gbrg/.git
2025-03-15 Lukas Krickltiles: Added placeholder 'at' symbol origin/bat-rework
2025-03-13 Lukas KricklAdded todo
2025-03-09 Lukas Kricklactor: restored actor ability to collide with walls...
2025-03-09 Lukas Kricklactor: Removed old animation code
2025-03-07 Lukas KricklTODO: reworded todo item for stats
2025-03-07 Lukas KricklTODO: Added todo for new stats system
2025-03-06 Lukas Kricklbat: bats now pick a random direction to walk in again
2025-03-03 Lukas KricklTODO: Added note about actor spawning
2025-03-01 Lukas Kricklchore: Updated gitignore
2025-03-01 Lukas Kricklsymbols: Changed default symbol format
2025-02-27 Lukas Kricklactor/player: Added basic cursor tile
2025-02-27 Lukas Kricklbase_room: re-generated room
2025-02-26 Lukas Kricklmaps: Fixed bug that caused the mapgen script to palce...
2025-02-26 Lukas KricklBUGS: Added note about actor positions
2025-02-24 Lukas KricklTODO: Added cursor note
2025-02-23 Lukas Kricklactor: removed bat update code
2025-02-23 Lukas Kricklstate machine: every actor now has its own state machin...
2025-02-23 Lukas Kricklactor: Renamed player_go to actor_go states
2025-02-21 Lukas Kricklactors rework: cleanup
2025-02-18 Lukas Kricklsram: Fixed sram_rand allocation
2025-02-15 Lukas Kricklrand: Replaced rand with a very basic feedback shift...
2025-02-15 unlink2Merge pull request 'state: Removed old player input...
2025-02-15 Lukas Kricklrand: srand is now stored in sram origin/state-machine-movement
2025-02-15 Lukas KricklTODO: Added extra note about combat
2025-02-14 Lukas KricklTODO: Added combat note
2025-02-06 Lukas Kricklstate: adding states for bat enemy
2025-02-02 Lukas Kricklanimation: made walk speed more easily adjustable
2025-02-02 Lukas KricklTODO: Added notes about items
2025-02-02 Lukas Kricklstate: Removed old player input handling - replaced...
2025-02-01 Lukas Kricklstate: Added docs for state machine call params
2025-02-01 Lukas Kricklstate: Added first call to state machine in player
2025-02-01 Lukas Kricklstate: Added state machine stub for future acotr/player...
2025-02-01 Lukas Kricklanim: Documented use of animation calls
2025-01-31 Lukas Kricklanimation: Added animation ptr handling
2025-01-30 Lukas Kricklanimation: Removed animation setup
2025-01-29 Lukas KricklTODO: Added note about animations
2025-01-29 Lukas KricklTODO: Added notes about combat
2025-01-27 Lukas Kricklplayer: moved collision check to subroutine
2025-01-27 Lukas Kricklanim: added static animation step variable
2025-01-27 Lukas Kricklanim: Added setup for movement animation
2025-01-27 Lukas Kricklwarm: made player pointer compatible with code expectin...
2025-01-26 Lukas Kricklcollision: Removed dead code
2025-01-26 Lukas Kricklanimation: reduced walk animation call to a single...
2025-01-26 Lukas Kricklanimation: removed ready flag
2025-01-26 Lukas Kricklanimation: added basic setup for new animation system
2025-01-26 Lukas Kricklanim: Added struct for animations
2025-01-26 Lukas Kricklanimation: Added basic animation update table
2025-01-26 Lukas Kricklanimation: Added basic docs for animations
2025-01-26 Lukas Kricklanimation: Added new animation file
2025-01-26 Lukas KricklTODO: updated todo
2025-01-25 Lukas Kricklmap: Added docs for room traversal
2025-01-25 Lukas Kricklmap: Added the ability to have branching paths in rooms
2025-01-25 Lukas Kricklmap: Fixed de not being preserved when re-trying room...
2025-01-25 Lukas Kricklmap: Added note about future dungeon generation
2025-01-19 Lukas Kricklgitignore: Added .patch to gitignore
2025-01-19 Lukas Krickldefs: moved defs from wram.s to defs.s
2025-01-19 Lukas Kricklmapram: Removed .section from mapram to avoid mlb gener...
2025-01-19 Lukas Krickldefs: Move .section to their proper locations
2025-01-19 Lukas Kricklsections: Renamed sections to more style apropriate...
2025-01-19 Lukas Krickldefs: Added new def file for structs
2025-01-18 Lukas Kricklactor: moved rf flag setter to a macro
2025-01-17 Lukas Kricklactor: Added player version of rf flag update sub
2025-01-15 Lukas KricklBUGS: Added bug note for anim_move
2025-01-15 Lukas Kricklactor: Fixed actors clearing their position whenever...
2025-01-15 Lukas Kricklactor: added mask for tile postions
2025-01-14 Lukas Kricklactor: Fixed actor tile flagging
2025-01-14 Lukas Kricklmap: removed map_set and map_unset_flag
2025-01-13 Lukas Kricklactor: Added code for allowing actors to set RF_ACTOR
2025-01-12 Lukas Kricklactor: wip code for setting RF_ACTOR flag
2025-01-06 Lukas Kricklmap: Mapgen now loads the table entries correctly.
2025-01-06 Lukas Kricklmap: mapgen now will not generate the same room twice...
2025-01-06 Lukas Kricklmap: Fixed f1 room table size calculation.
2025-01-04 Lukas Kricklmaps: Added 2 additional base maps
2025-01-04 Lukas Kricklbase_room2/tileset1: Added new floor and block tiles
2025-01-03 Lukas Kricklwram: Added first flag for player
2025-01-03 Lukas Kricklmap: renamed base room table to f1 room table
2025-01-02 Lukas Kricklmap: Maps can now swap room tables based on the current...
2025-01-02 Lukas Krickltiles: Added placeholder door tiles
2025-01-02 Lukas Kricklmap: Added ability to re-roll exit if direction is...
2025-01-02 Lukas Kricklmake: Added maps/ to the include search path list
2025-01-02 Lukas Kricklmake: Removed verbose setting from build flags
2025-01-02 Lukas Kricklmap: Refactored actor table in base maps
2025-01-02 Lukas Kricklmap: WIP actor table saving
2025-01-02 Lukas Kricklmap: Added randomness to room linking to make sure...
2025-01-02 Lukas Kricklmap: Rooms now dynamically add doors
2025-01-01 Lukas Kricklmap: rooms are now generate in a basic recursive manner
2025-01-01 Lukas Kricklmap: room linking is now generic
2025-01-01 Lukas Kricklmap: added rotuine to link two rooms to each other
2025-01-01 Lukas Kricklmap: Added reverse look-up-table for directions
2025-01-01 Lukas Kricklmap: Removed clearing code for exits since they should...
2025-01-01 Lukas KricklLICENSE: Updated year to 2025
2024-12-31 Lukas Kricklpreproc: Added DEBUG guard around map load panic
2024-12-31 Lukas Kricklmap: Added proof of concept for linking rooms in ram
2024-12-31 Lukas Kricklmap: Added basic panic handler that is called when...
2024-12-31 Lukas Kricklmap: Added base room copy routine
2024-12-31 Lukas KricklMoved stack to end of DXXX wram bank
2024-12-31 Lukas Kricklmap: maps now set the correct tile ptr for a newly...
2024-12-30 Lukas Kricklmap: wip map copy
2024-12-30 Lukas Kricklmap: Added basic structure and docs for mapgen
2024-12-30 Lukas KricklAdded floor usae to map_gen docs
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