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gbrg/.git
2025-03-27
Lukas Krickl
wip: state update routine
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2025-03-27
Lukas Krickl
wip: state machine for cursor
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2025-03-27
Lukas Krickl
Added note about state handling
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2025-03-27
Lukas Krickl
state machine: working on a simple state machine
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2025-03-27
Lukas Krickl
cursor: the cursor can no longer wrap
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2025-03-26
Lukas Krickl
cursor: preventing camera from scrolling out of bounds...
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2025-03-26
Lukas Krickl
working on canceling scrolls when camera cannot move
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2025-03-22
Lukas Krickl
WIP: working on aborting moves when they would wrap map
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2025-03-21
Lukas Krickl
tiles: re-arranged tiles and fixed map
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2025-03-21
Lukas Krickl
tiles: reworked tile loader to use better bank names
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2025-03-21
Lukas Krickl
video: Added bg tileset cycles
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2025-03-21
Lukas Krickl
scroll: scroll updates are now correctly performed...
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2025-03-20
Lukas Krickl
cursor: working on making cursor movement better
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2025-03-20
Lukas Krickl
player: Removed cursor abort again for now
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2025-03-20
unlink2
Merge pull request 'Scope change' (#5) from scope-chang...
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2025-03-19
Lukas Krickl
cursor: working on aborting cursor move and scroll...
origin/scope-change
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2025-03-18
Lukas Krickl
ui: Added window
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2025-03-18
Lukas Krickl
Removed story.md
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2025-03-18
Lukas Krickl
tiles: added placeholder tiles for rci buildings
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2025-03-18
Lukas Krickl
video: Added delay to scroll
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2025-03-18
Lukas Krickl
cursor: moved cursor movement to macro
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2025-03-17
Lukas Krickl
scroll: Added basic scrolling to map
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2025-03-17
Lukas Krickl
map: changed map size to 32*24
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2025-03-17
Lukas Krickl
map: Added base map loader
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2025-03-17
Lukas Krickl
defs: Tiles now have an offset to refer to a head tile
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2025-03-16
Lukas Krickl
player: Added basic cursor movement
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2025-03-16
Lukas Krickl
defs: Added struct def for cells
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2025-03-16
Lukas Krickl
scope change: removed most gameplay code
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2025-03-16
Lukas Krickl
TODO: clarified tile update
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2025-03-16
Lukas Krickl
Scope change: Updated readme and TODO
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2025-03-16
unlink2
Merge pull request 'bat-rework' (#4) from bat-rework...
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2025-03-15
Lukas Krickl
tiles: Added placeholder 'at' symbol
origin/bat-rework
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2025-03-13
Lukas Krickl
Added todo
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2025-03-09
Lukas Krickl
actor: restored actor ability to collide with walls...
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2025-03-09
Lukas Krickl
actor: Removed old animation code
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2025-03-07
Lukas Krickl
TODO: reworded todo item for stats
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2025-03-07
Lukas Krickl
TODO: Added todo for new stats system
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2025-03-06
Lukas Krickl
bat: bats now pick a random direction to walk in again
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2025-03-03
Lukas Krickl
TODO: Added note about actor spawning
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2025-03-01
Lukas Krickl
chore: Updated gitignore
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2025-03-01
Lukas Krickl
symbols: Changed default symbol format
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2025-02-27
Lukas Krickl
actor/player: Added basic cursor tile
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2025-02-27
Lukas Krickl
base_room: re-generated room
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2025-02-26
Lukas Krickl
maps: Fixed bug that caused the mapgen script to palce...
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2025-02-26
Lukas Krickl
BUGS: Added note about actor positions
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2025-02-24
Lukas Krickl
TODO: Added cursor note
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2025-02-23
Lukas Krickl
actor: removed bat update code
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2025-02-23
Lukas Krickl
state machine: every actor now has its own state machin...
