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gbrg/.git
2024-12-07
Lukas Krickl
Added assert macro
origin/simple-enemy-behavior
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2024-12-04
Lukas Krickl
Fixed enum value for doors
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2024-12-04
Lukas Krickl
Added BREAK macro
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2024-12-04
Lukas Krickl
Moved flag reading to map
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2024-12-04
Lukas Krickl
Added door flags to base room
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2024-12-04
Lukas Krickl
WIP: reworking room flag access
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2024-12-02
Lukas Krickl
WIP: flag setting for maps
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2024-11-29
Lukas Krickl
Added constant rand call to main loop
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2024-11-29
Lukas Krickl
Added test animation for bats
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2024-11-29
Lukas Krickl
WIP: bat movement
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2024-11-29
Lukas Krickl
Added basic 'rng' function
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2024-11-26
Lukas Krickl
Added simple player animation
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2024-11-26
Lukas Krickl
Moved animation load macro to macro defs
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2024-11-26
Lukas Krickl
Moved animation loading to a macro
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2024-11-25
Lukas Krickl
Added bat tiles for simple animations
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2024-11-25
Lukas Krickl
Optimized call_tbl a bit
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2024-11-25
Lukas Krickl
Added template for plot
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2024-11-25
Lukas Krickl
Updated map converter to align actors to the tile grid
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2024-11-25
Lukas Krickl
WIP: actor table update
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2024-11-20
Lukas Krickl
Added basic bat rendering
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2024-11-20
Lukas Krickl
wip: Added bat actor and move duplicate actor code...
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2024-11-19
Lukas Krickl
Added bat sprite
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2024-11-19
Lukas Krickl
Added test noise for walking
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2024-11-19
Lukas Krickl
Updted readme.
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2024-11-19
Lukas Krickl
Added audio register definitions
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2024-11-19
Lukas Krickl
Added audio init code
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2024-11-18
Lukas Krickl
Added skip turn code to all other actor types for now
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2024-11-18
Lukas Krickl
The player's turn is now ended after a move
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2024-11-18
Lukas Krickl
Added system for ending turns
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2024-11-18
Lukas Krickl
Added who_next call
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2024-11-18
Lukas Krickl
Fixed take damage debug buttons
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2024-11-18
Lukas Krickl
Added collision check for new movement
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2024-11-18
Lukas Krickl
Added new movement for player.
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2024-11-17
Lukas Krickl
Reworking player input handling for turn-based movement
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2024-11-17
Lukas Krickl
WIP: turn based movement
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2024-11-17
Lukas Krickl
Removed unused collision code
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2024-11-17
Lukas Krickl
Added todo txt
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2024-11-17
Lukas Krickl
WIP: sram functionality
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2024-11-17
Lukas Krickl
WIP: mbc1 ram access
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2024-11-16
Lukas Krickl
WIP: map struct
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2024-11-16
Lukas Krickl
Added docs for maps and rooms
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2024-11-10
Lukas Krickl
Updated ulas -i flag to -I
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2024-11-05
Lukas Krickl
Added player tile with new collision box
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2024-11-01
Lukas Krickl
Moved rec collision check to a macro to avoid copy...
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2024-11-01
Lukas Krickl
wip: point rectangle collision
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2024-11-01
Lukas Krickl
wip: rectangle collision
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2024-10-29
Lukas Krickl
Updated makefile
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2024-10-28
Lukas Krickl
Added basic docs for how to handle collision
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2024-10-28
Lukas Krickl
Added stub for point/rectangle collision
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2024-10-25
Lukas Krickl
Actors from the map table are now positions correctly
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2024-10-25
Lukas Krickl
Testing actor tile assignment
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2024-10-25
Lukas Krickl
room load now directly loads the room structs into...
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2024-10-25
Lukas Krickl
Updated room script to also output a room struct
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2024-10-25
Lukas Krickl
Fixed actor table loader
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2024-10-24
Lukas Krickl
wip: map actor loading
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2024-10-24
Lukas Krickl
Added basic script to convert actor layers
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2024-10-23
Lukas Krickl
wip: room loading
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2024-10-23
Lukas Krickl
wip: actor system
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2024-10-21
Lukas Krickl
Added script that converts tiled csv maps to in-game...
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2024-10-20
Lukas Krickl
Added new floor tiles
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2024-10-20
unlink2
Merge pull request 'Initial setup for engine' (#1)...
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2024-10-20
Lukas Krickl
Tweaking collision shape for player
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2024-10-20
Lukas Krickl
Updated door tileset to align with collision
origin/engine-setup
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2024-10-19
Lukas Krickl
Added basic left/right collision
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2024-10-19
Lukas Krickl
Moved player collision call to a macro
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2024-10-19
Lukas Krickl
Fixed tile -> player collision by using the correct...
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2024-10-19
Lukas Krickl
player -> tile collision from top
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2024-10-19
Lukas Krickl
collision pointer loading
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2024-10-19
Lukas Krickl
Adding collision tile mask
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2024-10-18
Lukas Krickl
wip: collision with tiles
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2024-10-14
Lukas Krickl
Removed redundant hl push from collison routine
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2024-10-14
Lukas Krickl
wip: collision bounds checking for tiles
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2024-10-11
Lukas Krickl
wip: map tile flag lookup
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2024-10-10
Lukas Krickl
wip: added static location for collision check inputs
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2024-10-10
Lukas Krickl
Renamed wall flag
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2024-10-10
Lukas Krickl
Added collision tile lut
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2024-10-10
Lukas Krickl
Added basic layout for map collision and room flags
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2024-10-10
Lukas Krickl
Added tempalte for collision shapes
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2024-10-10
Lukas Krickl
Moved ptr tbl call to its own sub routine
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2024-10-09
Lukas Krickl
Updated wall corner tiles
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2024-10-09
Lukas Krickl
Added simple game mode switch
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2024-10-09
Lukas Krickl
take damage code is now only run when the player is...
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2024-10-08
Lukas Krickl
Reworked floor tile
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2024-10-08
Lukas Krickl
Added simple flashing animation for iframes
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2024-10-08
Lukas Krickl
Fixed bug that overwrote de when taking damage
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2024-10-08
Lukas Krickl
wip: iframe timer
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2024-10-07
Lukas Krickl
entry now inits sp to prevent a restart
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2024-10-07
Lukas Krickl
Added simple game over animation
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2024-10-07
Lukas Krickl
Added slight pause every time damage is taken
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2024-10-07
Lukas Krickl
Made player sprite slightly taller
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2024-10-06
Lukas Krickl
Added new broom tiles
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2024-10-06
Lukas Krickl
Added function to gain resources
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2024-10-06
Lukas Krickl
Added ability to reduce hp using a debug input
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2024-10-06
Lukas Krickl
Combined single and multi bar drawing logic
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2024-10-06
Lukas Krickl
Added basic drawing rotuine for stat bars
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2024-10-05
Lukas Krickl
Added tmp and itmp storage
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2024-10-05
Lukas Krickl
wip: stats bars
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2024-10-05
Lukas Krickl
Added basic drawing routine for single filled and empty...
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2024-10-05
Lukas Krickl
Added demo player sprite
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2024-10-05
Lukas Krickl
Added door tiles for each direction
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