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gbrg/.git
2025-02-15
Lukas Krickl
rand: srand is now stored in sram
origin/state-machine-movement
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2025-02-15
Lukas Krickl
TODO: Added extra note about combat
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2025-02-14
Lukas Krickl
TODO: Added combat note
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2025-02-06
Lukas Krickl
state: adding states for bat enemy
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2025-02-02
Lukas Krickl
animation: made walk speed more easily adjustable
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2025-02-02
Lukas Krickl
TODO: Added notes about items
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2025-02-02
Lukas Krickl
state: Removed old player input handling - replaced...
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2025-02-01
Lukas Krickl
state: Added docs for state machine call params
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2025-02-01
Lukas Krickl
state: Added first call to state machine in player
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2025-02-01
Lukas Krickl
state: Added state machine stub for future acotr/player...
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2025-02-01
Lukas Krickl
anim: Documented use of animation calls
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2025-01-31
Lukas Krickl
animation: Added animation ptr handling
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2025-01-30
Lukas Krickl
animation: Removed animation setup
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2025-01-29
Lukas Krickl
TODO: Added note about animations
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2025-01-29
Lukas Krickl
TODO: Added notes about combat
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2025-01-27
Lukas Krickl
player: moved collision check to subroutine
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2025-01-27
Lukas Krickl
anim: added static animation step variable
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2025-01-27
Lukas Krickl
anim: Added setup for movement animation
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2025-01-27
Lukas Krickl
warm: made player pointer compatible with code expectin...
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2025-01-26
Lukas Krickl
collision: Removed dead code
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2025-01-26
Lukas Krickl
animation: reduced walk animation call to a single...
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2025-01-26
Lukas Krickl
animation: removed ready flag
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2025-01-26
Lukas Krickl
animation: added basic setup for new animation system
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2025-01-26
Lukas Krickl
anim: Added struct for animations
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2025-01-26
Lukas Krickl
animation: Added basic animation update table
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2025-01-26
Lukas Krickl
animation: Added basic docs for animations
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2025-01-26
Lukas Krickl
animation: Added new animation file
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2025-01-26
Lukas Krickl
TODO: updated todo
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2025-01-25
Lukas Krickl
map: Added docs for room traversal
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2025-01-25
Lukas Krickl
map: Added the ability to have branching paths in rooms
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2025-01-25
Lukas Krickl
map: Fixed de not being preserved when re-trying room...
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2025-01-25
Lukas Krickl
map: Added note about future dungeon generation
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2025-01-19
Lukas Krickl
gitignore: Added .patch to gitignore
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2025-01-19
Lukas Krickl
defs: moved defs from wram.s to defs.s
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2025-01-19
Lukas Krickl
mapram: Removed .section from mapram to avoid mlb gener...
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2025-01-19
Lukas Krickl
defs: Move .section to their proper locations
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2025-01-19
Lukas Krickl
sections: Renamed sections to more style apropriate...
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2025-01-19
Lukas Krickl
defs: Added new def file for structs
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2025-01-18
Lukas Krickl
actor: moved rf flag setter to a macro
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2025-01-17
Lukas Krickl
actor: Added player version of rf flag update sub
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2025-01-15
Lukas Krickl
BUGS: Added bug note for anim_move
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2025-01-15
Lukas Krickl
actor: Fixed actors clearing their position whenever...
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2025-01-15
Lukas Krickl
actor: added mask for tile postions
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2025-01-14
Lukas Krickl
actor: Fixed actor tile flagging
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2025-01-14
Lukas Krickl
map: removed map_set and map_unset_flag
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2025-01-13
Lukas Krickl
actor: Added code for allowing actors to set RF_ACTOR
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2025-01-12
Lukas Krickl
actor: wip code for setting RF_ACTOR flag
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2025-01-06
Lukas Krickl
map: Mapgen now loads the table entries correctly.
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2025-01-06
Lukas Krickl
map: mapgen now will not generate the same room twice...
