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gbrg/.git
2025-07-21
Lukas Krickl
TODO: added nots for spells and equipment
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2025-07-20
Lukas Krickl
actors: reworked actor table
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2025-07-20
Lukas Krickl
game speed: speed is now based on a global setting
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2025-07-20
Lukas Krickl
maps: Added additional template maps
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2025-07-19
Lukas Krickl
maps: renamed maps to indicate their direction.
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2025-07-19
Lukas Krickl
mapgen: added stub for room generator
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2025-07-19
Lukas Krickl
Added more mapgen notes
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2025-07-19
Lukas Krickl
Added note about room placement
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2025-07-19
Lukas Krickl
Added notes about mapgen
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2025-07-19
Lukas Krickl
Added todo note
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2025-07-19
Lukas Krickl
TODO: added todo note
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2025-07-18
Lukas Krickl
TODO: added unit notes
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2025-07-17
Lukas Krickl
map: Added way to redraw 2 rows of tiles similar to...
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2025-07-17
Lukas Krickl
stats: reworked stats
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2025-07-17
Lukas Krickl
updated macros
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2025-07-17
Lukas Krickl
defs: updated stats
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2025-07-16
Lukas Krickl
actor: Added equipment ptrs
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2025-07-16
Lukas Krickl
stats: cleaned up stats
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2025-07-16
Lukas Krickl
redraw: made redraw more generic.
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2025-07-16
Lukas Krickl
UI: added def for tiles per frame processing
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2025-07-15
Lukas Krickl
video: added new system to redraw UI
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2025-07-15
Lukas Krickl
TODO: Added additionaly todo for map redraws
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2025-07-15
Lukas Krickl
TODO: Added some notes about redraws
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2025-07-15
Lukas Krickl
video: made menu to level transiton look nicer
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2025-07-15
Lukas Krickl
font update
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2025-07-15
Lukas Krickl
shadow bgp: removed
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2025-07-15
Lukas Krickl
main menu: added basic framework for menus
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2025-07-15
Lukas Krickl
defs: reduced size of BGE_MAX to 4
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2025-07-15
Lukas Krickl
mainmenu: lcd is now disabled when writing menu
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2025-07-14
Lukas Krickl
main menu: wip main memu loader
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2025-07-14
Lukas Krickl
video: vblank and not vblank wait not correctly disable...
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2025-07-13
Lukas Krickl
mainmenu: added stubs for main menu
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2025-07-13
Lukas Krickl
video: updated background update queue to a more simple...
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2025-07-13
Lukas Krickl
video: removed call to bg queue process for now
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2025-07-13
Lukas Krickl
video: wip bg update system
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2025-07-13
Lukas Krickl
unit: fixed movement delya being too long
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2025-07-10
Lukas Krickl
video: disabling oam on window
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2025-07-10
Lukas Krickl
video: wip stat interrupts
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2025-07-09
Lukas Krickl
video: wip disabling objects when window is drawing
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2025-07-09
Lukas Krickl
BUGS: Added bug
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2025-07-09
Lukas Krickl
bg update: wip new queue system
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2025-07-09
Lukas Krickl
ui: moved bg update to video.s
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2025-07-09
Lukas Krickl
bank8c00: Added alternative empty tile
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2025-07-08
Lukas Krickl
player: moved when scroll to center is called
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2025-07-07
Lukas Krickl
video: Added fade out and fade in for map transitions
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2025-07-07
Lukas Krickl
map load: Added a bit of a delay between loads
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2025-07-05
Lukas Krickl
maps: Added 3rd demo map
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2025-07-05
Lukas Krickl
map: Fixed map load corrupting video memory
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2025-07-05
Lukas Krickl
maps: wip map load issue
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2025-07-05
Lukas Krickl
maps: wip added second map
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2025-07-05
Lukas Krickl
tms2map: now supports external tilesets
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2025-07-05
Lukas Krickl
exits: fixed exit table pointer lookup
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2025-07-05
Lukas Krickl
exits: Added position adjust for player
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2025-07-05
Lukas Krickl
defs: Re-defined map exit goto x and y
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2025-07-05
Lukas Krickl
exits: Added map exit loader logic
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2025-07-05
Lukas Krickl
exits: Added map table pointer loader
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2025-07-05
Lukas Krickl
exits: Added exit table ptr to map definition
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2025-07-04
Lukas Krickl
map exits: Added required input field to exit struct
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2025-07-04
Lukas Krickl
maps: Added ability to add coordinate based flags to...
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2025-07-03
Lukas Krickl
map: Added map name
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2025-07-03
Lukas Krickl
bug: fixed shadow oam alignment. this caused DMA not...
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2025-07-03
Lukas Krickl
sprite work
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2025-07-03
Lukas Krickl
sprite work
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2025-07-03
Lukas Krickl
map: Added definition for exit table
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2025-07-02
Lukas Krickl
wip: sprites
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2025-07-02
Lukas Krickl
updated obj tiles
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2025-07-02
Lukas Krickl
oam: Enabled 8x16 objects
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2025-07-01
Lukas Krickl
bank8800: made player sprite 16x16
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2025-07-01
Lukas Krickl
actor: unit_generic_draw now draws 2 objects per actor
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2025-06-30
Lukas Krickl
defs: changed y viewport to 6 tiles
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2025-06-30
Lukas Krickl
map: Maps are now 16x16 and have a tile size of 16x16
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2025-06-30
Lukas Krickl
added new enemy sprite
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2025-06-30
Lukas Krickl
TODO: Added some todo notes
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2025-06-28
Lukas Krickl
demo: fixed demo inputs
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2025-06-28
Lukas Krickl
actortable: The demo actor table was reading out of...
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2025-06-28
Lukas Krickl
wip: demo inputs
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2025-06-28
Lukas Krickl
actor: fixed movement being slow when picking two direc...
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2025-06-28
Lukas Krickl
actor: fixed doc comment
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2025-06-28
Lukas Krickl
actor: renamed def_draw to def_meta and added dialog...
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2025-06-27
Lukas Krickl
actor: Added semi-smooth sub tile animation
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2025-06-26
Lukas Krickl
actor: Added movement speed-based delay
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2025-06-26
Lukas Krickl
unit: wip sub-tile animation
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2025-06-25
Lukas Krickl
actor: removed sub-tile movement
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2025-06-25
Lukas Krickl
actor: rt variables are now in regular actor_def
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2025-06-25
Lukas Krickl
actors: Added sub-tile movement for up direction
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2025-06-25
Lukas Krickl
actor: renamed attr to skill
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2025-06-24
Lukas Krickl
unit: wip sub-tile movement
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2025-06-22
Lukas Krickl
unit: Added stub for sub-tile positions
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2025-06-22
Lukas Krickl
unit: the player unit can now move in multiple directio...
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2025-06-22
Lukas Krickl
unit: obj reset is now in a sub routine
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2025-06-21
Lukas Krickl
unit: units are now not displayed on top of the window...
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2025-06-21
Lukas Krickl
unit: removed dice display
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2025-06-21
Lukas Krickl
unit: fixed current actor comparison in unit->unit...
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2025-06-21
Lukas Krickl
wram: removed unused variables
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2025-06-21
Lukas Krickl
unit: removed turn-based code
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2025-06-21
Lukas Krickl
unit: Fixed out of bounds reads and write in unit-...
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2025-06-21
Lukas Krickl
unit: removed debu BREAKs
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2025-06-21
Lukas Krickl
unit: Added unit to unit collision
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2025-06-21
Lukas Krickl
maps: Added simple RLE to map converter and loader
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2025-06-21
Lukas Krickl
map: refactored map converter to split up bg and flags...
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