gbrg/.git
2025-04-08 Lukas Kricklsimulation: wip simulation loop
2025-04-08 Lukas Kricklcells: Added copy code for next cell update routine
2025-04-08 Lukas Kricklcells: refactored cell struct to save more memory
2025-04-08 Lukas Kricklcells: wip cell update code
2025-04-02 Lukas Kricklcells: removed comment
2025-04-02 Lukas Kricklcells: stubs for cell updating and management
2025-04-02 Lukas Kricklcells: Added basic setup for cell templates
2025-04-01 Lukas Kricklcursor: Added preview tile
2025-04-01 Lukas Kricklstate: cursor states are now also simply using a state...
2025-03-30 Lukas Kricklui: Added basic mapping for cursor selector
2025-03-30 Lukas Krickltiles: Updated 'R'
2025-03-30 Lukas Kricklui: Added more strings and adjuted label position
2025-03-30 Lukas Kricklui: added cursor movemnet
2025-03-30 Lukas Krickltile update
2025-03-30 Lukas Kricklui: leaving build menu now clears oam
2025-03-29 Lukas Kricklcharacter encoding: Fixed char encoding to start at...
2025-03-29 Lukas Kricklui: Added objputs
2025-03-29 Lukas Kricklui: Added basic ui state change
2025-03-29 Lukas Kricklcells: Updated cell struct
2025-03-29 Lukas Kricklupdated raod grass and water tiles
2025-03-29 Lukas Kricklupdate: Removed update table
2025-03-29 Lukas Kricklui: added stub for UI state
2025-03-28 Lukas Kricklmap: reduced cell memory size
2025-03-28 Lukas Kricklgame_state: game state updates now use the same state...
2025-03-27 Lukas Kricklstate: Added proper state machine based cursor movement
2025-03-27 Lukas Kricklcursor: cursor movement is now handeled by the state...
2025-03-27 Lukas Kricklwip: state update routine
2025-03-27 Lukas Kricklwip: state machine for cursor
2025-03-27 Lukas KricklAdded note about state handling
2025-03-27 Lukas Kricklstate machine: working on a simple state machine
2025-03-27 Lukas Kricklcursor: the cursor can no longer wrap
2025-03-26 Lukas Kricklcursor: preventing camera from scrolling out of bounds...
2025-03-26 Lukas Kricklworking on canceling scrolls when camera cannot move
2025-03-22 Lukas KricklWIP: working on aborting moves when they would wrap map
2025-03-21 Lukas Krickltiles: re-arranged tiles and fixed map
2025-03-21 Lukas Krickltiles: reworked tile loader to use better bank names
2025-03-21 Lukas Kricklvideo: Added bg tileset cycles
2025-03-21 Lukas Kricklscroll: scroll updates are now correctly performed...
2025-03-20 Lukas Kricklcursor: working on making cursor movement better
2025-03-20 Lukas Kricklplayer: Removed cursor abort again for now
2025-03-20 unlink2Merge pull request 'Scope change' (#5) from scope-chang...
2025-03-19 Lukas Kricklcursor: working on aborting cursor move and scroll... origin/scope-change
2025-03-18 Lukas Kricklui: Added window
2025-03-18 Lukas KricklRemoved story.md
2025-03-18 Lukas Krickltiles: added placeholder tiles for rci buildings
2025-03-18 Lukas Kricklvideo: Added delay to scroll
2025-03-18 Lukas Kricklcursor: moved cursor movement to macro
2025-03-17 Lukas Kricklscroll: Added basic scrolling to map
2025-03-17 Lukas Kricklmap: changed map size to 32*24
2025-03-17 Lukas Kricklmap: Added base map loader
2025-03-17 Lukas Krickldefs: Tiles now have an offset to refer to a head tile
2025-03-16 Lukas Kricklplayer: Added basic cursor movement
2025-03-16 Lukas Krickldefs: Added struct def for cells
2025-03-16 Lukas Kricklscope change: removed most gameplay code
2025-03-16 Lukas KricklTODO: clarified tile update
2025-03-16 Lukas KricklScope change: Updated readme and TODO
2025-03-16 unlink2Merge pull request 'bat-rework' (#4) from bat-rework...
2025-03-15 Lukas Krickltiles: Added placeholder 'at' symbol origin/bat-rework
2025-03-13 Lukas KricklAdded todo
2025-03-09 Lukas Kricklactor: restored actor ability to collide with walls...
2025-03-09 Lukas Kricklactor: Removed old animation code
2025-03-07 Lukas KricklTODO: reworded todo item for stats
2025-03-07 Lukas KricklTODO: Added todo for new stats system
2025-03-06 Lukas Kricklbat: bats now pick a random direction to walk in again
2025-03-03 Lukas KricklTODO: Added note about actor spawning
2025-03-01 Lukas Kricklchore: Updated gitignore
2025-03-01 Lukas Kricklsymbols: Changed default symbol format
2025-02-27 Lukas Kricklactor/player: Added basic cursor tile
2025-02-27 Lukas Kricklbase_room: re-generated room
2025-02-26 Lukas Kricklmaps: Fixed bug that caused the mapgen script to palce...
2025-02-26 Lukas KricklBUGS: Added note about actor positions
2025-02-24 Lukas KricklTODO: Added cursor note
2025-02-23 Lukas Kricklactor: removed bat update code
2025-02-23 Lukas Kricklstate machine: every actor now has its own state machin...
2025-02-23 Lukas Kricklactor: Renamed player_go to actor_go states
2025-02-21 Lukas Kricklactors rework: cleanup
2025-02-18 Lukas Kricklsram: Fixed sram_rand allocation
2025-02-15 Lukas Kricklrand: Replaced rand with a very basic feedback shift...
2025-02-15 unlink2Merge pull request 'state: Removed old player input...
2025-02-15 Lukas Kricklrand: srand is now stored in sram origin/state-machine-movement
2025-02-15 Lukas KricklTODO: Added extra note about combat
2025-02-14 Lukas KricklTODO: Added combat note
2025-02-06 Lukas Kricklstate: adding states for bat enemy
2025-02-02 Lukas Kricklanimation: made walk speed more easily adjustable
2025-02-02 Lukas KricklTODO: Added notes about items
2025-02-02 Lukas Kricklstate: Removed old player input handling - replaced...
2025-02-01 Lukas Kricklstate: Added docs for state machine call params
2025-02-01 Lukas Kricklstate: Added first call to state machine in player
2025-02-01 Lukas Kricklstate: Added state machine stub for future acotr/player...
2025-02-01 Lukas Kricklanim: Documented use of animation calls
2025-01-31 Lukas Kricklanimation: Added animation ptr handling
2025-01-30 Lukas Kricklanimation: Removed animation setup
2025-01-29 Lukas KricklTODO: Added note about animations
2025-01-29 Lukas KricklTODO: Added notes about combat
2025-01-27 Lukas Kricklplayer: moved collision check to subroutine
2025-01-27 Lukas Kricklanim: added static animation step variable
2025-01-27 Lukas Kricklanim: Added setup for movement animation
2025-01-27 Lukas Kricklwarm: made player pointer compatible with code expectin...
2025-01-26 Lukas Kricklcollision: Removed dead code
2025-01-26 Lukas Kricklanimation: reduced walk animation call to a single...
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