gbrg/.git
9 days ago Lukas Kricklunit: the player unit can now move in multiple directio...
9 days ago Lukas Kricklunit: obj reset is now in a sub routine
9 days ago Lukas Kricklunit: units are now not displayed on top of the window...
9 days ago Lukas Kricklunit: removed dice display
10 days ago Lukas Kricklunit: fixed current actor comparison in unit->unit...
10 days ago Lukas Kricklwram: removed unused variables
10 days ago Lukas Kricklunit: removed turn-based code
10 days ago Lukas Kricklunit: Fixed out of bounds reads and write in unit-...
10 days ago Lukas Kricklunit: removed debu BREAKs
10 days ago Lukas Kricklunit: Added unit to unit collision
10 days ago Lukas Kricklmaps: Added simple RLE to map converter and loader
10 days ago Lukas Kricklmap: refactored map converter to split up bg and flags...
10 days ago Lukas Kricklvideo: removed deprecated scroll update code
10 days ago Lukas Kricklmacros: Added mul16 and div16 macros
10 days ago Lukas Krickldefs: removed some magic numbers from scroll center
10 days ago Lukas Kricklvideo: removed deprecated copy-tiles routine
10 days ago Lukas Kricklmap: maps can now load tile banks dynamically
10 days ago Lukas Kricklunit: code cleanup
10 days ago Lukas Kricklmap: Added actor table loader
11 days ago Lukas Kricklmaps: Added more header values to map converter
11 days ago Lukas Kricklmap: refactoring map loader
11 days ago Lukas Krickltiles: Added docs for tile banking
11 days ago Lukas Kricklstrings: removed objputs
11 days ago Lukas KricklTODO: Added notes about map saves
13 days ago Lukas Kricklmap: fixed map_get_tile
2025-06-17 Lukas Kricklunit: Added a new _fast version of delay to active
2025-06-17 Lukas Kricklrefactor: Removed legacy cursor code
2025-06-17 Lukas Kricklunit display: removed cursor around active unit
2025-06-17 Lukas Kricklui: fixed moves max still being read from memory in...
2025-06-16 Lukas Kricklunit: reworked moves stat to have the max calculated
2025-06-15 Lukas KricklTODO: updated todo
2025-06-14 Lukas KricklTODO: Added todo note
2025-06-13 Lukas Kricklunit: Added docs for equipment and inventory
2025-06-13 Lukas Kricklstats: reworked stats to save memory
2025-06-10 Lukas Kricklunit: Added new stats
2025-06-08 Lukas Kricklunit: Added stub for attributes
2025-06-08 Lukas Kricklunit: added basic random move cpu state
2025-06-08 Lukas Kricklunits: removed p1 units. All units are now kept in...
2025-06-08 Lukas Kricklunit: Added individual dice display to each unit
2025-06-06 Lukas Kricklunit: Added level and placeholders for dice display
2025-06-06 Lukas KricklUpdated TODO
2025-06-05 Lukas KricklUpdted todo
2025-06-05 Lukas Krickldice display: Added dice display for units
2025-06-05 Lukas Krickldice: wip dice display
2025-06-04 Lukas Kricklbank8800: Added dice assets
2025-06-01 Lukas KricklTODO: updated todo list
2025-06-01 Lukas Krickltext: added status text stub
2025-06-01 Lukas Kricklunit: Added a roll to initiative.
2025-06-01 Lukas Kricklrand: Added helper for d16 rolls
2025-05-31 Lukas Kricklunit: Added basic collision check to move code
2025-05-31 Lukas Krickleffect: added effect definition for all units
2025-05-30 Lukas Krickldefs: Added placeholder macros for unit inventory equip...
2025-05-30 Lukas Kricklunit: added more stats to each unit
2025-05-27 Lukas Kricklmap: wip get tile sub routine
2025-05-25 Lukas Kricklmap: added unit_get_tile subroutine
2025-05-25 Lukas Kricklmap: added ptr to map tile flags to map converter
2025-05-25 Lukas KricklSTORY: Added basic plot
2025-05-25 Lukas Kricklunit: Refactored act def macros to allow for more futur...
2025-05-24 Lukas Kricklunit: Added oam flag setter to idle/active
2025-05-24 Lukas Kricklsys: Added farcall sys call
2025-05-24 Lukas Kricklunit: draw now uses actor's tile and oam flags
2025-05-24 Lukas Kricklunit: Added tile and oam flags to default actor model
2025-05-24 Lukas Kricklupdated tileset
2025-05-24 Lukas Kricklupdated default unit tile
2025-05-23 Lukas Kricklunit: fixed end turn being delayed if inputs are held
2025-05-22 Lukas Kricklunits: Draw calls are not done outside of the state...
2025-05-21 Lukas Kricklunit: implemented a temporary fix for unit redrawing...
2025-05-21 Lukas Kricklunit: working on fixing sprite flickering when moving
2025-05-21 Lukas Kricklunit: Fixed unit switching interrupting the last move
2025-05-20 Lukas Kricklunit: made unit switching more user friendly
2025-05-20 Lukas Kricklunit: unit swapping now seems to work correctly
2025-05-20 Lukas Kricklunit: improved unit switching
2025-05-20 Lukas Kricklunit: units now mark the correct unit as active
2025-05-20 Lukas Kricklwip: unit switching bugfixing
2025-05-20 Lukas Kricklunit: wip unit selector
2025-05-19 Lukas Kricklunit: wip unit switching
2025-05-18 Lukas Kricklunit: Added move reset function
2025-05-18 Lukas Kricklunit: added retry code for next unit selector
2025-05-18 Lukas Kricklunit: wip actor switching
2025-05-18 Lukas Kricklunit: wip for unit switching
2025-05-14 Lukas Kricklunit: Added ui redraw when using moves
2025-05-14 Lukas Kricklui: Added used moves indicator to UI
2025-05-13 Lukas Kricklui: Added basic ui element for remaining moves
2025-05-13 Lukas Kricklunit: wip unit switching
2025-05-12 Lukas Kricklunit: Added camera scroll code
2025-05-12 Lukas Kricklunit: camera now ceners on selected unit
2025-05-12 Lukas Kricklunit: Added unit scroll update
2025-05-12 Lukas Kricklunit: Added basic movement and state transitions
2025-05-12 Lukas Kricklactors: Added states to actor templates
2025-05-12 Lukas Kricklunit: Added stubs for movement code and scroll adjustmnets
2025-05-12 Lukas Kricklunit: working on input handling
2025-05-12 Lukas Kricklmap: Added map header for future expansion purposes
2025-05-11 Lukas Kricklunit: fixed scroll offset calculation
2025-05-11 Lukas Kricklunit: Added basic drawing rotuine for demo_1 unit
2025-05-11 Lukas Kricklcursor: Renamed cursor rotuines to reflect their actual use
2025-05-10 Lukas Kricklmap: the map converter can now add flags
2025-05-10 Lukas Kricklsys: moved call_hl to rst 0x08
2025-05-08 Lukas KricklAdded flags to actor struct
2025-05-07 Lukas Kricklactors: Added tile position to actor def
2025-05-06 Lukas Kricklunit: Added unit demo code
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