gbrg/.git
2025-12-30 Lukas Kricklmap: Added stub for tile props
2025-12-29 Lukas Krickltmx2map: the tool now only converts bg layers to a...
2025-12-29 Lukas Kricklmap: Added flags1 to tiles
2025-12-22 Lukas Kricklitems: Added damage type to items
2025-12-22 Lukas Kricklcombat: moved combat info to a struct
2025-12-22 Lukas Kricklactor: Added actor die table
2025-12-21 Lukas Kricklplayer: Fixed attribute table in init
2025-12-21 Lukas Kricklactor: added init attr code for player
2025-12-21 Lukas Kricklactor: Attributes are now stored as a ptr in the actor...
2025-12-20 Lukas Kricklattr: Added getter for actor attr table
2025-12-20 Lukas Kricklattr: added stub for attack damage calculation
2025-12-20 Lukas Kricklactor: it is now possible for the player to remove...
2025-12-20 Lukas Krickldefs: Added item struct
2025-12-20 Lukas Kricklactor: Added proficiency and item equipment slots
2025-12-19 Lukas Kricklattrs: wip attribute management
2025-12-19 Lukas Kricklattr: added attribute stubs
2025-12-19 Lukas Kricklmap: turning now causes oam to be cleared
2025-12-19 Lukas Kricklactor: Adjusted draw routine y and x coordinates
2025-12-19 Lukas Krickll1: changed map layout
2025-12-19 Lukas Krickldrawing: Added furthest tile to allow actor visibility...
2025-12-18 Lukas Kricklactors are now rendered using a near and far tile syste...
2025-12-18 Lukas Kricklactor: Added simple bat script
2025-12-18 Lukas Kricklactors: Added basic drawing routine for bats
2025-12-18 Lukas Kricklactor: added collision checks for tiles that contain...
2025-12-18 Lukas Kricklactor: Added actor init code and tables for update...
2025-12-18 Lukas Kricklactor: Added act nearby and prop nearby
2025-12-17 Lukas Kricklactor: act_move_frward and back now perform collision...
2025-12-17 Lukas Kricklplayer: actors can now write their pointer to the tile...
2025-12-17 Lukas Krickltiles: Added prop ptr to tiles
2025-12-17 Lukas Kricklplayer: fixed turn direction
2025-12-17 Lukas Kricklui: minimap is now a regular UI element rendered with...
2025-12-16 Lukas Kricklmap: doors are now rendered using templates
2025-12-16 Lukas Kricklmaps: wip map rendering with doors
2025-12-16 Lukas Kricklmap: wip rendering ahead and doors
2025-12-16 Lukas Kricklmap: Added template maps for dungeon drawing
2025-12-16 Lukas Krickldebug: Added debug minimap
2025-12-16 Lukas Kricklmaps: Changed map layout loader
2025-12-15 Lukas Kricklactor: fixed west and east direction mixup
2025-12-15 Lukas Kricklmap: wip mapeditor tile loader and directional movement
2025-12-15 Lukas Kricklmap: Added test map
2025-12-15 Lukas Kricklplayer: Added basic movement
2025-12-15 Lukas Kricklplayer: wip movement on grid
2025-12-15 Lukas Krickltiles: Added tiles for drawing the map
2025-12-15 Lukas Kricklplayer: Added turning mechanics
2025-12-15 Lukas Kricklmap: refactoring added direction vecotrs and directions...
2025-12-15 Lukas KricklAdded TODO
2025-12-14 Lukas Kricklchore: removed player collision and gravity routines
2025-12-14 Lukas Kricklmap: reworked tile bank in map header to use a bank...
2025-12-14 Lukas Kricklmap: map transitioon loads now fixes player position
2025-12-13 Lukas Kricklmap: Added full reload code
2025-12-13 Lukas Kricklmap loader: wip added full redraw flag
2025-12-12 Lukas Kricklmap: Added map settings load call to allow loading...
2025-12-12 Lukas Kricklmap: wip map transitons
2025-12-11 Lukas Kricklcollision: moved collision data to hram
2025-12-10 Lukas Kricklactor: Added more collision points
2025-12-09 Lukas Kricklplayer: improved collision box
2025-12-09 Lukas Krickldebug: Added debug collision display
2025-12-08 Lukas Kricklplayer: Added player max jump
2025-12-08 Lukas Kricklplayer: wip jumping
2025-12-08 Lukas Kricklmap: Added single wall tile
2025-12-08 Lukas Kricklsys: optimized oamalloc slightly
2025-12-07 Lukas Kricklmaps: Added map converter script
2025-12-06 Lukas Kricklmap: maps are now 20x14
2025-12-06 Lukas Kricklactor: Added center collision point
2025-12-05 Lukas Kricklactor: fixed collision getting stuck when bumping into...
2025-12-03 Lukas Kricklactor: Added optional y and x offset to collision checker
2025-12-03 Lukas Kricklactor: Added collision checks
2025-12-03 Lukas Kricklactor: Added left tile collision code
2025-12-03 Lukas Kricklplayer: wip collision checks
2025-12-03 Lukas Kricklevent: removed event.s
2025-12-03 Lukas Kricklmap: reworked tiles and exit defs
2025-12-01 Lukas Kricklevent: Added stub for event exec
2025-12-01 Lukas Krickldefs: Added defs for map events
2025-11-30 Lukas Kricklmap: Added pointer to tile id table to map header
2025-11-28 Lukas Krickltiles: Added event struct
2025-11-27 Lukas Kricklmap: get_tile now returns a static null tile if oob...
2025-11-27 Lukas Kricklactor: Added basic collision check when moving
2025-11-26 Lukas Kricklmap: vram origin is now configurable
2025-11-26 Lukas Kricklmap: maps are now 10x8 tiles
2025-11-25 Lukas Kricklspirtes: reverted some sprites
2025-11-24 Lukas Kricklplayer: reworked movement to be grid based
2025-11-23 Lukas Krickldefs: Added act cb flags p0 and state
2025-11-22 Lukas Kricklactors: Added combat stats ptr
2025-11-21 Lukas Krickltiles: Added test wall tile
2025-11-21 Lukas Kricklactors: refactoring actor system
2025-11-21 Lukas Kricklupdated TODO
2025-11-20 Lukas Krickldebug: fixed update tile rendereing
2025-11-19 Lukas Krickldebug: wip added renderer for current tile
2025-11-17 Lukas Krickltiles: adjacent clear now uses the struct's size instea...
2025-11-17 Lukas Krickltiles: added more docs for tile_get_adjacent
2025-11-17 Lukas Krickldefs: Added type for tile adjacent struct
2025-11-16 Lukas Krickldebug: Added suspend resume code
2025-11-16 Lukas Krickldebug: added suspend update call
2025-11-15 Lukas Krickldebug: Added debug toggle inputs
2025-11-15 Lukas Krickldebug: Added stub for future debug features
2025-11-14 Lukas Krickldefs: documented t_resource
2025-11-14 Lukas Krickltiles: added test for food spread
2025-11-14 Lukas Krickltiles: reowrked most in-game tiles
2025-11-13 Lukas Krickltiles: modifier tiles can now be drawn
2025-11-13 Lukas Krickltiles: tile updates are now pre-computed
next