gbrg/.git
2025-10-04 Lukas Kricklporjectile: Added player check
2025-10-04 Lukas Kricklprojectile: Added p0 flag to indicate if projectile...
2025-10-03 Lukas Kricklhram: Added hram defs for backup registers
2025-10-02 Lukas Kricklrectangle: point test now returns the byte after the...
2025-10-01 Lukas Kricklrectangle collision: Removed redundant point comparisons
2025-10-01 Lukas Kricklrectangle: optimized collision test by removing calls...
2025-10-01 Lukas Kricklrectangle: added temporary storage for hl while refacto...
2025-10-01 Lukas Kricklrectangle: wip optimizing rectangle point test
2025-09-30 Lukas Kricklactor: wip optimizing performacne of collision code
2025-09-30 Lukas Krickldefs: reduced max player projectiles and rectangles
2025-09-29 Lukas Kricklplayer: Shooting is now on a timer
2025-09-29 Lukas Kricklenemy: Added test collision resolution for bullets
2025-09-29 Lukas Kricklprojectile: Added collision check for projectiles
2025-09-29 Lukas Kricklactors: actor table is now split into logical groups
2025-09-28 Lukas Krickldefs: Reduced actor max to 16
2025-09-28 Lukas Kricklprojectile: Added stub for player performing an attack...
2025-09-26 Lukas Kricklplayer: Added cap for right and bottom of screen when...
2025-09-26 Lukas Kricklplayer: the player now spans in the bottom center of...
2025-09-26 Lukas Kricklactor: made the default collider smaller
2025-09-26 Lukas Kricklactor: Added actor spawning map object
2025-09-26 Lukas Kricklmakefile: Added option to easily change symbol type
2025-09-26 Lukas Kricklrectangle: made jumps relative
2025-09-26 Lukas Kricklactor: collision now uses pre-computed points for the...
2025-09-26 Lukas Kricklactor: added temporary pre-calculation for rectangle...
2025-09-26 Lukas Kricklplayer: wip weapon types
2025-09-25 Lukas Kricklplayer: movement now happens on the same frame again
2025-09-25 Lukas Kricklactor: collision checks now only check points that...
2025-09-24 Lukas Kricklplayer: splut up/down and left/right direction into...
2025-09-24 Lukas Kricklvideo: fixed oam flickering when frame is skipped
2025-09-24 Lukas Kricklactors: Added some more demo actors to test performance
2025-09-24 Lukas Kricklactor: Added actor -> actor collision
2025-09-24 Lukas Kricklplayer: Added underflow and overflow protection to...
2025-09-24 Lukas Kricklrectangle: fixed collision breaking during scroll due...
2025-09-24 Lukas Kricklplayer: scroll only happens if a move was made
2025-09-23 Lukas Kricklvideo: scroll adjust timer now does not depend on scrol...
2025-09-23 Lukas Kricklscroll adjust: made step configurable
2025-09-23 Lukas Kricklplayer: Added sub-pixel movement
2025-09-23 Lukas Kricklupdate: video adjust scroll now hapens in game update...
2025-09-23 Lukas Kricklvideo: vblank now skips everything but inptus if update...
2025-09-23 Lukas Kricklmapobj: map objects are not loaded as soon as the playe...
2025-09-23 Lukas Kricklrectangle collision: fixed rect to rect collision for...
2025-09-23 Lukas Krickldebug: Fixed debug rect draw
2025-09-23 Lukas Krickldebug: debug rectangle draw now uses the same point...
2025-09-22 Lukas Kricklcollision: wip actor -> rectangle collision
2025-09-22 Lukas Kricklactors: test movement now loads tmp rect
2025-09-22 Lukas Kricklactor: wip collision code
2025-09-22 Lukas Kricklcollision: wip player movement
2025-09-22 Lukas Kricklrectangle: Added routines to get each point in a rectangle
2025-09-21 Lukas Kricklmap: Added second debug rectangle
2025-09-21 Lukas Krickldebug: Fixed x positons for right points in debug rectangle
2025-09-21 Lukas Krickldebug: fixed top debug rectangle draw
2025-09-21 Lukas Kricklremoved maps
2025-09-21 Lukas Krickldebug: wip rectangle debug renderer
2025-09-21 Lukas Kricklmaps: removed legacy maps and script
2025-09-21 Lukas Kricklmap: Added rectangle loader and adjustment for rectangl...
2025-09-21 Lukas Krickldebug: Added debug functin switcher
2025-09-21 Lukas Krickldebug: Added jp to hl for debug routine
2025-09-21 Lukas Krickldebug: Added stub for debug functions
2025-09-21 Lukas Krickldefs: removed y_hi from actors and rectangles
2025-09-21 Lukas Kricklcollision: added basic stubs for collision rectangles
2025-09-21 Lukas Kricklmap: Added wall row pattern
2025-09-20 Lukas Kricklmap: Added disable scroll object
2025-09-20 Lukas Kricklvideo: Added despawn logic for actors going off-screen
2025-09-20 Lukas Kricklscroll: fixed scrolling triggering too frequently
2025-09-20 Lukas Kricklvideo: made scroll smooth
2025-09-20 Lukas Kricklactor: adjusting actors with scroll
2025-09-20 Lukas Kricklmap: wip map scrolling
2025-09-20 Lukas Kricklmapobj: Added basic mapobject handling.
2025-09-20 Lukas Kricklchore: Added rectangel defs
2025-09-20 Lukas Kricklplayer: Added basic movement
2025-09-20 Lukas Kricklenemy: added demo actor draw
2025-09-20 unlink2Merge pull request 'position rework and movement rework...
2025-09-20 Lukas Kricklactor: wip 16 bit positions origin/movement-rework
2025-09-19 Lukas Kricklactor: Added generic actor draw function
2025-09-19 Lukas Kricklactor: wip actor drawing
2025-09-19 Lukas Kricklmap: Added initial pattern page draw
2025-09-19 Lukas Kricklmap: Added def macros for various structs
2025-09-19 Lukas Kricklmap: Re-added tile bank loader
2025-09-19 Lukas Krickldefs: wip rowpatterns
2025-09-19 Lukas Kricklremoved most test maps
2025-09-19 Lukas Kricklrework: Removed existing map setup and actor code
2025-09-19 Lukas Kricklupdated todo
2025-09-19 Lukas KricklTODO: Added todo for mapobjects
2025-09-19 Lukas Krickladded more todos
2025-09-19 Lukas KricklTODO: Added note
2025-09-19 Lukas Kricklmovement: Fixed tile collision checks and exits
2025-09-19 Lukas Kricklposition rework: positions are now absolute pixels
2025-09-18 Lukas Krickladded more todos
2025-09-18 Lukas KricklTODO: Added todo note
2025-09-16 Lukas Kricklremoved BREAK
2025-09-16 Lukas Kricklmapgen: fixed hl being corruped when setting actor...
2025-09-16 Lukas Kricklmapgen: disabled act sg during initial map load
2025-09-16 Lukas Kricklmapgen: fixed typo
2025-09-15 Lukas Kricklaudio: Added simple attack noise
2025-09-15 Lukas Kricklaudio: Added walk and door open sound
2025-09-15 Lukas Kricklutil: Added strz macro
2025-09-14 Lukas Krickldebug: Added jump to debug routines
2025-09-14 Lukas Krickldebug: made debug menu interactive
2025-09-14 Lukas Krickldebug: Added stub for debug menu
2025-09-14 Lukas Kricklanimation: fixed timer sometimes skipping the end frame
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