectangle: made jumps relative
2025-09-26 Lukas Kricklactor: collision now uses pre-computed points for the...
2025-09-26 Lukas Kricklactor: added temporary pre-calculation for rectangle...
2025-09-26 Lukas Kricklplayer: wip weapon types
2025-09-25 Lukas Kricklplayer: movement now happens on the same frame again
2025-09-25 Lukas Kricklactor: collision checks now only check points that...
2025-09-24 Lukas Kricklplayer: splut up/down and left/right direction into...
2025-09-24 Lukas Kricklvideo: fixed oam flickering when frame is skipped
2025-09-24 Lukas Kricklactors: Added some more demo actors to test performance
2025-09-24 Lukas Kricklactor: Added actor -> actor collision
2025-09-24 Lukas Kricklplayer: Added underflow and overflow protection to...
2025-09-24 Lukas Kricklrectangle: fixed collision breaking during scroll due...
2025-09-24 Lukas Kricklplayer: scroll only happens if a move was made
2025-09-23 Lukas Kricklvideo: scroll adjust timer now does not depend on scrol...
2025-09-23 Lukas Kricklscroll adjust: made step configurable
2025-09-23 Lukas Kricklplayer: Added sub-pixel movement
2025-09-23 Lukas Kricklupdate: video adjust scroll now hapens in game update...
2025-09-23 Lukas Kricklvideo: vblank now skips everything but inptus if update...
2025-09-23 Lukas Kricklmapobj: map objects are not loaded as soon as the playe...
2025-09-23 Lukas Kricklrectangle collision: fixed rect to rect collision for...
2025-09-23 Lukas Krickldebug: Fixed debug rect draw
2025-09-23 Lukas Krickldebug: debug rectangle draw now uses the same point...
2025-09-22 Lukas Kricklcollision: wip actor -> rectangle collision
2025-09-22 Lukas Kricklactors: test movement now loads tmp rect
2025-09-22 Lukas Kricklactor: wip collision code
2025-09-22 Lukas Kricklcollision: wip player movement
2025-09-22 Lukas Kricklrectangle: Added routines to get each point in a rectangle
2025-09-21 Lukas Kricklmap: Added second debug rectangle
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