gbrg/.git
2025-12-08 Lukas Kricklsys: optimized oamalloc slightly
2025-12-07 Lukas Kricklmaps: Added map converter script
2025-12-06 Lukas Kricklmap: maps are now 20x14
2025-12-06 Lukas Kricklactor: Added center collision point
2025-12-05 Lukas Kricklactor: fixed collision getting stuck when bumping into...
2025-12-03 Lukas Kricklactor: Added optional y and x offset to collision checker
2025-12-03 Lukas Kricklactor: Added collision checks
2025-12-03 Lukas Kricklactor: Added left tile collision code
2025-12-03 Lukas Kricklplayer: wip collision checks
2025-12-03 Lukas Kricklevent: removed event.s
2025-12-03 Lukas Kricklmap: reworked tiles and exit defs
2025-12-01 Lukas Kricklevent: Added stub for event exec
2025-12-01 Lukas Krickldefs: Added defs for map events
2025-11-30 Lukas Kricklmap: Added pointer to tile id table to map header
2025-11-28 Lukas Krickltiles: Added event struct
2025-11-27 Lukas Kricklmap: get_tile now returns a static null tile if oob...
2025-11-27 Lukas Kricklactor: Added basic collision check when moving
2025-11-26 Lukas Kricklmap: vram origin is now configurable
2025-11-26 Lukas Kricklmap: maps are now 10x8 tiles
2025-11-25 Lukas Kricklspirtes: reverted some sprites
2025-11-24 Lukas Kricklplayer: reworked movement to be grid based
2025-11-23 Lukas Krickldefs: Added act cb flags p0 and state
2025-11-22 Lukas Kricklactors: Added combat stats ptr
2025-11-21 Lukas Krickltiles: Added test wall tile
2025-11-21 Lukas Kricklactors: refactoring actor system
2025-11-21 Lukas Kricklupdated TODO
2025-11-20 Lukas Krickldebug: fixed update tile rendereing
2025-11-19 Lukas Krickldebug: wip added renderer for current tile
2025-11-17 Lukas Krickltiles: adjacent clear now uses the struct's size instea...
2025-11-17 Lukas Krickltiles: added more docs for tile_get_adjacent
2025-11-17 Lukas Krickldefs: Added type for tile adjacent struct
2025-11-16 Lukas Krickldebug: Added suspend resume code
2025-11-16 Lukas Krickldebug: added suspend update call
2025-11-15 Lukas Krickldebug: Added debug toggle inputs
2025-11-15 Lukas Krickldebug: Added stub for future debug features
2025-11-14 Lukas Krickldefs: documented t_resource
2025-11-14 Lukas Krickltiles: added test for food spread
2025-11-14 Lukas Krickltiles: reowrked most in-game tiles
2025-11-13 Lukas Krickltiles: modifier tiles can now be drawn
2025-11-13 Lukas Krickltiles: tile updates are now pre-computed
2025-11-12 Lukas Krickltiles: wip refactoring tile drawing
2025-11-11 Lukas Krickltiles: added tile flags
2025-11-11 Lukas Krickltiles: adjacent tiles are now stored in an array
2025-11-11 Lukas Krickltiles: Added adjacnet up getters
2025-11-10 Lukas Krickltiles: added get adjacent tile clearing
2025-11-09 Lukas Krickldefs: Added stub for getting adjacent tiles
2025-11-08 Lukas Krickltiles: tiles now call the update routine
2025-11-08 Lukas Kricklmap: added tile update call test
2025-11-07 Lukas Kricklplayer: cursor now flickers to make it semi-transparent
2025-11-05 Lukas Krickltiles: wip added tile update logic
2025-11-04 Lukas Krickltiles: tiles now have an owner id
2025-11-02 Lukas Kricklui: fixed string drawing routine
2025-11-02 Lukas Kricklui: wip tile rendering
2025-11-02 Lukas KricklTODO: Added note about food
2025-11-01 Lukas Kricklui: added stub for UI draw request
2025-11-01 Lukas Kricklplayer: cursor is now capped to map bounds
2025-11-01 Lukas Kricklvideo: scrolling does now not wrap around the screen...
2025-11-01 Lukas Kricklplayer: Added cursor movement
2025-10-30 Lukas Kricklmap: wip player scrolling
2025-10-30 Lukas Kricklmap: the map loader now draws maps correctly
2025-10-30 Lukas Kricklmap: wip full map draw
2025-10-30 Lukas Kricklmap: Added tile draw routine
2025-10-30 Lukas Krickllevels: Added tile loader
2025-10-30 Lukas Kricklmap: added stub for tiles
2025-10-30 Lukas Kricklplayer: wip rendering
2025-10-30 Lukas Kricklrefactor: huge code cleanup
2025-10-29 Lukas Krickltiles: Added stub for new tile system
2025-10-29 Lukas KricklAdded todo note
2025-10-29 Lukas KricklTODO: Added todo note
2025-10-29 Lukas Kricklupdated map loader TODO notes
2025-10-29 Lukas KricklUpdated notes
2025-10-29 Lukas KricklTODO: updated notes
2025-10-29 Lukas KricklTODO: updated todo
2025-10-28 Lukas Kricklactor: Added ability to perform partial actor updates
2025-10-28 Lukas Kricklenemy: guards now use jump tables instead of repeated...
2025-10-27 Lukas Kricklenemy: added basic walking guard
2025-10-26 Lukas Kricklui: Fixed player hp display when entering hard mode
2025-10-25 Lukas Kricklhard mode: Hard mode selector now works
2025-10-24 Lukas Kricklgame: Added hard mode flag
2025-10-24 Lukas Kricklui: hpmax is now a variable.
2025-10-23 Lukas Kricklui: Added placeholder for enemy hp bar
2025-10-22 Lukas Kricklui: added player hp bar
2025-10-21 Lukas Kricklui: wip hp draw
2025-10-18 Lukas Kricklsprites: update sprites and renamed basic weapon to...
2025-10-17 Lukas Kricklui: wip hp display
2025-10-17 Lukas Krickltiles: Added hp bar tiles
2025-10-16 Lukas Kricklplayer: Added debug hp output
2025-10-15 Lukas Kricklui: wip adding ui elements
2025-10-14 Lukas Kricklplayer: Added basic walking animation
2025-10-12 Lukas Kricklplayer: reworked player tile to only take a single...
2025-10-11 Lukas Kricklmainmenu: level transition now only happens if the...
2025-10-11 Lukas Kricklplayer: updated player gfx
2025-10-11 Lukas Kricklmainmenu: Added test for easy/hard mode selector
2025-10-11 Lukas Kricklmap: Added main menu map
2025-10-10 Lukas Kricklmap: l1 now has correct collision
2025-10-10 Lukas Kricklmapobj: it is now no longer possible to create a 0...
2025-10-10 Lukas Kricklmap: Added new rectangle clear object.
2025-10-10 Lukas Kricklprojectile: Added shoot and hit noise
2025-10-10 Lukas Kricklvideo: reverted rectangle despawn to use bottom corner
2025-10-07 Lukas Kricklmap: wip rectangle defs
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