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2025-02-23
Lukas Krickl
actor: Renamed player_go to actor_go states
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2025-02-21
Lukas Krickl
actors rework: cleanup
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2025-02-18
Lukas Krickl
sram: Fixed sram_rand allocation
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2025-02-15
Lukas Krickl
rand: Replaced rand with a very basic feedback shift...
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2025-02-15
unlink2
Merge pull request 'state: Removed old player input...
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2025-02-15
Lukas Krickl
rand: srand is now stored in sram
origin/state-machine-movement
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2025-02-15
Lukas Krickl
TODO: Added extra note about combat
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2025-02-14
Lukas Krickl
TODO: Added combat note
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2025-02-06
Lukas Krickl
state: adding states for bat enemy
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2025-02-02
Lukas Krickl
animation: made walk speed more easily adjustable
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2025-02-02
Lukas Krickl
TODO: Added notes about items
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2025-02-02
Lukas Krickl
state: Removed old player input handling - replaced...
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2025-02-01
Lukas Krickl
state: Added docs for state machine call params
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2025-02-01
Lukas Krickl
state: Added first call to state machine in player
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2025-02-01
Lukas Krickl
state: Added state machine stub for future acotr/player...
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2025-02-01
Lukas Krickl
anim: Documented use of animation calls
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2025-01-31
Lukas Krickl
animation: Added animation ptr handling
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2025-01-30
Lukas Krickl
animation: Removed animation setup
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2025-01-29
Lukas Krickl
TODO: Added note about animations
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2025-01-29
Lukas Krickl
TODO: Added notes about combat
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2025-01-27
Lukas Krickl
player: moved collision check to subroutine
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2025-01-27
Lukas Krickl
anim: added static animation step variable
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2025-01-27
Lukas Krickl
anim: Added setup for movement animation
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2025-01-27
Lukas Krickl
warm: made player pointer compatible with code expectin...
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2025-01-26
Lukas Krickl
collision: Removed dead code
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2025-01-26
Lukas Krickl
animation: reduced walk animation call to a single...
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2025-01-26
Lukas Krickl
animation: removed ready flag
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2025-01-26
Lukas Krickl
animation: added basic setup for new animation system
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2025-01-26
Lukas Krickl
anim: Added struct for animations
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2025-01-26
Lukas Krickl
animation: Added basic animation update table
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2025-01-26
Lukas Krickl
animation: Added basic docs for animations
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2025-01-26
Lukas Krickl
animation: Added new animation file
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2025-01-26
Lukas Krickl
TODO: updated todo
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2025-01-25
Lukas Krickl
map: Added docs for room traversal
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2025-01-25
Lukas Krickl
map: Added the ability to have branching paths in rooms
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2025-01-25
Lukas Krickl
map: Fixed de not being preserved when re-trying room...
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2025-01-25
Lukas Krickl
map: Added note about future dungeon generation
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2025-01-19
Lukas Krickl
gitignore: Added .patch to gitignore
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2025-01-19
Lukas Krickl
defs: moved defs from wram.s to defs.s
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2025-01-19
Lukas Krickl
mapram: Removed .section from mapram to avoid mlb gener...
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2025-01-19
Lukas Krickl
defs: Move .section to their proper locations
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2025-01-19
Lukas Krickl
sections: Renamed sections to more style apropriate...
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2025-01-19
Lukas Krickl
defs: Added new def file for structs
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2025-01-18
Lukas Krickl
actor: moved rf flag setter to a macro
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2025-01-17
Lukas Krickl
actor: Added player version of rf flag update sub
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2025-01-15
Lukas Krickl
BUGS: Added bug note for anim_move
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2025-01-15
Lukas Krickl
actor: Fixed actors clearing their position whenever...
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2025-01-15
Lukas Krickl
actor: added mask for tile postions
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2025-01-14
Lukas Krickl
actor: Fixed actor tile flagging
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2025-01-14
Lukas Krickl
map: removed map_set and map_unset_flag
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2025-01-13
Lukas Krickl
actor: Added code for allowing actors to set RF_ACTOR
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2025-01-12
Lukas Krickl
actor: wip code for setting RF_ACTOR flag
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