gbrg/.git
2025-07-15 Lukas Kricklfont update
2025-07-15 Lukas Kricklshadow bgp: removed
2025-07-15 Lukas Kricklmain menu: added basic framework for menus
2025-07-15 Lukas Krickldefs: reduced size of BGE_MAX to 4
2025-07-15 Lukas Kricklmainmenu: lcd is now disabled when writing menu
2025-07-14 Lukas Kricklmain menu: wip main memu loader
2025-07-14 Lukas Kricklvideo: vblank and not vblank wait not correctly disable...
2025-07-13 Lukas Kricklmainmenu: added stubs for main menu
2025-07-13 Lukas Kricklvideo: updated background update queue to a more simple...
2025-07-13 Lukas Kricklvideo: removed call to bg queue process for now
2025-07-13 Lukas Kricklvideo: wip bg update system
2025-07-13 Lukas Kricklunit: fixed movement delya being too long
2025-07-10 Lukas Kricklvideo: disabling oam on window
2025-07-10 Lukas Kricklvideo: wip stat interrupts
2025-07-09 Lukas Kricklvideo: wip disabling objects when window is drawing
2025-07-09 Lukas KricklBUGS: Added bug
2025-07-09 Lukas Kricklbg update: wip new queue system
2025-07-09 Lukas Kricklui: moved bg update to video.s
2025-07-09 Lukas Kricklbank8c00: Added alternative empty tile
2025-07-08 Lukas Kricklplayer: moved when scroll to center is called
2025-07-07 Lukas Kricklvideo: Added fade out and fade in for map transitions
2025-07-07 Lukas Kricklmap load: Added a bit of a delay between loads
2025-07-05 Lukas Kricklmaps: Added 3rd demo map
2025-07-05 Lukas Kricklmap: Fixed map load corrupting video memory
2025-07-05 Lukas Kricklmaps: wip map load issue
2025-07-05 Lukas Kricklmaps: wip added second map
2025-07-05 Lukas Krickltms2map: now supports external tilesets
2025-07-05 Lukas Kricklexits: fixed exit table pointer lookup
2025-07-05 Lukas Kricklexits: Added position adjust for player
2025-07-05 Lukas Krickldefs: Re-defined map exit goto x and y
2025-07-05 Lukas Kricklexits: Added map exit loader logic
2025-07-05 Lukas Kricklexits: Added map table pointer loader
2025-07-05 Lukas Kricklexits: Added exit table ptr to map definition
2025-07-04 Lukas Kricklmap exits: Added required input field to exit struct
2025-07-04 Lukas Kricklmaps: Added ability to add coordinate based flags to...
2025-07-03 Lukas Kricklmap: Added map name
2025-07-03 Lukas Kricklbug: fixed shadow oam alignment. this caused DMA not...
2025-07-03 Lukas Kricklsprite work
2025-07-03 Lukas Kricklsprite work
2025-07-03 Lukas Kricklmap: Added definition for exit table
2025-07-02 Lukas Kricklwip: sprites
2025-07-02 Lukas Kricklupdated obj tiles
2025-07-02 Lukas Krickloam: Enabled 8x16 objects
2025-07-01 Lukas Kricklbank8800: made player sprite 16x16
2025-07-01 Lukas Kricklactor: unit_generic_draw now draws 2 objects per actor
2025-06-30 Lukas Krickldefs: changed y viewport to 6 tiles
2025-06-30 Lukas Kricklmap: Maps are now 16x16 and have a tile size of 16x16
2025-06-30 Lukas Krickladded new enemy sprite
2025-06-30 Lukas KricklTODO: Added some todo notes
2025-06-28 Lukas Krickldemo: fixed demo inputs
2025-06-28 Lukas Kricklactortable: The demo actor table was reading out of...
2025-06-28 Lukas Kricklwip: demo inputs
2025-06-28 Lukas Kricklactor: fixed movement being slow when picking two direc...
2025-06-28 Lukas Kricklactor: fixed doc comment
2025-06-28 Lukas Kricklactor: renamed def_draw to def_meta and added dialog...
2025-06-27 Lukas Kricklactor: Added semi-smooth sub tile animation
2025-06-26 Lukas Kricklactor: Added movement speed-based delay
2025-06-26 Lukas Kricklunit: wip sub-tile animation
2025-06-25 Lukas Kricklactor: removed sub-tile movement
2025-06-25 Lukas Kricklactor: rt variables are now in regular actor_def
2025-06-25 Lukas Kricklactors: Added sub-tile movement for up direction
2025-06-25 Lukas Kricklactor: renamed attr to skill
2025-06-24 Lukas Kricklunit: wip sub-tile movement
2025-06-22 Lukas Kricklunit: Added stub for sub-tile positions
2025-06-22 Lukas Kricklunit: the player unit can now move in multiple directio...
2025-06-22 Lukas Kricklunit: obj reset is now in a sub routine
2025-06-21 Lukas Kricklunit: units are now not displayed on top of the window...
2025-06-21 Lukas Kricklunit: removed dice display
2025-06-21 Lukas Kricklunit: fixed current actor comparison in unit->unit...
2025-06-21 Lukas Kricklwram: removed unused variables
2025-06-21 Lukas Kricklunit: removed turn-based code
2025-06-21 Lukas Kricklunit: Fixed out of bounds reads and write in unit-...
2025-06-21 Lukas Kricklunit: removed debu BREAKs
2025-06-21 Lukas Kricklunit: Added unit to unit collision
2025-06-21 Lukas Kricklmaps: Added simple RLE to map converter and loader
2025-06-21 Lukas Kricklmap: refactored map converter to split up bg and flags...
2025-06-21 Lukas Kricklvideo: removed deprecated scroll update code
2025-06-20 Lukas Kricklmacros: Added mul16 and div16 macros
2025-06-20 Lukas Krickldefs: removed some magic numbers from scroll center
2025-06-20 Lukas Kricklvideo: removed deprecated copy-tiles routine
2025-06-20 Lukas Kricklmap: maps can now load tile banks dynamically
2025-06-20 Lukas Kricklunit: code cleanup
2025-06-20 Lukas Kricklmap: Added actor table loader
2025-06-20 Lukas Kricklmaps: Added more header values to map converter
2025-06-20 Lukas Kricklmap: refactoring map loader
2025-06-20 Lukas Krickltiles: Added docs for tile banking
2025-06-20 Lukas Kricklstrings: removed objputs
2025-06-20 Lukas KricklTODO: Added notes about map saves
2025-06-18 Lukas Kricklmap: fixed map_get_tile
2025-06-17 Lukas Kricklunit: Added a new _fast version of delay to active
2025-06-17 Lukas Kricklrefactor: Removed legacy cursor code
2025-06-17 Lukas Kricklunit display: removed cursor around active unit
2025-06-17 Lukas Kricklui: fixed moves max still being read from memory in...
2025-06-16 Lukas Kricklunit: reworked moves stat to have the max calculated
2025-06-15 Lukas KricklTODO: updated todo
2025-06-14 Lukas KricklTODO: Added todo note
2025-06-13 Lukas Kricklunit: Added docs for equipment and inventory
2025-06-13 Lukas Kricklstats: reworked stats to save memory
2025-06-10 Lukas Kricklunit: Added new stats
2025-06-08 Lukas Kricklunit: Added stub for attributes
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