gbrg/.git
2024-12-07 Lukas KricklAdded assert macro origin/simple-enemy-behavior
2024-12-04 Lukas KricklFixed enum value for doors
2024-12-04 Lukas KricklAdded BREAK macro
2024-12-04 Lukas KricklMoved flag reading to map
2024-12-04 Lukas KricklAdded door flags to base room
2024-12-04 Lukas KricklWIP: reworking room flag access
2024-12-02 Lukas KricklWIP: flag setting for maps
2024-11-29 Lukas KricklAdded constant rand call to main loop
2024-11-29 Lukas KricklAdded test animation for bats
2024-11-29 Lukas KricklWIP: bat movement
2024-11-29 Lukas KricklAdded basic 'rng' function
2024-11-26 Lukas KricklAdded simple player animation
2024-11-26 Lukas KricklMoved animation load macro to macro defs
2024-11-26 Lukas KricklMoved animation loading to a macro
2024-11-25 Lukas KricklAdded bat tiles for simple animations
2024-11-25 Lukas KricklOptimized call_tbl a bit
2024-11-25 Lukas KricklAdded template for plot
2024-11-25 Lukas KricklUpdated map converter to align actors to the tile grid
2024-11-25 Lukas KricklWIP: actor table update
2024-11-20 Lukas KricklAdded basic bat rendering
2024-11-20 Lukas Kricklwip: Added bat actor and move duplicate actor code...
2024-11-19 Lukas KricklAdded bat sprite
2024-11-19 Lukas KricklAdded test noise for walking
2024-11-19 Lukas KricklUpdted readme.
2024-11-19 Lukas KricklAdded audio register definitions
2024-11-19 Lukas KricklAdded audio init code
2024-11-18 Lukas KricklAdded skip turn code to all other actor types for now
2024-11-18 Lukas KricklThe player's turn is now ended after a move
2024-11-18 Lukas KricklAdded system for ending turns
2024-11-18 Lukas KricklAdded who_next call
2024-11-18 Lukas KricklFixed take damage debug buttons
2024-11-18 Lukas KricklAdded collision check for new movement
2024-11-18 Lukas KricklAdded new movement for player.
2024-11-17 Lukas KricklReworking player input handling for turn-based movement
2024-11-17 Lukas KricklWIP: turn based movement
2024-11-17 Lukas KricklRemoved unused collision code
2024-11-17 Lukas KricklAdded todo txt
2024-11-17 Lukas KricklWIP: sram functionality
2024-11-17 Lukas KricklWIP: mbc1 ram access
2024-11-16 Lukas KricklWIP: map struct
2024-11-16 Lukas KricklAdded docs for maps and rooms
2024-11-10 Lukas KricklUpdated ulas -i flag to -I
2024-11-05 Lukas KricklAdded player tile with new collision box
2024-11-01 Lukas KricklMoved rec collision check to a macro to avoid copy...
2024-11-01 Lukas Kricklwip: point rectangle collision
2024-11-01 Lukas Kricklwip: rectangle collision
2024-10-29 Lukas KricklUpdated makefile
2024-10-28 Lukas KricklAdded basic docs for how to handle collision
2024-10-28 Lukas KricklAdded stub for point/rectangle collision
2024-10-25 Lukas KricklActors from the map table are now positions correctly
2024-10-25 Lukas KricklTesting actor tile assignment
2024-10-25 Lukas Kricklroom load now directly loads the room structs into...
2024-10-25 Lukas KricklUpdated room script to also output a room struct
2024-10-25 Lukas KricklFixed actor table loader
2024-10-24 Lukas Kricklwip: map actor loading
2024-10-24 Lukas KricklAdded basic script to convert actor layers
2024-10-23 Lukas Kricklwip: room loading
2024-10-23 Lukas Kricklwip: actor system
2024-10-21 Lukas KricklAdded script that converts tiled csv maps to in-game...
2024-10-20 Lukas KricklAdded new floor tiles
2024-10-20 unlink2Merge pull request 'Initial setup for engine' (#1)...
2024-10-20 Lukas KricklTweaking collision shape for player
2024-10-20 Lukas KricklUpdated door tileset to align with collision origin/engine-setup
2024-10-19 Lukas KricklAdded basic left/right collision
2024-10-19 Lukas KricklMoved player collision call to a macro
2024-10-19 Lukas KricklFixed tile -> player collision by using the correct...
2024-10-19 Lukas Kricklplayer -> tile collision from top
2024-10-19 Lukas Kricklcollision pointer loading
2024-10-19 Lukas KricklAdding collision tile mask
2024-10-18 Lukas Kricklwip: collision with tiles
2024-10-14 Lukas KricklRemoved redundant hl push from collison routine
2024-10-14 Lukas Kricklwip: collision bounds checking for tiles
2024-10-11 Lukas Kricklwip: map tile flag lookup
2024-10-10 Lukas Kricklwip: added static location for collision check inputs
2024-10-10 Lukas KricklRenamed wall flag
2024-10-10 Lukas KricklAdded collision tile lut
2024-10-10 Lukas KricklAdded basic layout for map collision and room flags
2024-10-10 Lukas KricklAdded tempalte for collision shapes
2024-10-10 Lukas KricklMoved ptr tbl call to its own sub routine
2024-10-09 Lukas KricklUpdated wall corner tiles
2024-10-09 Lukas KricklAdded simple game mode switch
2024-10-09 Lukas Krickltake damage code is now only run when the player is...
2024-10-08 Lukas KricklReworked floor tile
2024-10-08 Lukas KricklAdded simple flashing animation for iframes
2024-10-08 Lukas KricklFixed bug that overwrote de when taking damage
2024-10-08 Lukas Kricklwip: iframe timer
2024-10-07 Lukas Kricklentry now inits sp to prevent a restart
2024-10-07 Lukas KricklAdded simple game over animation
2024-10-07 Lukas KricklAdded slight pause every time damage is taken
2024-10-07 Lukas KricklMade player sprite slightly taller
2024-10-06 Lukas KricklAdded new broom tiles
2024-10-06 Lukas KricklAdded function to gain resources
2024-10-06 Lukas KricklAdded ability to reduce hp using a debug input
2024-10-06 Lukas KricklCombined single and multi bar drawing logic
2024-10-06 Lukas KricklAdded basic drawing rotuine for stat bars
2024-10-05 Lukas KricklAdded tmp and itmp storage
2024-10-05 Lukas Kricklwip: stats bars
2024-10-05 Lukas KricklAdded basic drawing routine for single filled and empty...
2024-10-05 Lukas KricklAdded demo player sprite
2024-10-05 Lukas KricklAdded door tiles for each direction
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