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gbrg/.git
24 hours ago
Lukas Krickl
tiles: modifier tiles can now be drawn
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33 hours ago
Lukas Krickl
tiles: tile updates are now pre-computed
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2 days ago
Lukas Krickl
tiles: wip refactoring tile drawing
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2 days ago
Lukas Krickl
tiles: added tile flags
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2 days ago
Lukas Krickl
tiles: adjacent tiles are now stored in an array
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2 days ago
Lukas Krickl
tiles: Added adjacnet up getters
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4 days ago
Lukas Krickl
tiles: added get adjacent tile clearing
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5 days ago
Lukas Krickl
defs: Added stub for getting adjacent tiles
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5 days ago
Lukas Krickl
tiles: tiles now call the update routine
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6 days ago
Lukas Krickl
map: added tile update call test
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7 days ago
Lukas Krickl
player: cursor now flickers to make it semi-transparent
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9 days ago
Lukas Krickl
tiles: wip added tile update logic
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10 days ago
Lukas Krickl
tiles: tiles now have an owner id
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12 days ago
Lukas Krickl
ui: fixed string drawing routine
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12 days ago
Lukas Krickl
ui: wip tile rendering
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12 days ago
Lukas Krickl
TODO: Added note about food
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12 days ago
Lukas Krickl
ui: added stub for UI draw request
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12 days ago
Lukas Krickl
player: cursor is now capped to map bounds
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13 days ago
Lukas Krickl
video: scrolling does now not wrap around the screen...
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13 days ago
Lukas Krickl
player: Added cursor movement
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2025-10-30
Lukas Krickl
map: wip player scrolling
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2025-10-30
Lukas Krickl
map: the map loader now draws maps correctly
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2025-10-30
Lukas Krickl
map: wip full map draw
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2025-10-30
Lukas Krickl
map: Added tile draw routine
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2025-10-30
Lukas Krickl
levels: Added tile loader
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2025-10-30
Lukas Krickl
map: added stub for tiles
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2025-10-30
Lukas Krickl
player: wip rendering
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2025-10-30
Lukas Krickl
refactor: huge code cleanup
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2025-10-29
Lukas Krickl
tiles: Added stub for new tile system
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2025-10-29
Lukas Krickl
Added todo note
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2025-10-29
Lukas Krickl
TODO: Added todo note
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2025-10-29
Lukas Krickl
updated map loader TODO notes
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2025-10-29
Lukas Krickl
Updated notes
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2025-10-29
Lukas Krickl
TODO: updated notes
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2025-10-29
Lukas Krickl
TODO: updated todo
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2025-10-28
Lukas Krickl
actor: Added ability to perform partial actor updates
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2025-10-28
Lukas Krickl
enemy: guards now use jump tables instead of repeated...
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2025-10-27
Lukas Krickl
enemy: added basic walking guard
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2025-10-26
Lukas Krickl
ui: Fixed player hp display when entering hard mode
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2025-10-25
Lukas Krickl
hard mode: Hard mode selector now works
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2025-10-24
Lukas Krickl
game: Added hard mode flag
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2025-10-24
Lukas Krickl
ui: hpmax is now a variable.
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2025-10-23
Lukas Krickl
ui: Added placeholder for enemy hp bar
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2025-10-22
Lukas Krickl
ui: added player hp bar
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2025-10-21
Lukas Krickl
ui: wip hp draw
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2025-10-18
Lukas Krickl
sprites: update sprites and renamed basic weapon to...
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2025-10-17
Lukas Krickl
ui: wip hp display
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2025-10-17
Lukas Krickl
tiles: Added hp bar tiles
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2025-10-16
Lukas Krickl
player: Added debug hp output
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2025-10-15
Lukas Krickl
ui: wip adding ui elements
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2025-10-14
Lukas Krickl
player: Added basic walking animation
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2025-10-12
Lukas Krickl
player: reworked player tile to only take a single...
