gbrg/.git
2025-12-17 Lukas Kricklactor: act_move_frward and back now perform collision...
2025-12-17 Lukas Kricklplayer: actors can now write their pointer to the tile...
2025-12-17 Lukas Krickltiles: Added prop ptr to tiles
2025-12-17 Lukas Kricklplayer: fixed turn direction
2025-12-17 Lukas Kricklui: minimap is now a regular UI element rendered with...
2025-12-16 Lukas Kricklmap: doors are now rendered using templates
2025-12-16 Lukas Kricklmaps: wip map rendering with doors
2025-12-16 Lukas Kricklmap: wip rendering ahead and doors
2025-12-16 Lukas Kricklmap: Added template maps for dungeon drawing
2025-12-16 Lukas Krickldebug: Added debug minimap
2025-12-16 Lukas Kricklmaps: Changed map layout loader
2025-12-15 Lukas Kricklactor: fixed west and east direction mixup
2025-12-15 Lukas Kricklmap: wip mapeditor tile loader and directional movement
2025-12-15 Lukas Kricklmap: Added test map
2025-12-15 Lukas Kricklplayer: Added basic movement
2025-12-15 Lukas Kricklplayer: wip movement on grid
2025-12-15 Lukas Krickltiles: Added tiles for drawing the map
2025-12-15 Lukas Kricklplayer: Added turning mechanics
2025-12-15 Lukas Kricklmap: refactoring added direction vecotrs and directions...
2025-12-15 Lukas KricklAdded TODO
2025-12-14 Lukas Kricklchore: removed player collision and gravity routines
2025-12-14 Lukas Kricklmap: reworked tile bank in map header to use a bank...
2025-12-14 Lukas Kricklmap: map transitioon loads now fixes player position
2025-12-13 Lukas Kricklmap: Added full reload code
2025-12-13 Lukas Kricklmap loader: wip added full redraw flag
2025-12-12 Lukas Kricklmap: Added map settings load call to allow loading...
2025-12-12 Lukas Kricklmap: wip map transitons
2025-12-11 Lukas Kricklcollision: moved collision data to hram
2025-12-10 Lukas Kricklactor: Added more collision points
2025-12-09 Lukas Kricklplayer: improved collision box
2025-12-09 Lukas Krickldebug: Added debug collision display
2025-12-08 Lukas Kricklplayer: Added player max jump
2025-12-08 Lukas Kricklplayer: wip jumping
2025-12-08 Lukas Kricklmap: Added single wall tile
2025-12-08 Lukas Kricklsys: optimized oamalloc slightly
2025-12-07 Lukas Kricklmaps: Added map converter script
2025-12-06 Lukas Kricklmap: maps are now 20x14
2025-12-06 Lukas Kricklactor: Added center collision point
2025-12-05 Lukas Kricklactor: fixed collision getting stuck when bumping into...
2025-12-03 Lukas Kricklactor: Added optional y and x offset to collision checker
2025-12-03 Lukas Kricklactor: Added collision checks
2025-12-03 Lukas Kricklactor: Added left tile collision code
2025-12-03 Lukas Kricklplayer: wip collision checks
2025-12-03 Lukas Kricklevent: removed event.s
2025-12-03 Lukas Kricklmap: reworked tiles and exit defs
2025-12-01 Lukas Kricklevent: Added stub for event exec
2025-12-01 Lukas Krickldefs: Added defs for map events
2025-11-30 Lukas Kricklmap: Added pointer to tile id table to map header
2025-11-28 Lukas Krickltiles: Added event struct
2025-11-27 Lukas Kricklmap: get_tile now returns a static null tile if oob...
2025-11-27 Lukas Kricklactor: Added basic collision check when moving
2025-11-26 Lukas Kricklmap: vram origin is now configurable
2025-11-26 Lukas Kricklmap: maps are now 10x8 tiles
2025-11-25 Lukas Kricklspirtes: reverted some sprites
2025-11-24 Lukas Kricklplayer: reworked movement to be grid based
2025-11-23 Lukas Krickldefs: Added act cb flags p0 and state
2025-11-22 Lukas Kricklactors: Added combat stats ptr
2025-11-21 Lukas Krickltiles: Added test wall tile
2025-11-21 Lukas Kricklactors: refactoring actor system
2025-11-21 Lukas Kricklupdated TODO
2025-11-20 Lukas Krickldebug: fixed update tile rendereing
2025-11-19 Lukas Krickldebug: wip added renderer for current tile
2025-11-17 Lukas Krickltiles: adjacent clear now uses the struct's size instea...
2025-11-17 Lukas Krickltiles: added more docs for tile_get_adjacent
2025-11-17 Lukas Krickldefs: Added type for tile adjacent struct
2025-11-16 Lukas Krickldebug: Added suspend resume code
2025-11-16 Lukas Krickldebug: added suspend update call
2025-11-15 Lukas Krickldebug: Added debug toggle inputs
2025-11-15 Lukas Krickldebug: Added stub for future debug features
2025-11-14 Lukas Krickldefs: documented t_resource
2025-11-14 Lukas Krickltiles: added test for food spread
2025-11-14 Lukas Krickltiles: reowrked most in-game tiles
2025-11-13 Lukas Krickltiles: modifier tiles can now be drawn
2025-11-13 Lukas Krickltiles: tile updates are now pre-computed
2025-11-12 Lukas Krickltiles: wip refactoring tile drawing
2025-11-11 Lukas Krickltiles: added tile flags
2025-11-11 Lukas Krickltiles: adjacent tiles are now stored in an array
2025-11-11 Lukas Krickltiles: Added adjacnet up getters
2025-11-10 Lukas Krickltiles: added get adjacent tile clearing
2025-11-09 Lukas Krickldefs: Added stub for getting adjacent tiles
2025-11-08 Lukas Krickltiles: tiles now call the update routine
2025-11-08 Lukas Kricklmap: added tile update call test
2025-11-07 Lukas Kricklplayer: cursor now flickers to make it semi-transparent
2025-11-05 Lukas Krickltiles: wip added tile update logic
2025-11-04 Lukas Krickltiles: tiles now have an owner id
2025-11-02 Lukas Kricklui: fixed string drawing routine
2025-11-02 Lukas Kricklui: wip tile rendering
2025-11-02 Lukas KricklTODO: Added note about food
2025-11-01 Lukas Kricklui: added stub for UI draw request
2025-11-01 Lukas Kricklplayer: cursor is now capped to map bounds
2025-11-01 Lukas Kricklvideo: scrolling does now not wrap around the screen...
2025-11-01 Lukas Kricklplayer: Added cursor movement
2025-10-30 Lukas Kricklmap: wip player scrolling
2025-10-30 Lukas Kricklmap: the map loader now draws maps correctly
2025-10-30 Lukas Kricklmap: wip full map draw
2025-10-30 Lukas Kricklmap: Added tile draw routine
2025-10-30 Lukas Krickllevels: Added tile loader
2025-10-30 Lukas Kricklmap: added stub for tiles
2025-10-30 Lukas Kricklplayer: wip rendering
2025-10-30 Lukas Kricklrefactor: huge code cleanup
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