gbrg/.git
2025-07-05 Lukas Kricklmaps: wip map load issue
2025-07-05 Lukas Kricklmaps: wip added second map
2025-07-05 Lukas Krickltms2map: now supports external tilesets
2025-07-05 Lukas Kricklexits: fixed exit table pointer lookup
2025-07-05 Lukas Kricklexits: Added position adjust for player
2025-07-05 Lukas Krickldefs: Re-defined map exit goto x and y
2025-07-05 Lukas Kricklexits: Added map exit loader logic
2025-07-05 Lukas Kricklexits: Added map table pointer loader
2025-07-05 Lukas Kricklexits: Added exit table ptr to map definition
2025-07-04 Lukas Kricklmap exits: Added required input field to exit struct
2025-07-04 Lukas Kricklmaps: Added ability to add coordinate based flags to...
2025-07-03 Lukas Kricklmap: Added map name
2025-07-03 Lukas Kricklbug: fixed shadow oam alignment. this caused DMA not...
2025-07-03 Lukas Kricklsprite work
2025-07-03 Lukas Kricklsprite work
2025-07-03 Lukas Kricklmap: Added definition for exit table
2025-07-02 Lukas Kricklwip: sprites
2025-07-02 Lukas Kricklupdated obj tiles
2025-07-02 Lukas Krickloam: Enabled 8x16 objects
2025-07-01 Lukas Kricklbank8800: made player sprite 16x16
2025-07-01 Lukas Kricklactor: unit_generic_draw now draws 2 objects per actor
2025-06-30 Lukas Krickldefs: changed y viewport to 6 tiles
2025-06-30 Lukas Kricklmap: Maps are now 16x16 and have a tile size of 16x16
2025-06-30 Lukas Krickladded new enemy sprite
2025-06-30 Lukas KricklTODO: Added some todo notes
2025-06-28 Lukas Krickldemo: fixed demo inputs
2025-06-28 Lukas Kricklactortable: The demo actor table was reading out of...
2025-06-28 Lukas Kricklwip: demo inputs
2025-06-28 Lukas Kricklactor: fixed movement being slow when picking two direc...
2025-06-28 Lukas Kricklactor: fixed doc comment
2025-06-28 Lukas Kricklactor: renamed def_draw to def_meta and added dialog...
2025-06-27 Lukas Kricklactor: Added semi-smooth sub tile animation
2025-06-26 Lukas Kricklactor: Added movement speed-based delay
2025-06-26 Lukas Kricklunit: wip sub-tile animation
2025-06-25 Lukas Kricklactor: removed sub-tile movement
2025-06-25 Lukas Kricklactor: rt variables are now in regular actor_def
2025-06-25 Lukas Kricklactors: Added sub-tile movement for up direction
2025-06-25 Lukas Kricklactor: renamed attr to skill
2025-06-24 Lukas Kricklunit: wip sub-tile movement
2025-06-22 Lukas Kricklunit: Added stub for sub-tile positions
2025-06-22 Lukas Kricklunit: the player unit can now move in multiple directio...
2025-06-22 Lukas Kricklunit: obj reset is now in a sub routine
2025-06-21 Lukas Kricklunit: units are now not displayed on top of the window...
2025-06-21 Lukas Kricklunit: removed dice display
2025-06-21 Lukas Kricklunit: fixed current actor comparison in unit->unit...
2025-06-21 Lukas Kricklwram: removed unused variables
2025-06-21 Lukas Kricklunit: removed turn-based code
2025-06-21 Lukas Kricklunit: Fixed out of bounds reads and write in unit-...
2025-06-21 Lukas Kricklunit: removed debu BREAKs
2025-06-21 Lukas Kricklunit: Added unit to unit collision
2025-06-21 Lukas Kricklmaps: Added simple RLE to map converter and loader
2025-06-21 Lukas Kricklmap: refactored map converter to split up bg and flags...
2025-06-21 Lukas Kricklvideo: removed deprecated scroll update code
2025-06-20 Lukas Kricklmacros: Added mul16 and div16 macros
2025-06-20 Lukas Krickldefs: removed some magic numbers from scroll center
2025-06-20 Lukas Kricklvideo: removed deprecated copy-tiles routine
2025-06-20 Lukas Kricklmap: maps can now load tile banks dynamically
2025-06-20 Lukas Kricklunit: code cleanup
2025-06-20 Lukas Kricklmap: Added actor table loader
2025-06-20 Lukas Kricklmaps: Added more header values to map converter
2025-06-20 Lukas Kricklmap: refactoring map loader
2025-06-20 Lukas Krickltiles: Added docs for tile banking
2025-06-20 Lukas Kricklstrings: removed objputs
2025-06-20 Lukas KricklTODO: Added notes about map saves
2025-06-18 Lukas Kricklmap: fixed map_get_tile
2025-06-17 Lukas Kricklunit: Added a new _fast version of delay to active
2025-06-17 Lukas Kricklrefactor: Removed legacy cursor code
2025-06-17 Lukas Kricklunit display: removed cursor around active unit
2025-06-17 Lukas Kricklui: fixed moves max still being read from memory in...
2025-06-16 Lukas Kricklunit: reworked moves stat to have the max calculated
2025-06-15 Lukas KricklTODO: updated todo
2025-06-14 Lukas KricklTODO: Added todo note
2025-06-13 Lukas Kricklunit: Added docs for equipment and inventory
2025-06-13 Lukas Kricklstats: reworked stats to save memory
2025-06-10 Lukas Kricklunit: Added new stats
2025-06-08 Lukas Kricklunit: Added stub for attributes
2025-06-08 Lukas Kricklunit: added basic random move cpu state
2025-06-08 Lukas Kricklunits: removed p1 units. All units are now kept in...
2025-06-08 Lukas Kricklunit: Added individual dice display to each unit
2025-06-06 Lukas Kricklunit: Added level and placeholders for dice display
2025-06-06 Lukas KricklUpdated TODO
2025-06-05 Lukas KricklUpdted todo
2025-06-05 Lukas Krickldice display: Added dice display for units
2025-06-05 Lukas Krickldice: wip dice display
2025-06-04 Lukas Kricklbank8800: Added dice assets
2025-06-01 Lukas KricklTODO: updated todo list
2025-06-01 Lukas Krickltext: added status text stub
2025-06-01 Lukas Kricklunit: Added a roll to initiative.
2025-06-01 Lukas Kricklrand: Added helper for d16 rolls
2025-05-31 Lukas Kricklunit: Added basic collision check to move code
2025-05-31 Lukas Krickleffect: added effect definition for all units
2025-05-30 Lukas Krickldefs: Added placeholder macros for unit inventory equip...
2025-05-30 Lukas Kricklunit: added more stats to each unit
2025-05-27 Lukas Kricklmap: wip get tile sub routine
2025-05-25 Lukas Kricklmap: added unit_get_tile subroutine
2025-05-25 Lukas Kricklmap: added ptr to map tile flags to map converter
2025-05-25 Lukas KricklSTORY: Added basic plot
2025-05-25 Lukas Kricklunit: Refactored act def macros to allow for more futur...
2025-05-24 Lukas Kricklunit: Added oam flag setter to idle/active
2025-05-24 Lukas Kricklsys: Added farcall sys call
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