lrts/.git
2026-03-05 Lukas Kricklcamera: fixed on camera detection for tile rendering
2026-03-05 Lukas Kricklmath: added function to reverse isometric transformation.
2026-03-03 Lukas Kricklmap rendering: wip coordinate system screen -> world...
2026-03-03 Lukas Kricklmap: WIP camera viewport rendering
2026-03-03 Lukas Kricklcamera: started work on camera scrolling.
2026-03-02 Lukas Krickltests: Added test filter
2026-03-02 Lukas KricklSTYLE: Added note about module globals.
2026-03-02 Lukas Kricklcommands: Commands are not a ring buffer anymore.
2026-03-02 Lukas Kricklcommands: Added tests for command push
2026-03-02 Lukas Kricklcommand: Added command put
2026-03-02 Lukas Kricklinput: removed i_input_set definition
2026-03-02 Lukas Kricklinput: reworked input to make the platform do less...
2026-03-01 Lukas Kricklinputs: Added interfce for detecting action presses
2026-03-01 Lukas Kricklinput: Added basic input mapping system from platform...
2026-02-28 Lukas Kricklcommand: wip added command type for camera movement
2026-02-27 Lukas Kricklmath: Added fixed point sqrt and fp setters and getters
2026-02-27 Lukas Kricklmap: maps now only render partially
2026-02-27 Lukas Kricklmake: Added addrsan to test build
2026-02-27 Lukas Kricklstdio: Added printf and eprintf wrappers
2026-02-27 Lukas Kricklmath: Added point in rect tester. Added tests for tile...
2026-02-26 Lukas Krickldebug font: rendering white on black now. Changed font...
2026-02-26 Lukas Krickldebug font: Added basic pixelart font.
2026-02-26 Lukas Krickldebug font: wip adding debug 1bpp embedded font
2026-02-26 Lukas Krickldebug: Added debug flag and fps state
2026-02-26 Lukas Kricklupdate: Added tick timing handler
2026-02-26 Lukas Krickltimer: Added fps capping and fps calculation.
2026-02-26 Lukas Kricklmap: wip added map struct
2026-02-26 Lukas Kricklinput: Added basic struct for input handling
2026-02-26 Lukas Kricklrender: tile size is now configurable
2026-02-26 Lukas Kricklr_asset: removed hard dependency on current tile size
2026-02-26 Lukas Kricklr_asset: Added fallback tile border
2026-02-26 Lukas Kricklrender: Added basic template fallback tile for isometri...
2026-02-26 Lukas Kricklchore: moved mono build to lrts_impl.h
2026-02-25 Lukas Kricklrendering: wip asset fallback tile rendering
2026-02-24 Lukas Krickltile drawing: wip isometric rendering
2026-02-24 Lukas Kricklassets: wip rendering tiles
2026-02-24 Lukas Kricklrendering: Added scaled rendering from frame buffer...
2026-02-24 Lukas Kricklrendering: Added generic framebuffer
2026-02-23 Lukas Kricklp_draw: Added basic single pixel draw command
2026-02-23 Lukas Kricklengine: wip added setup for drawing pixels
2026-02-23 Lukas Kricklt_unit: removed min and max damage. units now do exact...
2026-02-23 Lukas Kricklu_arena: Added basic setup
2026-02-23 Lukas Kricklarena: wip tests and allocation
2026-02-23 Lukas Kricklarena: Added arena alloc and tests
2026-02-23 Lukas Kricklengine: Added error handling setup and arena allocator...
2026-02-23 Lukas Kricklstyle: Allowing stdarg.h in core code.
2026-02-23 Lukas Kricklengine: Added basic logging
2026-02-22 Lukas Kricklplatform: Added simple event polling and window init...
2026-02-22 Lukas Kricklrendering: Added sdl
2026-02-22 Lukas Kricklchor: removed getopt from non-platform code
2026-02-22 Lukas Kricklengine: Added setup for tests
2026-02-22 Lukas Kricklengine: wip utility functions
2026-02-22 Lukas Kricklinitial commit