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gbrg/.git
2025-05-06
Lukas Krickl
unit: Added unit demo code
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2025-05-06
Lukas Krickl
tiles: Added test unit tiles
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2025-05-06
Lukas Krickl
game: Added new unit placement state
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2025-05-06
Lukas Krickl
unit: Added act_def macro
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2025-05-04
Lukas Krickl
Tiles: update tileset
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2025-05-04
Lukas Krickl
actors: Added actor table state machine code
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2025-05-04
Lukas Krickl
units: Added stub for unit update
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2025-05-04
Lukas Krickl
defs: Added new actor tables
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2025-05-04
Lukas Krickl
defs: Added new actor def
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2025-05-04
Lukas Krickl
cleanup: Removed dead code
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2025-05-04
Lukas Krickl
TODO: Updated notes on tiles
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2025-05-04
Lukas Krickl
TODO: added more notes
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2025-05-04
Lukas Krickl
Added more todo items
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2025-05-04
Lukas Krickl
Added TODO
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2025-05-04
Lukas Krickl
Reworked TODO
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2025-05-02
Lukas Krickl
buildings: Added docs for buildings
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2025-04-27
Lukas Krickl
added todo notes
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2025-04-24
Lukas Krickl
building: Added under construction tile
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2025-04-24
Lukas Krickl
bg: fixed issue where the bg update queue would incorre...
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2025-04-24
Lukas Krickl
cells: wip debugging cell out of bounds write
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2025-04-24
Lukas Krickl
assert: added new parameter to assert macro
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2025-04-23
Lukas Krickl
BUGS: Added cell write crash bug
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2025-04-23
Lukas Krickl
map: Added note for eventual map loader rewrite
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2025-04-23
Lukas Krickl
cells: cells now have a timer just like states
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2025-04-23
Lukas Krickl
simulation: simulation updates now happen in a fixed...
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2025-04-20
Lukas Krickl
cells: Added update loop
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2025-04-20
Lukas Krickl
cells: Added additional input to cells
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2025-04-18
Lukas Krickl
building: Added cell state setter
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2025-04-18
Lukas Krickl
roads: Added road building
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2025-04-18
Lukas Krickl
bg: Added tile update queue processing
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2025-04-15
Lukas Krickl
bg: made queue index 2 byte offset
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2025-04-14
Lukas Krickl
macros: Fixed macro expansion bug in ulas
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2025-04-14
Lukas Krickl
bg: Added bg update queue
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2025-04-12
Lukas Krickl
update: added stubs for cell updates
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2025-04-10
Lukas Krickl
player: Fixed out of bounds jump when aborting up moves
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2025-04-10
Lukas Krickl
buildings: cusros can now call the building state
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2025-04-10
Lukas Krickl
player: Added code to calculate cursor building offset...
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2025-04-10
Lukas Krickl
player: stub for building buildigs
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2025-04-08
Lukas Krickl
simulation: Added cell update loop
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2025-04-08
Lukas Krickl
simulation: wip simulation loop
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2025-04-08
Lukas Krickl
cells: Added copy code for next cell update routine
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2025-04-08
Lukas Krickl
cells: refactored cell struct to save more memory
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2025-04-08
Lukas Krickl
cells: wip cell update code
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2025-04-02
Lukas Krickl
cells: removed comment
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2025-04-02
Lukas Krickl
cells: stubs for cell updating and management
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2025-04-02
Lukas Krickl
cells: Added basic setup for cell templates
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2025-04-01
Lukas Krickl
cursor: Added preview tile
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2025-04-01
Lukas Krickl
state: cursor states are now also simply using a state...
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2025-03-30
Lukas Krickl
ui: Added basic mapping for cursor selector
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2025-03-30
Lukas Krickl
tiles: Updated 'R'
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2025-03-30
Lukas Krickl
ui: Added more strings and adjuted label position
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2025-03-30
Lukas Krickl
ui: added cursor movemnet
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2025-03-30
Lukas Krickl
tile update
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2025-03-30
Lukas Krickl
ui: leaving build menu now clears oam
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2025-03-29
Lukas Krickl
character encoding: Fixed char encoding to start at...
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2025-03-29
Lukas Krickl
ui: Added objputs
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2025-03-29
Lukas Krickl
ui: Added basic ui state change
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2025-03-29
Lukas Krickl
cells: Updated cell struct
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2025-03-29
Lukas Krickl
updated raod grass and water tiles
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2025-03-29
Lukas Krickl
update: Removed update table
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2025-03-29
Lukas Krickl
ui: added stub for UI state
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2025-03-28
Lukas Krickl
map: reduced cell memory size
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2025-03-28
Lukas Krickl
game_state: game state updates now use the same state...
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2025-03-27
Lukas Krickl
state: Added proper state machine based cursor movement
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2025-03-27
Lukas Krickl
cursor: cursor movement is now handeled by the state...
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2025-03-27
Lukas Krickl
wip: state update routine
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2025-03-27
Lukas Krickl
wip: state machine for cursor
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2025-03-27
Lukas Krickl
Added note about state handling
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2025-03-27
Lukas Krickl
state machine: working on a simple state machine
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2025-03-27
Lukas Krickl
cursor: the cursor can no longer wrap
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2025-03-26
Lukas Krickl
cursor: preventing camera from scrolling out of bounds...
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2025-03-26
Lukas Krickl
working on canceling scrolls when camera cannot move
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2025-03-22
Lukas Krickl
WIP: working on aborting moves when they would wrap map
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2025-03-21
Lukas Krickl
tiles: re-arranged tiles and fixed map
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2025-03-21
Lukas Krickl
tiles: reworked tile loader to use better bank names
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2025-03-21
Lukas Krickl
video: Added bg tileset cycles
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2025-03-21
Lukas Krickl
scroll: scroll updates are now correctly performed...
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2025-03-20
Lukas Krickl
cursor: working on making cursor movement better
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2025-03-20
Lukas Krickl
player: Removed cursor abort again for now
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2025-03-20
unlink2
Merge pull request 'Scope change' (#5) from scope-chang...
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2025-03-19
Lukas Krickl
cursor: working on aborting cursor move and scroll...
origin/scope-change
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2025-03-18
Lukas Krickl
ui: Added window
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2025-03-18
Lukas Krickl
Removed story.md
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2025-03-18
Lukas Krickl
tiles: added placeholder tiles for rci buildings
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2025-03-18
Lukas Krickl
video: Added delay to scroll
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2025-03-18
Lukas Krickl
cursor: moved cursor movement to macro
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2025-03-17
Lukas Krickl
scroll: Added basic scrolling to map
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2025-03-17
Lukas Krickl
map: changed map size to 32*24
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2025-03-17
Lukas Krickl
map: Added base map loader
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2025-03-17
Lukas Krickl
defs: Tiles now have an offset to refer to a head tile
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2025-03-16
Lukas Krickl
player: Added basic cursor movement
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2025-03-16
Lukas Krickl
defs: Added struct def for cells
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2025-03-16
Lukas Krickl
scope change: removed most gameplay code
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2025-03-16
Lukas Krickl
TODO: clarified tile update
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2025-03-16
Lukas Krickl
Scope change: Updated readme and TODO
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2025-03-16
unlink2
Merge pull request 'bat-rework' (#4) from bat-rework...
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2025-03-15
Lukas Krickl
tiles: Added placeholder 'at' symbol
origin/bat-rework
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2025-03-13
Lukas Krickl
Added todo
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2025-03-09
Lukas Krickl
actor: restored actor ability to collide with walls...
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2025-03-09
Lukas Krickl
actor: Removed old animation code
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