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2025-01-06
Lukas Krickl
map: Fixed f1 room table size calculation.
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2025-01-04
Lukas Krickl
maps: Added 2 additional base maps
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2025-01-04
Lukas Krickl
base_room2/tileset1: Added new floor and block tiles
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2025-01-03
Lukas Krickl
wram: Added first flag for player
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2025-01-03
Lukas Krickl
map: renamed base room table to f1 room table
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2025-01-02
Lukas Krickl
map: Maps can now swap room tables based on the current...
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2025-01-02
Lukas Krickl
tiles: Added placeholder door tiles
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2025-01-02
Lukas Krickl
map: Added ability to re-roll exit if direction is...
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2025-01-02
Lukas Krickl
make: Added maps/ to the include search path list
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2025-01-02
Lukas Krickl
make: Removed verbose setting from build flags
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2025-01-02
Lukas Krickl
map: Refactored actor table in base maps
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2025-01-02
Lukas Krickl
map: WIP actor table saving
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2025-01-02
Lukas Krickl
map: Added randomness to room linking to make sure...
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2025-01-02
Lukas Krickl
map: Rooms now dynamically add doors
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2025-01-01
Lukas Krickl
map: rooms are now generate in a basic recursive manner
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2025-01-01
Lukas Krickl
map: room linking is now generic
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2025-01-01
Lukas Krickl
map: added rotuine to link two rooms to each other
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2025-01-01
Lukas Krickl
map: Added reverse look-up-table for directions
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2025-01-01
Lukas Krickl
map: Removed clearing code for exits since they should...
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2025-01-01
Lukas Krickl
LICENSE: Updated year to 2025
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2024-12-31
Lukas Krickl
preproc: Added DEBUG guard around map load panic
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2024-12-31
Lukas Krickl
map: Added proof of concept for linking rooms in ram
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2024-12-31
Lukas Krickl
map: Added basic panic handler that is called when...
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2024-12-31
Lukas Krickl
map: Added base room copy routine
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2024-12-31
Lukas Krickl
Moved stack to end of DXXX wram bank
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2024-12-31
Lukas Krickl
map: maps now set the correct tile ptr for a newly...
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2024-12-30
Lukas Krickl
map: wip map copy
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2024-12-30
Lukas Krickl
map: Added basic structure and docs for mapgen
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2024-12-30
Lukas Krickl
Added floor usae to map_gen docs
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2024-12-30
Lukas Krickl
Added wram defs
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2024-12-29
Lukas Krickl
Renamed room_struct to room_header
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2024-12-28
Lukas Krickl
WIP: Added placeholders for map generator
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2024-12-28
Lukas Krickl
hram: Added hram section
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2024-12-28
Lukas Krickl
map: Added map ram section
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2024-12-27
Lukas Krickl
Added future refactoring idea for actor tables to TODO
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2024-12-27
Lukas Krickl
map: renamed curr_room_init_actors to curr_room_actor_table
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2024-12-27
Lukas Krickl
Added version to save game
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2024-12-27
Lukas Krickl
Added version to save game
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2024-12-27
Lukas Krickl
Added room body struct
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2024-12-27
Lukas Krickl
Added docs for save game
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2024-12-27
Lukas Krickl
Added struct for save game
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2024-12-27
Lukas Krickl
Added better docs for savegame storage
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2024-12-26
Lukas Krickl
Updated tileset player tiles
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2024-12-26
Lukas Krickl
Added a few constants for save game size
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2024-12-24
Lukas Krickl
Made vram access more secure when loading maps.
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2024-12-24
Lukas Krickl
Added new test room.
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2024-12-24
Lukas Krickl
Added optional vblank wait to room row draw
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2024-12-24
Lukas Krickl
Fixed crash during room transitions
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2024-12-24
Lukas Krickl
WIP: room loading
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2024-12-24
Lukas Krickl
Added a few bug notes
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2024-12-23
Lukas Krickl
Room loading now disables lcd to draw new room.
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