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gbrg/.git
2024-11-17
Lukas Krickl
Removed unused collision code
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2024-11-17
Lukas Krickl
Added todo txt
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2024-11-17
Lukas Krickl
WIP: sram functionality
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2024-11-17
Lukas Krickl
WIP: mbc1 ram access
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2024-11-16
Lukas Krickl
WIP: map struct
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2024-11-16
Lukas Krickl
Added docs for maps and rooms
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2024-11-10
Lukas Krickl
Updated ulas -i flag to -I
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2024-11-05
Lukas Krickl
Added player tile with new collision box
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2024-11-01
Lukas Krickl
Moved rec collision check to a macro to avoid copy...
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2024-11-01
Lukas Krickl
wip: point rectangle collision
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2024-11-01
Lukas Krickl
wip: rectangle collision
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2024-10-29
Lukas Krickl
Updated makefile
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2024-10-28
Lukas Krickl
Added basic docs for how to handle collision
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2024-10-28
Lukas Krickl
Added stub for point/rectangle collision
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2024-10-25
Lukas Krickl
Actors from the map table are now positions correctly
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2024-10-25
Lukas Krickl
Testing actor tile assignment
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2024-10-25
Lukas Krickl
room load now directly loads the room structs into...
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2024-10-25
Lukas Krickl
Updated room script to also output a room struct
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2024-10-25
Lukas Krickl
Fixed actor table loader
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2024-10-24
Lukas Krickl
wip: map actor loading
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2024-10-24
Lukas Krickl
Added basic script to convert actor layers
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2024-10-23
Lukas Krickl
wip: room loading
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2024-10-23
Lukas Krickl
wip: actor system
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2024-10-21
Lukas Krickl
Added script that converts tiled csv maps to in-game...
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2024-10-20
Lukas Krickl
Added new floor tiles
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2024-10-20
unlink2
Merge pull request 'Initial setup for engine' (#1)...
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2024-10-20
Lukas Krickl
Tweaking collision shape for player
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2024-10-20
Lukas Krickl
Updated door tileset to align with collision
origin/engine-setup
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2024-10-19
Lukas Krickl
Added basic left/right collision
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2024-10-19
Lukas Krickl
Moved player collision call to a macro
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2024-10-19
Lukas Krickl
Fixed tile -> player collision by using the correct...
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2024-10-19
Lukas Krickl
player -> tile collision from top
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2024-10-19
Lukas Krickl
collision pointer loading
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2024-10-19
Lukas Krickl
Adding collision tile mask
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2024-10-18
Lukas Krickl
wip: collision with tiles
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2024-10-14
Lukas Krickl
Removed redundant hl push from collison routine
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2024-10-14
Lukas Krickl
wip: collision bounds checking for tiles
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2024-10-11
Lukas Krickl
wip: map tile flag lookup
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2024-10-10
Lukas Krickl
wip: added static location for collision check inputs
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2024-10-10
Lukas Krickl
Renamed wall flag
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2024-10-10
Lukas Krickl
Added collision tile lut
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2024-10-10
Lukas Krickl
Added basic layout for map collision and room flags
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2024-10-10
Lukas Krickl
Added tempalte for collision shapes
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2024-10-10
Lukas Krickl
Moved ptr tbl call to its own sub routine
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2024-10-09
Lukas Krickl
Updated wall corner tiles
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2024-10-09
Lukas Krickl
Added simple game mode switch
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2024-10-09
Lukas Krickl
take damage code is now only run when the player is...
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2024-10-08
Lukas Krickl
Reworked floor tile
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2024-10-08
Lukas Krickl
Added simple flashing animation for iframes
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2024-10-08
Lukas Krickl
Fixed bug that overwrote de when taking damage
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2024-10-08
Lukas Krickl
wip: iframe timer
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2024-10-07
Lukas Krickl
entry now inits sp to prevent a restart
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2024-10-07
Lukas Krickl
Added simple game over animation
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2024-10-07
Lukas Krickl
Added slight pause every time damage is taken
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2024-10-07
Lukas Krickl
Made player sprite slightly taller
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2024-10-06
Lukas Krickl
Added new broom tiles
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2024-10-06
Lukas Krickl
Added function to gain resources
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2024-10-06
Lukas Krickl
Added ability to reduce hp using a debug input
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2024-10-06
Lukas Krickl
Combined single and multi bar drawing logic
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2024-10-06
Lukas Krickl
Added basic drawing rotuine for stat bars
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2024-10-05
Lukas Krickl
Added tmp and itmp storage
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2024-10-05
Lukas Krickl
wip: stats bars
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2024-10-05
Lukas Krickl
Added basic drawing routine for single filled and empty...
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2024-10-05
Lukas Krickl
Added demo player sprite
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2024-10-05
Lukas Krickl
Added door tiles for each direction
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2024-10-05
Lukas Krickl
Added atk and def bars
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2024-10-05
Lukas Krickl
Added single empty and full bar tiles
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2024-10-05
Lukas Krickl
Added atk and def icons
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2024-10-05
Lukas Krickl
Added remaining wall tiles
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2024-10-05
Lukas Krickl
wip: room wall tiles
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2024-10-05
Lukas Krickl
Fixed tilemap layout
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2024-10-05
Lukas Krickl
Reworked door frame tiles
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2024-10-04
Lukas Krickl
Added some basic new tiles for walls
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2024-10-04
Lukas Krickl
made calls to ui bar draw simpler
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2024-10-04
Lukas Krickl
Made ui code a bit faster
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2024-10-04
Lukas Krickl
updated font
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2024-10-04
Lukas Krickl
Added test build to makefile
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2024-10-04
Lukas Krickl
ui: the mp/hp icons do not get redrawn when the bar...
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2024-10-04
Lukas Krickl
WIP: ui drawing code for hp/mp
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2024-10-04
Lukas Krickl
added init player function
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2024-10-04
Lukas Krickl
Added basic ui drawing code
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2024-10-03
Lukas Krickl
Added basic meta-tile room drawing
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2024-10-03
Lukas Krickl
wip: room loading routine
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2024-10-03
Lukas Krickl
wip: Adding map code and test floor tiles
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2024-10-02
Lukas Krickl
Reworked player rendering
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2024-10-02
Lukas Krickl
Added broom tiles
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2024-10-02
Lukas Krickl
Added test player movement
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2024-10-02
Lukas Krickl
added basic player movement
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2024-10-02
Lukas Krickl
Added basic setup for game loop updating
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2024-10-01
Lukas Krickl
input: added basci controller input subsystem
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2024-10-01
Lukas Krickl
strings: fixed puts printing the 0 character
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2024-10-01
Lukas Krickl
video: waiting for vblank now before starting first...
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2024-10-01
Lukas Krickl
video: Added basic puts function
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2024-10-01
Lukas Krickl
Initial setup for engine
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2024-10-01
Lukas Krickl
video: Now loading tilesets correctly.
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2024-09-30
Lukas Krickl
video: working on loading tiles
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2024-09-30
Lukas Krickl
video: Added basic lcd control code
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2024-09-30
Lukas Krickl
Added tileset scripts and demo tileset
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2024-09-30
Lukas Krickl
Added simple push and pop macro
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2024-09-30
Lukas Krickl
Initial commit
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