gbrg/.git
15 hours ago Lukas Krickldefs: changed y viewport to 6 tiles master origin/HEAD origin/master
16 hours ago Lukas Kricklmap: Maps are now 16x16 and have a tile size of 16x16
27 hours ago Lukas Krickladded new enemy sprite
28 hours ago Lukas KricklTODO: Added some todo notes
2 days ago Lukas Krickldemo: fixed demo inputs
2 days ago Lukas Kricklactortable: The demo actor table was reading out of...
2 days ago Lukas Kricklwip: demo inputs
2 days ago Lukas Kricklactor: fixed movement being slow when picking two direc...
3 days ago Lukas Kricklactor: fixed doc comment
3 days ago Lukas Kricklactor: renamed def_draw to def_meta and added dialog...
3 days ago Lukas Kricklactor: Added semi-smooth sub tile animation
4 days ago Lukas Kricklactor: Added movement speed-based delay
4 days ago Lukas Kricklunit: wip sub-tile animation
5 days ago Lukas Kricklactor: removed sub-tile movement
5 days ago Lukas Kricklactor: rt variables are now in regular actor_def
5 days ago Lukas Kricklactors: Added sub-tile movement for up direction
6 days ago Lukas Kricklactor: renamed attr to skill
6 days ago Lukas Kricklunit: wip sub-tile movement
8 days ago Lukas Kricklunit: Added stub for sub-tile positions
9 days ago Lukas Kricklunit: the player unit can now move in multiple directio...
9 days ago Lukas Kricklunit: obj reset is now in a sub routine
9 days ago Lukas Kricklunit: units are now not displayed on top of the window...
9 days ago Lukas Kricklunit: removed dice display
9 days ago Lukas Kricklunit: fixed current actor comparison in unit->unit...
9 days ago Lukas Kricklwram: removed unused variables
9 days ago Lukas Kricklunit: removed turn-based code
9 days ago Lukas Kricklunit: Fixed out of bounds reads and write in unit-...
9 days ago Lukas Kricklunit: removed debu BREAKs
9 days ago Lukas Kricklunit: Added unit to unit collision
9 days ago Lukas Kricklmaps: Added simple RLE to map converter and loader
10 days ago Lukas Kricklmap: refactored map converter to split up bg and flags...
10 days ago Lukas Kricklvideo: removed deprecated scroll update code
10 days ago Lukas Kricklmacros: Added mul16 and div16 macros
10 days ago Lukas Krickldefs: removed some magic numbers from scroll center
10 days ago Lukas Kricklvideo: removed deprecated copy-tiles routine
10 days ago Lukas Kricklmap: maps can now load tile banks dynamically
10 days ago Lukas Kricklunit: code cleanup
10 days ago Lukas Kricklmap: Added actor table loader
10 days ago Lukas Kricklmaps: Added more header values to map converter
10 days ago Lukas Kricklmap: refactoring map loader
10 days ago Lukas Krickltiles: Added docs for tile banking
10 days ago Lukas Kricklstrings: removed objputs
11 days ago Lukas KricklTODO: Added notes about map saves
12 days ago Lukas Kricklmap: fixed map_get_tile
2025-06-17 Lukas Kricklunit: Added a new _fast version of delay to active
2025-06-17 Lukas Kricklrefactor: Removed legacy cursor code
2025-06-17 Lukas Kricklunit display: removed cursor around active unit
2025-06-17 Lukas Kricklui: fixed moves max still being read from memory in...
2025-06-16 Lukas Kricklunit: reworked moves stat to have the max calculated
2025-06-15 Lukas KricklTODO: updated todo
2025-06-14 Lukas KricklTODO: Added todo note
2025-06-13 Lukas Kricklunit: Added docs for equipment and inventory
2025-06-13 Lukas Kricklstats: reworked stats to save memory
2025-06-10 Lukas Kricklunit: Added new stats
2025-06-08 Lukas Kricklunit: Added stub for attributes
2025-06-08 Lukas Kricklunit: added basic random move cpu state
2025-06-08 Lukas Kricklunits: removed p1 units. All units are now kept in...
2025-06-08 Lukas Kricklunit: Added individual dice display to each unit
2025-06-06 Lukas Kricklunit: Added level and placeholders for dice display
2025-06-06 Lukas KricklUpdated TODO
2025-06-05 Lukas KricklUpdted todo
2025-06-05 Lukas Krickldice display: Added dice display for units
2025-06-05 Lukas Krickldice: wip dice display
2025-06-04 Lukas Kricklbank8800: Added dice assets
2025-06-01 Lukas KricklTODO: updated todo list
2025-06-01 Lukas Krickltext: added status text stub
2025-06-01 Lukas Kricklunit: Added a roll to initiative.
2025-06-01 Lukas Kricklrand: Added helper for d16 rolls
2025-05-31 Lukas Kricklunit: Added basic collision check to move code
2025-05-31 Lukas Krickleffect: added effect definition for all units
2025-05-30 Lukas Krickldefs: Added placeholder macros for unit inventory equip...
2025-05-30 Lukas Kricklunit: added more stats to each unit
2025-05-27 Lukas Kricklmap: wip get tile sub routine
2025-05-25 Lukas Kricklmap: added unit_get_tile subroutine
2025-05-25 Lukas Kricklmap: added ptr to map tile flags to map converter
2025-05-25 Lukas KricklSTORY: Added basic plot
2025-05-25 Lukas Kricklunit: Refactored act def macros to allow for more futur...
2025-05-24 Lukas Kricklunit: Added oam flag setter to idle/active
2025-05-24 Lukas Kricklsys: Added farcall sys call
2025-05-24 Lukas Kricklunit: draw now uses actor's tile and oam flags
2025-05-24 Lukas Kricklunit: Added tile and oam flags to default actor model
2025-05-24 Lukas Kricklupdated tileset
2025-05-24 Lukas Kricklupdated default unit tile
2025-05-23 Lukas Kricklunit: fixed end turn being delayed if inputs are held
2025-05-22 Lukas Kricklunits: Draw calls are not done outside of the state...
2025-05-21 Lukas Kricklunit: implemented a temporary fix for unit redrawing...
2025-05-21 Lukas Kricklunit: working on fixing sprite flickering when moving
2025-05-21 Lukas Kricklunit: Fixed unit switching interrupting the last move
2025-05-20 Lukas Kricklunit: made unit switching more user friendly
2025-05-20 Lukas Kricklunit: unit swapping now seems to work correctly
2025-05-20 Lukas Kricklunit: improved unit switching
2025-05-20 Lukas Kricklunit: units now mark the correct unit as active
2025-05-20 Lukas Kricklwip: unit switching bugfixing
2025-05-20 Lukas Kricklunit: wip unit selector
2025-05-19 Lukas Kricklunit: wip unit switching
2025-05-18 Lukas Kricklunit: Added move reset function
2025-05-18 Lukas Kricklunit: added retry code for next unit selector
2025-05-18 Lukas Kricklunit: wip actor switching
2025-05-18 Lukas Kricklunit: wip for unit switching
2025-05-14 Lukas Kricklunit: Added ui redraw when using moves
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