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2025-10-11
Lukas Krickl
mainmenu: level transition now only happens if the...
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2025-10-11
Lukas Krickl
player: updated player gfx
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2025-10-11
Lukas Krickl
mainmenu: Added test for easy/hard mode selector
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2025-10-11
Lukas Krickl
map: Added main menu map
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2025-10-10
Lukas Krickl
map: l1 now has correct collision
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2025-10-10
Lukas Krickl
mapobj: it is now no longer possible to create a 0...
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2025-10-10
Lukas Krickl
map: Added new rectangle clear object.
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2025-10-10
Lukas Krickl
projectile: Added shoot and hit noise
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2025-10-10
Lukas Krickl
video: reverted rectangle despawn to use bottom corner
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2025-10-07
Lukas Krickl
map: wip rectangle defs
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2025-10-07
Lukas Krickl
video: rectangles now despawn if the top corner is...
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2025-10-07
Lukas Krickl
porjectile: projectile hitboxes are now smaller
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2025-10-06
Lukas Krickl
map: map arrow animation now does not run obj check...
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2025-10-05
Lukas Krickl
map: Fixed map arrow animation not clearing correctly
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2025-10-05
Lukas Krickl
video: position adjustment now only affects enemies...
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2025-10-05
Lukas Krickl
map: added GO arrow to start of l1
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2025-10-05
Lukas Krickl
map: Added more patterns to l1
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2025-10-05
Lukas Krickl
map: Added map enable scroll if all enemis are defeated...
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2025-10-05
Lukas Krickl
map: Added up arrow animation
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2025-10-05
Lukas Krickl
map: Added map routine and map object that can set...
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2025-10-04
Lukas Krickl
video: scrolls now happen on a per-pixel basis
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2025-10-04
Lukas Krickl
update: oam now only clears the unused objects each...
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2025-10-04
Lukas Krickl
porjectile: Added player check
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2025-10-04
Lukas Krickl
projectile: Added p0 flag to indicate if projectile...
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2025-10-03
Lukas Krickl
hram: Added hram defs for backup registers
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2025-10-02
Lukas Krickl
rectangle: point test now returns the byte after the...
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2025-10-01
Lukas Krickl
rectangle collision: Removed redundant point comparisons
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2025-10-01
Lukas Krickl
rectangle: optimized collision test by removing calls...
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2025-10-01
Lukas Krickl
rectangle: added temporary storage for hl while refacto...
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2025-10-01
Lukas Krickl
rectangle: wip optimizing rectangle point test
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2025-09-30
Lukas Krickl
actor: wip optimizing performacne of collision code
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2025-09-30
Lukas Krickl
defs: reduced max player projectiles and rectangles
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2025-09-29
Lukas Krickl
player: Shooting is now on a timer
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2025-09-29
Lukas Krickl
enemy: Added test collision resolution for bullets
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2025-09-29
Lukas Krickl
projectile: Added collision check for projectiles
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2025-09-29
Lukas Krickl
actors: actor table is now split into logical groups
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2025-09-28
Lukas Krickl
defs: Reduced actor max to 16
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2025-09-28
Lukas Krickl
projectile: Added stub for player performing an attack...
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2025-09-26
Lukas Krickl
player: Added cap for right and bottom of screen when...
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2025-09-26
Lukas Krickl
player: the player now spans in the bottom center of...
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2025-09-26
Lukas Krickl
actor: made the default collider smaller
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2025-09-26
Lukas Krickl
actor: Added actor spawning map object
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2025-09-26
Lukas Krickl
makefile: Added option to easily change symbol type
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2025-09-26
Lukas Krickl
rectangle: made jumps relative
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2025-09-26
Lukas Krickl
actor: collision now uses pre-computed points for the...
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2025-09-26
Lukas Krickl
actor: added temporary pre-calculation for rectangle...
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2025-09-26
Lukas Krickl
player: wip weapon types
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2025-09-25
Lukas Krickl
player: movement now happens on the same frame again
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